SUGGESTIONS : TRADING,SOCIAL,MAPS,SKILLS
About Trading
Spoiler
It is a really good thing in the game that players are instanced in towns, so at a moment there are always about 10-30 players together. But the trade or communication does not work among these people!. People only use trading chat, or the forum. But in my opinion trading in town could be really awesome with some development. Here is the thing:
There should be a new tab in stash which's content would be visible to other players, and we would only put the items in there which we want to trade most. Other people could only see each other's "selling tab" if they are in the same instance of a town, and they could do it by a new function by right clicking to a player and select "see selling tab". This function wouldn't be available through trade channel or whisper. Also, it would be really good if people could "yell" in towns, so their massage could be visible above the character's model, like it was in diablo2. This function could be shut off if a player doesnt want to see these, like the loot on the ground. heres an example : You see a player in town, above which there is a message because he typed that as yelled:"WTS rings, need ranged weapon". After you seen it you could check this player's selling tab, and see the rings he is talking about, and discuss with him whether he needs some item of yours for it. so this would really improve trading, and life in towns, i think it could only make good changes. It would certainly be better than spamming the trading chat. People would now spend more time in towns, and not only sell items to vendor, but use local chat, see other player's selling tabs etc... AND a new type of trading would appear : ITEM VS ITEM! Not only items vs orbs.. And it would also be easier to trade items with people at the same level as you. About Maps and Areas :
Spoiler
Make merciless Act1 and Act2 areas' monsterlevel to change above 60, when a player completed all quests in every difficulty! I dont see any reason of not doing this. Its so stupid that the game have lots of awesome places, but you only use 5% of them at the endgame.. Players would still use maps, since only those give +quantity, and only those are above lvl68.
I'm not speaking of things like: map shrines, random dungeons, unique minions before mapbosses, since they are more work for the developers, they'll plan to do it later i'm sure.. But i have another idea considering MAPS, good change, and easy to make
Spoiler
I noticed that there is 4 slot in the Map Device eternal laboratory. And an idea came, a "recipe" :
Now players would waste any amount of alternation orbs to get the good rolls on a map. Same with rare maps, spending lot of chaoses on them. But it would change with this function of the Map Device : -You could place multiple maps of the same type in the Map Device, and their bonuses&quantity would add together, BUT if two maps has one same property, that property would be removed. So for example : You have 3 magic Dunes map with these stats : [1.: chaosdmg,chilled ground],[2.:-player resistance,twouniquebosses],[3.:chaosdmg,monsterspeed]. You put these in the device, click, and the opened map will have these stats : [chilled ground,-player resistance,twouniquebosses,monsterspeed], without the chaos dmg. So this way you will get a map without the property you dont like, with more increased quantity, but it would be harder because of the more stats, but also you would have to use more maps at the same time for this. About Social System :
Spoiler
First the problems : You cannot remember every character name your friends have. You will be 100% confused if a friend of yours whisped you with his another character, or when your friend started playing a fresh character, and you didnt know who you see on your friend list. Also, you add players often because of trading in trading chat. And you usually forgot to delete them. Then there are people who you added because you were playing in the same party and you liked him for a while. But the day after you will forgot who this player was, and you will confuse who is who on your friend list. I see the solution in this: -Introduce a nickname system! - Let players to put notes on friends list' members! so a note on a player on friend's list, seen only by you like "This dude wanted to buy my SoulMantle when he get more currency" would help you remember.. Also you should make some guild thing. Just one example why would it be good: If have a lvl72 map which is too expensive to do alone, i'd rather invite my friends. I have 20 friends. Maps are the best in full party. But what happens when only 1 or 2 of my friends is online at the moment? Now let's imagine i'm in a guild which have 10 online players at any time. Since I'm in a guild, i know every member of it, and i would gladly invite any member, because they are not strangers. So i'd write this in my guild channel : "Hey dudes, me and my two friends wanna do a map, who wanna join"? But this cooperation doesn't work without a guild. You dont invite strangers to your maps because they steal your loot etc.. Also since there is no "bound-on-pickup" item in the game, a guild bank would be awesome too.. And I miss discussing things in guild chat too.. And maybe guilds would gather in one town instance, who knows:) Some other ideas about items/skills/passives:
Spoiler
-Create set items to make players try new builds with them! -Increase the vendor's offer for any unique item to random 1 fusing/scouring/alchemy! Because now almost everyone have dozens of low level uniques in vain in their stashes, they can't sell it to players, and they dont want to vendor them for some alchemy shards either. With this change, players would be happy even if they find an "useless unique" because they know, the vendor will give a good orb for it. Also, if the number of these lowlevel uniques amongst players decrease, the need for them would be higher, so you could actually trade them for more than the vendor would give. -It would be some work, but it would be great, if the spell's critical hits had different display and sound effects, like if you hit crit with fireball, the display explosion would be bigger, and the sound effect more powerful. -idea for 3 new passive in favour of increased survivability, and lesser onehit deaths :
Spoiler
