Volume/Mass based Inventory System

The goal of this suggestion is to remove the tetris style minigame, which arises from the item management in the current box/grid based inventory, not to increase the inventory size or the implications of a limited inventory.
Why? Because it sucks and it's not fun. If I wanted to play tetris, I would play damn tetris.
Players encounter the annoyance of this system with a click on the ground, which sends an item magically flying in the air, defying mighty gravity. I often know I have enough boxes free, but the inventory trolls me hard, it feels like a punch in the face. "Better order your sh*t, before I will let you carry all of it!" Yeah, thanks a lot...

A volume/mass based inventory removes the tetris, the grid, the boxes, while increasing the gameflow and usability of item management. A good example can be found in Eve Online:
http://i.imgur.com/YrfnU.jpg

Adapting this to POE would mean:
- addition of a capacity bar
- converting of item properties ( 1 box = 1kg or 1 volume unit)
- untying of item capacity property from item inventory icon, which doesn't require normalization of item icon sizes, scrollable inventory field can be used
- removing of x,y values of the item location on the grid in the database, which probably means less stash opening lag (around 2-3s in the last stress test)
- all item sorting can be done client side, which allows easy introduction of filters and sorting, searching functions for the stash
- default state of the stash could be one big scrollable inventory field in a tab
- extra tabs would be just a group of items with the same customisable tag/label, eg. 'for sale' 'for low lvl twinks' 'rares for 2 name trading', all would detract from the same stash capacity
- instead of buying stash tabs, players buy stash capacity, this allows for stash capacity packs eg. 100 for 5€ and 200 kg/vu for 9€
- usability horror with 20 and more bought extra stash tabs would end, I find this very important, currently after a certain number of extra stash tabs every additional one decreases your enjoyment of this spent money
- allows the additions of alternative inventory views, eg list with details

I probably forgot something, but thanks for reading.
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This could work, it wouldn't mess with the number of orbs you would get per town portal scroll and could have all the nice features described.

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