Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" Actually, there is a way. If FFA loot is unacceptable to a player, any game with FFA loot becomes a single player game to them. Obviously I don't know, but I think much fewer players would opt out of multiplayer due to instanced loot. What do you think? |
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"Yes, which is why I added: " How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934 IGN: TheHammer Last edited by TehHammer#0539 on Nov 7, 2012, 4:19:36 PM
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" So co-operating with fellow players in fighting monsters (a secondary aspect of the game, I know) equals single player, unless you can see their loot? Do you expect other players to play just to gear your toon up? |
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"Slayer's point is that it lessens the multiplayer experience, which it does. There's less interaction if loot is taken out of the picture. I'd argue that, while that is true, it might not necessarily be a bad thing, as one bad apple can ruin a party and (currently) there's no way to blacklist that person from joining your party so they can keep coming back, or you're forced to make your party private. Plus, you can have someone that plays nice, but once a valuable orb drops, suddenly they're a ninja. That would ruin my day, but instanced loot would prevent that. How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934 IGN: TheHammer Last edited by TehHammer#0539 on Nov 8, 2012, 8:21:38 AM
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" I'm sorry, I failed to realize that you were making a statement ("there's no way...") and then arguing against that statement in the same post. |
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" I think the interaction between players should be created by the dynamic between various classes / builds and interesting mob encounters. But I'm not so sure A-RPGs in general can deliver that in a good way, so I guess Slayer might have a point. It's just a bit depressing to think that all there really is, is frenetic steamrolling of content, taking place sort of in the background, while the loot clicking game is in focus and almost becoming the whole game. |
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I really love the ffa looting system, because even though a part of me think its annoying another part of me think its hilarious. And you do have a small window of getting the item you want without anyone else being able to take it(if it has your name on it ofc).
At first I thought it would be like in D2 you, everyone going around yelling "MINE!" which is kinda funny but really sucks when people dont want to share loot even though they wont be using the item. But in here it feels a lot more like a competition and you're an exile....Its everyone for themselves, and because of that its sooooo good. It really feels like you have to fend for yourself because of that and even if you play with someone you should think about yourself first. And yet I still share my loot if I for instance find a 2 hand weapon I'll give it to whom ever in the party that needs it if I'm not gonna use it. And the same with all the other loot. But I also feel like if you miss your chance to pick up the item, then too bad, now its MINE!!!! Though I tend not to pick up others item if they dont pick up mine, otherwise its game on. Its always in the last place you look
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" Interesting. So first it's all together partying, making strategies, helping eachother, sharing auras, killing monsters etcetera but when loot drops this changes 180 degrees and that loving party becomes a bunch of back-stabber-stealing-thief-whatever-exiled dudes. This is ffa. Last edited by mobutu#5362 on Nov 7, 2012, 5:29:24 PM
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" Fuck yeah, thats the beauty of it :P Its always in the last place you look
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It would be beautiful but not many people actually role-play in video games any more. So when they are stabbed in the back, they take it as a personal attack, not 'one exiled dude stabbed another'. Common problem when a playing guy meets a not playing guy. Not good. I would be all for this kind of game, but then we should mute people for off-topic in global chat etc. Otherwise you can't achieve this authentic feel that would allow us to actually role-play our characters.
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