Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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SL4Y3R wrote:
How do you know this?

How do you know the majority players don't like FFA ?
Have you looked at public parties lately? Have you read any looting threads (of course I know you have, you're here!)? It's pretty obvious that the majority do not like the current loot system and the most common answer to why they don't like it is because they don't enjoy getting "their" loot taken.

It's the same reason joining a pub group ends up with 2 people rage quitting within 20 minutes.

I'm not sure how anyone could honestly think the majority like FFA loot, it's not even close to 50/50, maybe 30/70. Maybe.

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SL4Y3R wrote:
Keeps the game fast paced.

More immersive, since you're all playing in the same "realm".


Instanced would be faster paced. No encouragement to stop fighting mid fight to ninja loot, or even protect the loot that was allocated to you. Less loot to sift through.

More immersive? I agree with that. I definitely would miss the gigantic loot pool if it went purely instanced. The vast amount of white items that would be missing would hurt, I like crafting a godly item from scratch so seeing 1/6th of the white items would hurt, although I could easily tell the party to look out for a white Vaal Regalia, or the like, in a high level map, which would work with most parties. You scratch my back, I scratch yours.
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934

IGN: TheHammer
Last edited by TehHammer#0539 on Nov 7, 2012, 2:20:29 PM
If I had a choice I would prefer it to be instanced, that being said I am not gonna lose sleep if it stays as FFA. It does have problems in random parties the most, but I suppose even in an organised group it could still arguably cause problems.

I still have no idea how it would effect loot overall whilst being in a group if it is instanced, since each player has IIQ and IIR that differs from one another, and so would it mean that the person who is getting most of the last hits with the highest IIQ an IIR would benefit the most?
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SL4Y3R wrote:
How do you know the majority players don't like FFA?

Because it's only natural and normal that the majority of players play them games for fun, relaxation, recreation and in generally for having a good time. The ffa-loot system gives them exactly the opposite: frustration, greed, stealing, game disruption, anger, nerves and generally a bad gaming experience.

And when you have a bad experience with some game why would you keep bothering with it?
You don't.
And that's the danger that PoE might be in, trying to be more "hardcore/elite" than is necessary.
Because this type of game only lives on its base of players. Have too small a players pool and that game dies.
And it'll be a shame for such thing to happen to this promising game.
Last edited by mobutu#5362 on Nov 7, 2012, 2:34:03 PM
Fun is subjective, I find FFA fun trying to define "fun" for others is silly. Anyways unless there has been a scientific poll done on 80%+ of the current Beta Testers neither side can say the are the majority for all we know one side is just more vocal and the others just can't be bothered to say something(or don't care).
Beyond_Bow_BobMKIII Level 80 Tornado Shot Scion
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SL4Y3R wrote:
Keeps the game fast paced.

Let me describe you how a typical ffa-group plays:
-fight
-in-fight drop
-fight stops (despite the monsters still being there)
-loot ninja, stealing etc
-rage if someone steal your loot -> eventually die -> eventually rage-quit;
-fight reload
-rinse an repeat etc
You get the basic ideea: fragmented play

But on a variant of instanced-loot or ffa with big long timers:
-fight
-all monsters dead
-loot allocation
-rinse and repeat

So it's clear that a pure ffa-loot system is the worst of them all in terms of fast pace gaming.
Last edited by mobutu#5362 on Nov 7, 2012, 2:47:16 PM
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Zeshin wrote:
Fun is subjective, I find FFA fun trying to define "fun" for others is silly.

Well, i might be wrong but I really think that nobody find it fun when someone else steals his game reward (aka the loot).
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SL4Y3R wrote:
How is this scraping the barrel?


It's scraping the barrel because "D3 & Tl2's instanced loot system slows down the pace of the game" was said by no one, ever.

If you want to try & pull the 'immersion' & realms card then let me ask you this:

How do you deal with the immersion aspect of general chat? How about by going up to a board in town you are magically sent so someone else's realm that you couldn't see before? Does it break your immersion when you exit an area & by ctrl clicking you make a new version where all the monsters you just killed are respawned?

Immersion is scraping the barrel.
Public groups are so few and far between, it's hard to imagine that the current looting situation is desirable. Spend much time in a public group and you'll see bickering and rage quitting over loot quite often.

I know, because I actually spend a decent amount of time in public groups. I know some in this thread can't make that claim in good conscience.
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934

IGN: TheHammer
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Well, i might be wrong but I really think that nobody find it fun when someone else steals his game reward (aka the loot).


But this does not mean FFA is not fun...its not the FFA ruining it, its the other players. Its sad that it happens yes, but its not a flaw with the system. Anyways as I have said I am perfectly okay with providing options.
Beyond_Bow_BobMKIII Level 80 Tornado Shot Scion
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Zeshin wrote:
But this does not mean FFA is not fun...its not the FFA ruining it, its the other players.

I understand that you might see things like you said.
But I see them quite different:
- the players just play inside the given system so it's not their fault. It's the system's fault because loot stealing is allowed in the first place. And that makes that system not fun.
Last edited by mobutu#5362 on Nov 7, 2012, 3:00:24 PM

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