Nice Summoner (up to 65 minions atm)

Hey, guys!

I need to mention that i'm not a native english speaker, so pls pardon me for any text mistakes, thanks!
Also searched through forums on summoning subjects, but didnt find any similar.
Hope that post will be fully understandable.

I really love playing summoners, especially if i may create my own small army, so i decided to make my first build in PoE as pure summoner witch.

After reaching high levels (75lvl atm), i started experiments with support skills for minions in addition to 2 curses.
Tried lot of area spells to stun/freeze/shock, but it was wothless since i had no proper nodes.
Then i tried all kind of totems and eventually skelleton totem.

Maybe its commonly used build, but here we go.

I know that there is (was?) an exploit when you could cast zombies from two gems of differrent levels, but this is, imho, absolutely
different situation. Its just like firestorm and firestorm totems.
I'll try to explain why i dont think that it is an exploit.
Basically i summon 2 different kinds of skellies, normal ones from the skill gem, and nerfed ones from totem.
Totem constantly spam them to enemies as long as there are some of them in its attack range, most of the skelletons even dont
have time to strike foes since they disappear after reaching summon limit or just being killed.
But some of them will explode, some will make few hits, and some of them, most important, will hanging around creating illusion of an army.

So, we have very handsome helpfull skelletons and not very helpfull skells from totem.As for me, it is two different skills, you can spam skellies wherever you want and maintain their quantity plus totem spams them on his own opinion.

Then i just respecced few passive skills and took extra totem to make same with zombies.

Also using specrtes on special occasions, since i revive only range attackers.

Right now max number of minions i can afford is 65.
18 skells from skill, 20 skells from totem, 11 zombies from skill, 9 zomb from totem, 7 spectres.

Skells and zombies are buffed with speed, melee phys damage, minion damage. Totem zomb just with faster attack gem because
of bad gear (gloves, atm). Spectres buffed with faster attacks and greater multiple projectiles.

Need to be mentioned, totems use LOT of mana (even for witch), so its another point for fairness of this build.
After all auras (hatred, discipline, clarity) are on i have 405 mana left and totem costs 277, but mana regen is 130.

So far character is easily doing all maps except blood magic mod and no life/mana regen.
In case of chaos damage mod i use hp regen totem.

Only thing you need is to practice at micromanagement, since you need to curse enemies with both curses and maintain quantity of minions.

Here is a skill tree:


There is some room for imrovement.
I picked up +30dex node in order to use gloves, also i need to take off +30int (it was taken earlier as cheap int) near conduit.
I dont use CI since i have no any es nodes.

I really have a lot of fun playing this char!

IGN: BalaGi


UPD: i tested amounts of minions at fellshrine, it definately works with skells and works with zomb at least on sight.
Problem with testing zomb is that they just hanging around from screen to screen and its hard to count them.
IGN BalaGi, SayaKho
Last edited by SayaKho#3878 on Aug 28, 2012, 9:24:30 PM
Pics or it didn't happen :D

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