How important is armor?
Hello,
kind of a noob question. Can anyone tell me if there is any point to have on my character 50k armor instead of 30k. The 30k already shows 90% phys dmg reduction. This means I could stop using Determination aura and use something else instead (note: I am not playing Jugg). What confuses me is that when I check POB it shows phys max hit (with 90k armor) much lower then for instance elemental hits (77% max resistances). If I have 90% phys dmg reduction but only 77% elemental reduction I should be more vulnerable to elemental hits. This is not something I understand in POB. Thanks in advance for your input. Eddy Last bumped on Sep 3, 2024, 8:56:49 PM
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Rule number one - do NOT look at your armor absorption percentage, it is not correct at all. Rule number two - unless you stack armor you need more ways to protect yourself. Endurance charges are the current hip way.
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Yup I know layered defense is the best. I have 5 endurance charges, arctic armor, flash and stone, fortification. I was just thinking if there is such thing as too much armor.
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Two armor flasks is an overkill tbh.
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Armor gets better the more you have of it, because of the underlying formula, it mitigates more against small hits and breaks down when the hits get very large. How much amour you need on your build before it becomes redundant depends on what you are doing. If you want to know how much armour you need to say tank a shaper slam, you can test it in POB.
" This is not true for all hit sizes, it is an estimate for a certain hit size. As the hit size gets bigger, this value will drop below 90%. Having endurance charges will certainly help. " No, unless the investment is causing your build to be weaker in other areas. You haven't actually reached a cap even though the character sheet is saying you have. As mentioned above, you might be able to used another flask more efficiently if you have enough armour for what you are doing. A certain value might be enough in t16 but start to drop off in t17 for example. |
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Armor is best in dealing many small hits but it is shieet when it comes to large ones.
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30k armour is good up to lv72, which is tier6 maps.
Past that, you're no longer at 90% PDR 50k will take you close to 90% PDR for t16s maps 50,802 is the minimum recommendated value, for t16s maps. As soon as you move into t17s, guardian/pinnacle bosses and uber content this value is no longer enough. For t17s you need atleast 53,317 Then there is the huge jump to being at 90% PDR for Guardian/Pinnacle Bosses, which requires 96,959 Then another jump for uber pinnacle bosses, which requires 131,693 So yeah, 30k is not enugh. |
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Interesting. I've never seen anyone actually put numbers to it that specifically. Sounds like a very useful guide, a bit like people talk about with life pool stats for campaign and bosses. I'm assuming this is base numbers for maps without damage mods on top?
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" And you would be assuming correctly, this is flat armour, no other variances. Endurance Charges provide 4% which can cover in scenarios where you lose or dont have enough armour. If you can maintain perm endurance charges then you can avoid having to stack so much armour. But also modifiers like enemies steal endurance charges can affect this number. As soon as you get curse with vulnerability, have reduced armour, specifically lose physical damage reduction affixes that will affected the performance of these numbers then you'll no longer be at 90% PDR |
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