RapterJesus | SC 0.11.0 | FARMBUILD | High DPS and IR/IQ | Dual Spark | Low Life - RF |

how are you able to get enough STR to use a level 18 vitality ?
Last edited by BillyC#3896 on Jun 19, 2013, 5:53:24 PM
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BillyC wrote:
how are you able to get enough STR to use a level 18 vitality ?


You take about ~100 str worth of nodes when going down the templar tree and getting all-resist. it isn't hard to make up a little extra. There are also spare points that go into crit in the build that can be used for any stats you're missing and can always be regretted later.
My question is, what do you do to farm in areas where low life is impracticable?

I really struggle with the darkness of permanent low life in indoor areas like lunaris and the catacombs, but without going low life you can't activate 4 auras.

Do you just activate 3 (without pushing yourself into low life) and keep RF up, losing the DPS from PA? If that's the case, I figure you can swap out Wondertrap, as you aren't getting the item find bonus anyway.

So for areas with darkness or chaos damage, it might be better to swap boots, cut an aura (clarity? Discipline maybe) and clear a bit slower due to pain attunement lost DPS. And swapping out Redbeak if you use that as well.
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BillyC wrote:
how are you able to get enough STR to use a level 18 vitality ?


Str has never been an issue. Dex was a bit of an issue which is why I bought those magic find rings that both have Dex.
PM me or find me in game if I win. It's hard to keep track of all my bids.

IGN = ShatCrash
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GhostyGhost wrote:
My question is, what do you do to farm in areas where low life is impracticable?

I really struggle with the darkness of permanent low life in indoor areas like lunaris and the catacombs, but without going low life you can't activate 4 auras.

Do you just activate 3 (without pushing yourself into low life) and keep RF up, losing the DPS from PA? If that's the case, I figure you can swap out Wondertrap, as you aren't getting the item find bonus anyway.

So for areas with darkness or chaos damage, it might be better to swap boots, cut an aura (clarity? Discipline maybe) and clear a bit slower due to pain attunement lost DPS. And swapping out Redbeak if you use that as well.


Turning your monitor brightness WAY up helps, but fighting blind is a bit rough. I still do it and rely on the conductivity curse to spot mobs. Thankfully the sparks will kill everything on the screen without you needing to know exactly where they are. Gotta move slower than in docks though.

Typically I do Lunaris when I want to level and Docks when I just want to magic find for the unidentified chaos recipe.

PM me or find me in game if I win. It's hard to keep track of all my bids.

IGN = ShatCrash
I'm currently level 21 and I'm using frost nova, shock nova and ice spear to kill enemies, it's not going very well though, it takes a long time to kill just a bunch of white mobs.
I'm wondering what the easiest way to level is and I'm thinking to switch over to FP with LMP, or are there more effective skills?

And also, at what level should I switch over to dual totem? Can I switch over as soon as I get the required gems?

Another thing I'm wondering is why you took Static Blows but not the additional 10% chance to shock or the 15% shock duration (in the level 50 skill tree)

Nice guide overall, looking forward to actually switch over to dual totem :)
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Gebobus wrote:
I'm currently level 21 and I'm using frost nova, shock nova and ice spear to kill enemies, it's not going very well though, it takes a long time to kill just a bunch of white mobs.
I'm wondering what the easiest way to level is and I'm thinking to switch over to FP with LMP, or are there more effective skills?

And also, at what level should I switch over to dual totem? Can I switch over as soon as I get the required gems?

Another thing I'm wondering is why you took Static Blows but not the additional 10% chance to shock or the 15% shock duration (in the level 50 skill tree)

Nice guide overall, looking forward to actually switch over to dual totem :)


I transitioned into Dual Totems around level 45-50. How you get there is up to you. Some people use freeze pule, I went melee cause I have great leveling melee gear. Anything works at that level. You can always just group and let them carry you.

I only put one point into Static blows because 1) you don't need more 2) you will be specing out of it later anyway so you may as well save yourself a respec point.

Just be sure you have been leveling your Spark the whole time, whether you currently use it right now or not.
PM me or find me in game if I win. It's hard to keep track of all my bids.

IGN = ShatCrash
Validity of the Maximum Potential of Inner Force (2+ LvL Aura Helm) while using Righteous Fire
Note: I am not including the +6 elemental resist node near Inner Force.
Note: English is not my first language, sorry if I do not make it very clear.

Problem::

. Self damage from Righteous Fire is boosted to 118% by Inner Force

Thoughts:

. Righteous Fire (87% more spell Damage)(102.66% more spell damage with Inner Force)
. Increase Level of Aura Gems
. The only item that can do this is Alpha's Howl
. 2+ LvL Aura Gems might break the RF limit and make Inner Force valid.

