My Thoughts on Poe

Going to list the stuff I believe is the most serious flaws with in the game:

TRADE SYSTEM

This could possibly be the most fustrating experience I have had in any game to gear up. And to think this is with the use of 3rd party sites to really help out the pathetic system of forum bumping shop threads that is put into place.

How to fix this you have to put anything in the game so we can sell gear/do transactions while being offline.

PVP

You neglected it now nobody plays it. And it's really a shame because this should be as much of an endgame as mapping is if not even more so. Focus should be to get geared up via mapping/trading and then you can have another activity to do with pvp.

How to fix this you have to reward players to pvp. Ladders, tokens or gear there are a million different ways to do it but no rewards=no players.

Mapping

Rng is fine when crafting but rng is not fine with your current endgame. Run a lvl76 map and get a 66 map or no map in return?!? Then you force these high lvls players to either buy maps or go back up the chain with pretty much no experience gain because they out level the content.

How to fix this is map bosses have a guarenteed map drop. And it can only be -3 to +3 in level of the current map.

Inspect

There is none. How could you not implement this into a gear driven game is beyond me?

How to fix is to put it in the game.

Racing

It's a great idea in nature but it's way to linear and boring as it sits now. Every race you start at lvl 1 and do the content you've done a millions times before. Not fun and very little thought put into it.

How to fix this is start characters at different lvls. Have a race where every zone you go into is mixxed up in order. Have races where we use our current mains to battle threw huge dungeons. Have a race where it preselects your points and class and you can't change it. Have silly races where people have to find easter eggs. Variety should come in more forms than what buffs the mobs get!


Path of health nodes

Can you stack enough? no Is it fun? no

How to fix this is you take every health node out and give players a percent per every level they level up. Your skill tree should be nothing but exciting ways to buff your class not stack boring hit points.




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