[THE ENERGY SHIELD PASSIVE]: decreases 50% of your total energy shield value, but gives an ability: Your "ES absorbs" any spell(chaosdmg too!) that would damage enough to kill you. This protection could only happen ONCE in every 20 seconds. (it is really annoying when you encounter with piercing chaos projectiles as a lowlifer. This would make it a little easier, but for a price.) [THE ARMOR PASSIVE]: decreases 50% of your total armor value but gives an ability: If an incoming attack would drain 30% of your health, you block it completely, and deal aoe damage equvivalent to your [armor value+thorns damage from items] to surrounding enemies in a close range. The effect have a 3 seconds cooldown. [THE DODGE PASSIVE]: decreases 50% of your total dodge value, but gives an ability: you will dodge any physical(ranged/melee) attack that would kill you. This protection could only happen ONCE in every 10 seconds. -Focus projectile support gem. (i saw it somewhere, rethinked it)
Spoiler
Make a projectile! support gem called "Focus", which increases the damage, but slows the castspeed.
There could be cool new builds like: wearing Doedre's Tenure + an 5-linked chest with [fireball/arc, multiple projectiles, Focus gem, pierce, fork]. So when you encounter a monster pack, you cast like one fireball in every 5 seconds, but that one would be really effective, and during that time you could curse, kite, summon etc.. -Multistrike and Arctic Breath
Spoiler
-Fix [multistrike+cyclone], because it is 100% buggy. The problem is, when the casting is over, the character's position isn't where the game is showing i'm standing, so sometimes i dont damage anything, but i see my character cycloning..
And i would change the multistrike's effect on shield charge and flicker strike too. shield charge should repeat the running period too, so if you have 3 targets, you charge at the first, hit him, then charge to the second.. and flicker strike should do 3 attacks on a single target, and then jump to the next target instead of jumping among targets 3x faster... -You should really do something with the artic breath. If you use it with multiple projectiles, it will 100% decrease the framerate of every player who sees it. But without multiple p. its not so useful.. So change the entire skill, or change its display. -Make a new skill which performs an attack with the equipped shield, and which's damage is based on the shield's stats.. D3 treasure goblins's escape portal is an entrance to Wraeclast Last edited by Moeeom123#3573 on May 20, 2013, 2:17:01 PM
This thread has been automatically archived. Replies are disabled.
|
|
I like your ideas on Map Combining and the extra "Shop" tab in your stash. Giving a free 5th tab for this purpose seems reasonable.
Also they are planning on adding a guild system soon according to the dev journal. Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768 |
|
although the game has really nice ingame content like 3acts,lot of uniques,endgame, I think its still very "BETA" and far from "release".
But the awesome thing about this game, is that it can be developed and expanded in any way without changing anything made previously. For example in other games there are classes, with restricted number of skills, and the only new thing comes in the "expansion", a new class hurray. But in this game the developers just add another Skill Gem to the game, and a lot of new build will born instantly. Game can be expanded in any way, and it wont be "overstuffed" because of the lot of new things, instead it would be just more perfect:) I'm sure developers are aware of this and they will make cool changes, like the one coming now in June:) This town instance thing too can be expanded with new features like the trading i mentioned, or inspecting other player's equipment etc.. D3 treasure goblins's escape portal is an entrance to Wraeclast
|
|
Replies either after spoilers or (in one section) as italics
About Trading
Spoiler
It is a really good thing in the game that players are instanced in towns, so at a moment there are always about 10-30 players together. But the trade or communication does not work among these people!. People only use trading chat, or the forum. But in my opinion trading in town could be really awesome with some development. Here is the thing:
There should be a new tab in stash which's content would be visible to other players, and we would only put the items in there which we want to trade most. Other people could only see each other's "selling tab" if they are in the same instance of a town, and they could do it by a new function by right clicking to a player and select "see selling tab". This function wouldn't be available through trade channel or whisper. Also, it would be really good if people could "yell" in towns, so their massage could be visible above the character's model, like it was in diablo2. This function could be shut off if a player doesnt want to see these, like the loot on the ground. heres an example : You see a player in town, above which there is a message because he typed that as yelled:"WTS rings, need ranged weapon". After you seen it you could check this player's selling tab, and see the rings he is talking about, and discuss with him whether he needs some item of yours for it. so this would really improve trading, and life in towns, i think it could only make good changes. It would certainly be better than spamming the trading chat. People would now spend more time in towns, and not only sell items to vendor, but use local chat, see other player's selling tabs etc... AND a new type of trading would appear : ITEM VS ITEM! Not only items vs orbs.. And it would also be easier to trade items with people at the same level as you. GGG already stated that they plan to add in 'visible stash tab's' actually so that's going to go in. Meanwhile, not really feeling the 'yell in chat' thing. I feel that many will just spam it to the point of uselessness like..well, the trade chat. Another suggested having a separate Marketing notice board (like people are trying to do to the party board). I think that would work a lot better, especially since there's already a text filter available. About Maps and Areas :
Spoiler
Make merciless Act1 and Act2 areas' monsterlevel to change above 60, when a player completed all quests in every difficulty! I dont see any reason of not doing this. Its so stupid that the game have lots of awesome places, but you only use 5% of them at the endgame.. Players would still use maps, since only those give +quantity, and only those are above lvl68.