Calculations:

* +2 Level of Aura Gems (Vitality/Discipline/Haste/Purity/Clarity)
"
(LvL20)(w/o Inner Force) -> (LvL22)(w/ Inner Force)
Spoiler
*Vitality: %HPRegen 1.5% -> 1.888%
*Discipline: +ES 212 -> 274.94
*Haste: IRS 6% -> 7% | ICS 13% -> 16.52%
*Purity: 4EleRes 27% -> 34.22 | 4EleMaxRes 4% -> 4.72% (using wiki)
*Clarity: +MARegen 21.4 -> 27.14
Net Gain: 0.3% HPRegen | +62.94 ES | 1% IRS | 3.52% ICS | 7.22% 4EleRes | .72% MaxRes | +5.74 MARegen

(LvL20)(w/ Inner Force) -> (LvL22)(w/ Inner Force)
Spoiler
*Vitality: %HPRegen 1.77% -> 1.88%
*Discipline: +ES 250.16 -> 274.94
*Haste: IRS 7% -> 7% | ICS 15.34% -> 16.52%
*Purity: 4EleRes 31.86% -> 34.22 | 4EleMaxRes 4.72% -> 4.72% (using wiki)
*Clarity: +MARegen 25.252 -> 27.14
Net Gain: 0.11% HPRegen | +24.78 ES | 0% IRS | 1.18% ICS | 2.36% 4EleRes | 0% MaxRes | +1.888 MARegen

. Only unique that has +2 Aura Gem Level is Alpha's Howl
Spoiler

Advantages from Alpha's Howl

* +2 Level of Gems Aura Gems
* 8% reduced Mana Reserved
* Cannot be Frozen
* 25% Chance to avoid being chilled
* 20-30% Cold Resistance

Disadvantages from Alpha's Howl:

* Dexterity requirement
* Evasion Rating, not Energy Shield

Calculations:

Note: LvL 22 Auras w/ Inner Force vs LvL 20 Auras w/o Inner Force
Note: Only two or three of the aura's will be able to be activated at level 22 so keep in that in mind when you are viewing the benefits of the auras with inner force.

"
(*)Righteous Fire + Inner Force: Net Difference : 15% increased spell damage(87% -> 102.66%), 2.09% of max life delt to self as fire damage(9.31% -> 2.09 w/ Purity).

(*) Auras + Inner Force: Net Difference : 3.52% increase cast speed, .72% increased maximum resistance, +62.94 energy shield added, 1% increased run speed, +5.74 regenerated per second.

(*) Nullification(4 Skill Points): 32% increased energy shield, 32% increased evasion rating, +8 to all resistances, 10% increased energy shield recovery time reduction.

Conclusion:

(*)I believe that attaining Nullification is a much better utilization of skill points.
[/spoiler]
Last edited by sysop#6958 on Jun 20, 2013, 5:53:59 PM
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sysop wrote:
Alpha's Howl + Inner Force (Theory Craft in Progress)

Benefits from Alpha's Howl + Inner Force
* Cannot be Frozen!(Now you cannot be ignited, stunned or frozen[able to be chilled])
* +30% Cold Res
* +25% Chance to Avoid being Chilled
* +8% Reduced Mana cost
* +2 Level of Aura Gems (Vitality/Discipline or Purity/Haste/Clarity)
"
Aura Gem Math (LvL20(+2fromAH+IF)
Vitality: % Max Life Regen | 1.5% -> 1.888%
Discipline: + Energy Shield | 212 -> 274.94
Haste: % Movement Speed // % Cast Speed | 6% -> = 7% // 13% -> 16.52%
Purity: % All Res // % Max Res | 27% -> 34.22 // 4% -> 4.72% max res
Clarity: + Mana Regen | 21.4 (1.18) -> 27.14



:not done have to leave:
just theory.
:back at 2:53pm est:
finishing calcs


interesting but it's all evasion so you'll lose a lot of energy shield. You'd have to be able to run RF without springleaf to make that viable.

you'd gain 21 es from the discipline and 0.1% life regen from vitality. Nothing gained from purity (maybe another 2% to fire resist but that should be maxed anyhow). Reduced mana cost could be nice especially if it stacks with reduced mana gem.
Pacific (GMT -8) Time
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Madcow1120 wrote:
interesting but it's all evasion so you'll lose a lot of energy shield. You'd have to be able to run RF without springleaf to make that viable.

you'd gain 21 es from the discipline and 0.1% life regen from vitality. Nothing gained from purity (maybe another 2% to fire resist but that should be maxed anyhow). Reduced mana cost could be nice especially if it stacks with reduced mana gem.


I know that the ES loss would be potentially unsafe, however these calculations are only looking at to how Inner Force would be with a +2 aura level item.
The inability to be frozen(+stun+ignited) allows you to not worry about status. The dex requirement might not be cost efficient. Hence why I did not include any of the stats of Alpha's Howl into the calculations.

Vitality:
LvL 20: 1.5%
LvL 22: 1.6%

+Inner Force 18%
LvL 20: 1.5*1.18 = 1.77%
LvL 22: 1.6*1.18 = 1.88%
Last edited by sysop#6958 on Jun 20, 2013, 4:00:17 PM

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