Dodge Evade Lightning Arrow Crit
Passive Tree
Bandits +40 HP +1 Passive Skill Point +1 Passive Skill Point Stats At Level 80 +190 to Strength +204 to Dexterity +104 to Intelligence +404 to maximum Mana +663 to maximum Life 172% increased maximum Life 1.9% of Life Regenerated per Second You take 30% reduced Extra Damage from Critical Strikes 24% increased maximum Mana 40% increased Mana Regeneration Rate Charges 3 Maximum Endurance Charge 6 Maximum Frenzy Charge (Darkray Vectors 3 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 2% Chance to Dodge per Frenzy Charge 5% Increased Movement Speed per Frenzy Charge 4% increased Evasion Rating per Frenzy Charge 18% increased Frenzy Charge Duration 50% Critical Strike Chance Increase per Power Charge Damage 20% increased Lightning Damage 12% increased Attack Speed 4% increased Physical Damage +38% increased Melee Physical Damage The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks 18% increased Physical Damage with Bows +408 Accuracy Rating Critical 280% increased Critical Strike Chance 200% increased Critical Strike Multiplier 40% increased Critical Strike Multiplier for Spells 5% Chance to Shock the enemy on hit with Lightning Damage Defences 68.8% increased Evasion Rating 20% Chance to Dodge Attacks. 50% less Armour and Energy Shield +12% to all Elemental Resistances +2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance 10% additional chance to Dodge Attacks +20.8% Energy Shield Gear
Boots
Darkray Vectors
- Elemental Weakness - Blood Magic - Temporal Chains - Conductivity
Helm
Geofri's Crest
- Purity - Hatred - Reduced Mana / Enduring Cry (After Auras) - Clarity
Gloves
HP Tri-Resist ASpd HP Gloves
- Anger - Wrath - Immortal Call / Reduced Magic (For Anger) - Blood Magic
Bow
Lioneye's Glare 5L 6S
- Arctic Armour - Grace - Blood Rage - Blood Magic - Enduring Cry -Portal
Chest
6L or Tabula Rasa - Your Preferred Setup for LA - Chain WED MLeech LMP LA Faster Attacks is pretty good
Accessories
Ring: Doedre's Damning (Dual Curse, Chains when needed) Ring: HP Res WED Amulet: HP Res WED Belt: HP Res WED Quiver: Blackgleam
Flasks
Seething of Reflexes Seething of Staunching Seething of Heat Perpetual Diamond Grounding Ample Quicksilver of Adrenaline Enable auras, enable Blood Rage and kill stuff. Use Enduring Cry to get your elemental and physical resists up. Immortal Call can help you in a pinch. Arctic Armour can help you in some situations. Use Dual Curses to get crazy damage, or some chains. For bosses you can switch out LMP for Blind to get crazy evasion + dodge stacking against them. Last edited by Xendran#1127 on Jul 21, 2013, 2:39:30 PM
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Why would you not get Ondar's Grasp?
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Why would you want that over tri res hp with 13 speed?
And it's not like this is a low life build, blood rage is just for getting charges. If you happen to get on low life though, blood rage can be pretty crazy. Last edited by Xendran#1127 on Jul 21, 2013, 1:34:46 PM
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Xendran, which level you level Arctic Armor to?
It's a little offtopic, but I'm building FP EB crit shadow with pure evasion and I'm still not decided if I should take Acrobatics or Void Barrier... (http://tinyurl.com/krbptxx <- I need mana from Void Barrier to run high level Arctic Armor). Anticipation slowly dissipates...
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I'd say acrobatics with lower level arctic armor is better, and maybe use darkray vectors or The Blood Dance and blood rage.
Im still levelling my arctic armour so we'll see where i like mine at. Last edited by Xendran#1127 on Jul 21, 2013, 7:03:21 PM
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Thanks, probably will have to test both options, I have plenty of respec points.
Anticipation slowly dissipates...
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