I'm not speaking of things like: map shrines, random dungeons, unique minions before mapbosses, since they are more work for the developers, they'll plan to do it later i'm sure.. That wont' fix anything. The '5% used' is due to players picking the map that's best 'farmable'. If Act1/2 were pushed up in level after all quests are done, people will STILl just pick the area that's the best to farm. It just might end up being Act1 Ledge or Act 2 Felshine especially since the monsters there are much easier, with far fewer tricks. It's an issue as old as MUDs, nevermind MMOs.
Spoiler
But i have another idea considering MAPS, good change, and easy to make
Spoiler
I noticed that there is 4 slot in the Map Device eternal laboratory. And an idea came, a "recipe" :
Now players would waste any amount of alternation orbs to get the good rolls on a map. Same with rare maps, spending lot of chaoses on them. But it would change with this function of the Map Device : -You could place multiple maps of the same type in the Map Device, and their bonuses&quantity would add together, BUT if two maps has one same property, that property would be removed. So for example : You have 3 magic Dunes map with these stats : [1.: chaosdmg,chilled ground],[2.:-player resistance,twouniquebosses],[3.:chaosdmg,monsterspeed]. You put these in the device, click, and the opened map will have these stats : [chilled ground,-player resistance,twouniquebosses,monsterspeed], without the chaos dmg. So this way you will get a map without the property you dont like, with more increased quantity, but it would be harder because of the more stats, but also you would have to use more maps at the same time for this. Oh I see. You basically end up being able to make some kind of supermap this way with a LOT of affixes. Odd...but I like. About Social System :
Spoiler
First the problems : You cannot remember every character name your friends have. You will be 100% confused if a friend of yours whisped you with his another character, or when your friend started playing a fresh character, and you didnt know who you see on your friend list. Also, you add players often because of trading in trading chat. And you usually forgot to delete them. Then there are people who you added because you were playing in the same party and you liked him for a while. But the day after you will forgot who this player was, and you will confuse who is who on your friend list. I see the solution in this: -Introduce a nickname system! - Let players to put notes on friends list' members! so a note on a player on friend's list, seen only by you like "This dude wanted to buy my SoulMantle when he get more currency" would help you remember.. Also you should make some guild thing. Just one example why would it be good: If have a lvl72 map which is too expensive to do alone, i'd rather invite my friends. I have 20 friends. Maps are the best in full party. But what happens when only 1 or 2 of my friends is online at the moment? Now let's imagine i'm in a guild which have 10 online players at any time. Since I'm in a guild, i know every member of it, and i would gladly invite any member, because they are not strangers. So i'd write this in my guild channel : "Hey dudes, me and my two friends wanna do a map, who wanna join"? But this cooperation doesn't work without a guild. You dont invite strangers to your maps because they steal your loot etc.. Also since there is no "bound-on-pickup" item in the game, a guild bank would be awesome too.. And I miss discussing things in guild chat too.. And maybe guilds would gather in one town instance, who knows:) I'm guessing guilds are a feature going into the game because it's a feature that goes into ANY game. There are puzzle games with guilds. My blender has a 'guild' setting right next to 'chop'. When a game comes out, it's not a matter of 'IF' it'll come, just a matter of 'how and when'. And I'm guessing GGG is just wanting to fix the bigger issues before going Guilds. Full support on all of this btw, even though I tend to be too anti-social to use any of it. (btw why can't I have an 'invisible' setting? YES I'm anti social enough to want to 'hide' from my friends. ) Some other ideas about items/skills/passives: -Create set items to make players try new builds with them! No, since it's way too messy to balance them properly. We already have Uniques that fit that role and, honestly, I think the balance is off of those as is. -Increase the vendor's offer for any unique item to random 1 fusing/scouring/alchemy! Because now almost everyone have dozens of low level uniques in vain in their stashes, they can't sell it to players, and they dont want to vendor