PvM Feuds........
I was reading through the forums and had an interesting idea:
What if certain kinds of monsters had a personal vendetta against a particular class of a character and would do extra damage to them? For example, say I'm playing as a witch and I come upon a Hellion. Maybe there was some back story and witches and Hellion's have been feuding for some time and, because of this, they're extra brutal to witches, but only witches. They still do damage to everyone, but just a little extra to the witches. There could be a monster type(s) for each class. So you could be going along, slaying away and all of a sudden you happen upon the personal enemy of your class and you might receive more damage than you were used to. You would have to stay on your toes even more and it might affect if you were to jump right into the heat of battle or if you were gonna be more cautious, depending upon the type of monster. I think it just sounds kinda neat and would add some variety to how monsters are dealing damage besides if they're special or not (regular, unique, champion, boss, etc.) Any thoughts? In since 0.8.0
Twitch: http://www.twitch.tv/kungfooe |
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it´s not a bad idea but i dont need something like that in a arpg.. its something for a real rpg for me. another point is that the dev´s have more balancing problems and have to implement depth storys for that.. but i like the idea haha:D
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This was in BG2 (ranger class's racial enemy).
It's a fine idea, but like innoruuk said, it doesn't really fit for an ARPG. There are so many monsters you're going to be killing, you won't notice those little hellions as much. |
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Ya, but honestly i think that it wouldn't be that noticeable unless explained in game with some lore. Also if some areas are exclusive to certain types of players it may unbalance. Though GGG seems like they said the could balance specific area's monsters so that may not be a problem.
Yes good sir, I enjoy slaying mythical creatures.
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This is what element resistance/immunity is for.
Unless it's totally relevant to the story-line, there shouldn't be class specific monster damages. I'd much rather have cold,physical,electric,fire etc resistances/immunities. |
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What could possibly be implemented is monster weakness to certain types of damage. I'm thinking piercing damage (arrows), slashing damage (swords), blunt damage (hammers), etc. Basically the same thing as the infinity engine games.
You could have certain monsters with thick, resistant skin that aren't easily cut or pierced. These monsters would be weaker against blunt damage, which would break their bones or something. The inverse could be done as well, making them more resistant to piercing/slashing attacks and having blunt weapons do regular damage. Immunities would also work (i.e. slashing immunity, etc.). It's more varied than simply having certain monsters being physically immune. |
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Judging by the description of skeletons, I suspect what you describe is already implemented.
I have wandered through insanity;
I have walked the spiral out. Heard its twisted dreamed inanity In a whisper, in a shout. In the babbling cacophony The refrains are all the same: "[permutations of humanity] are unworthy of the name!" |
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Oh wow that's so cool. Never thought of arrows going through skeletons haha. Awesome, can't wait for it.
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Yeah, I suppose the more I think about it there will most likely be enough monster variety. It sure sounded a lot better this afternoon when it first popped into my head.
In since 0.8.0
Twitch: http://www.twitch.tv/kungfooe |
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