lag spike with "summon skeletons"
Sorry to be of no use here - but I was getting some pretty bad lag spikes with my templar whenever he would cast summon skeleton. My client never crashed, but I was eventually dropped by the server mid-fight and got sent to default league :X
I admit it's not much of a description to go on, but my internet connection was stable. My game just froze up, though it successfully threw me onto the title screen without crashing up. I built my computer this January, so I'm pretty sure it's not hardware related. i5, 8gb ram, GeForce GTX 560 Ti Sorry not to have any crash log/significant details to add beyond this. And yes, I'm positive summon skeletons was the issue. It crashed just as I input the command to summon them and I'd been getting some lag spikes earlier with it. Gameplay is otherwise smooth. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Jul 12, 2012, 4:18:30 PM
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I have had a similar issue as this.
When my templar (Kallham) casts Summon Skeleton for the first time in a new area the game freezes for a few seconds then continues on. I think the issue is that the summoned skeleton mob is being loaded mid game instead of at the loading screen. I would suggest loading in the skeletons (and other summons) at level loading screen |
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" I also have this problem. I always try to remember to summon skeletons as soon as new area is loaded so I don't die because of this. Last edited by Torin#1843 on Aug 16, 2012, 6:11:22 AM
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" This is caused by the client not pre-caching certain files upon map load (probably audio files, but I can't be sure). I've made a quick fix, which you can find here: http://www.pathofexile.com/forum/view-thread/46338/page/1#p602297 Hope that helps! :D Last edited by Daemonjax#0396 on Aug 16, 2012, 3:23:15 PM
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