them for some alchemy shards either. With this change, players would be happy even if they find an "useless unique" because they know, the vendor will give a good orb for it. Also, if the number of these lowlevel uniques amongst players decrease, the need for them would be higher, so you could actually trade them for more than the vendor would give. There's a suggestion floating around of using uniques to fill in the missing crafting recipes. I personally support that -It would be some work, but it would be great, if the spell's critical hits had different display and sound effects, like if you hit crit with fireball, the display explosion would be bigger, and the sound effect more powerful. make it a Cash shop item, GGG. -idea for 3 new passive in favour of increased survivability, and lesser onehit deaths :
Spoiler
[THE ENERGY SHIELD PASSIVE]: decreases 50% of your total energy shield value, but gives an ability: Your "ES absorbs" any spell(chaosdmg too!) that would damage enough to kill you. This protection could only happen ONCE in every 20 seconds. (it is really annoying when you encounter with piercing chaos projectiles as a lowlifer. This would make it a little easier, but for a price.) [THE ARMOR PASSIVE]: decreases 50% of your total armor value but gives an ability: If an incoming attack would drain 30% of your health, you block it completely, and deal aoe damage equvivalent to your [armor value+thorns damage from items] to surrounding enemies in a close range. The effect have a 3 seconds cooldown. [THE DODGE PASSIVE]: decreases 50% of your total dodge value, but gives an ability: you will dodge any physical(ranged/melee) attack that would kill you. This protection could only happen ONCE in every 10 seconds. -Focus projectile support gem. (i saw it somewhere, rethinked it)
Spoiler
Make a projectile! support gem called "Focus", which increases the damage, but slows the castspeed.
There could be cool new builds like: wearing Doedre's Tenure + an 5-linked chest with [fireball/arc, multiple projectiles, Focus gem, pierce, fork]. So when you encounter a monster pack, you cast like one fireball in every 5 seconds, but that one would be really effective, and during that time you could curse, kite, summon etc.. First three sound like nice keystones. I'm up for them. Focus projectile support gem.. I really like. Sort of like having a machine gun in one hand (your regular spell) and a BFG on the other -Multistrike and Arctic Breath
Spoiler
-Fix [multistrike+cyclone], because it is 100% buggy. The problem is, when the casting is over, the character's position isn't where the game is showing i'm standing, so sometimes i dont damage anything, but i see my character cycloning..
I think that's desync causing that. GGG's already working on it.
Spoiler
And i would change the multistrike's effect on shield charge and flicker strike too. shield charge should repeat the running period too, so if you have 3 targets, you charge at the first, hit him, then charge to the second.. and flicker strike should do 3 attacks on a single target, and then jump to the next target instead of jumping among targets 3x faster... -You should really do something with the artic breath. If you use it with multiple projectiles, it will 100% decrease the framerate of every player who sees it. But without multiple p. its not so useful.. So change the entire skill, or change its display. -Make a new skill which performs an attack with the equipped shield, and which's damage is based on the shield's stats.. As far as these two.. well, GGG is remaking every skill. So perfect time to bring this out. There's a fraction of players who like consistency and predictability: killing boss X will yield item Y.
This game really isn't for people like that. This game is for people who'll do the same area over and again because they know..., a Mirror can drop anywhere, anytime. - CharanJaydemyr |
|
well, the only thing we can do then is wait
D3 treasure goblins's escape portal is an entrance to Wraeclast
|
|
I love the Map Combine, Trade Tab and Nickname suggestions.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro. |
|
This would make my future better :) Very good!
|
|
^^
D3 treasure goblins's escape portal is an entrance to Wraeclast
|
|
I really like a lot of these ideas, Ive only scan read the first 3 spoilers so I need to sit down later tonight and have a full read through but I like the gist of everything I was seeing.
I love all you people on the forums, we can disagree but still be friends and respect each other :) Last edited by Snorkle_uk#0761 on May 20, 2013, 4:29:18 PM
|
|
^^
D3 treasure goblins's escape portal is an entrance to Wraeclast
|
|