Seeking clarification about controlled blaze, raging spirits, and minion instability

does this work? if they inflict ignites with melee will they stack up the bonus to ignite, and if so will that ignite bonus apply to minion instability explosions? or would the bonus only apply to their melee hits since the gem has the melee tag? pob wasnt able to give me any answers
Last bumped on Aug 5, 2024, 10:05:25 PM
im having a hell of a time figuring out how to scale ignites from MI. pob is claiming that using increased critical damage support increases my dot dps despite the gem only giving a crit multiplier and crit multipliers not applying to dots, and is also claiming that sadism is a 67% dps LOSS despite it inflicting damage twice as fast. is pob just unable to calculate minion instability ignites? or am i seriously confused.

i would be super grateful if someone who understands minion dots could help me understand this better.

also, im fairly certain controlled blaze doesnt work. firing one raging spirit without any links and firing one with only controlled blaze seem to do about the same total damage.
wiki says "Because support gems affect minions globally, the explosion can be modified by support gems despite not being a skill. The support gem needs to be compatible with the minion skill, and the support gem's stats need to be compatible with the explosion's damage. For example: "

this makes me think constrolled blaze should work. can i please get some feedback from someone who actually understands this?
I'll answer your primary question, you scale ignite damage from minion instability with minion life, because;
Dealing 33% of their Life as Fire Damage to surrounding Enemies
So you scale their life, SRS of enormity is good for this because;
Minions have (50-88)% more Maximum Life.

Controlled blaze with SRS is bad, because they attack so fast they will blitz through the controlled blaze highest peak in a fraction of the second, unless you specifically control the number of raging spirits and keep their attack speed in time with the optimal number of attacks before they explode.
im using srs of emormity and a single totem. im unclear on how passing a 'peak' would result in a dps loss though, wouldnt getting as close to the max bonus be better? and on that note, is the bonus shared among all skulls, or does each skull track their own ignites and bonus?
"
Stormy_Fairweather wrote:
im unclear on how passing a 'peak' would result in a dps loss though

Each Supported Skill deals 14% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of 364%
Recently is the last 4 seconds, so to reach maximum you need to hit 26x in 4 seconds.
But you don't want to reach maximum, because reaching maximum comes with a very negative downside.

Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of 78%
Upon reaching maximum 364% increased, you then lose 78% of all damage.
Means you deal 22% damage.
Hence the image on the wiki https://www.poewiki.net/wiki/Controlled_Blaze_Support#/media/File:Controlled_Blaze_graph.png

"
Stormy_Fairweather wrote:
is the bonus shared among all skulls, or does each skull track their own ignites and bonus?

The bonus will be shared among all skulls, because controlled blaze applies to the skill, the skill summons minions, so it impacts them all.
so having 2 totems keeping 4-6 alive at 2.5 aps + pops - skull travel time should approximately put me in the sweet spot? against bosses anyway, extra ignites from pops vs trash shouldnt make too much of a difference there.

thanks, i've been going mad trying to wrap my head around this. pob is useless for this gimmick
"
Stormy_Fairweather wrote:
so having 2 totems keeping 4-6 alive at 2.5 aps
This is also if your minions have 100% to ignite, if you keep at 50% ignite you could find yourself in the sweet spot more often?
Trying to maintain the support in the sweet spot is literally the reason the support is called "Controlled Blaze"
Otherwise the approach is more towards an UnControlled Blaze...

"
Stormy_Fairweather wrote:
pob is useless for this gimmick

Being able to calculate the specific uptime of this would be a nightmare against packs, I believe the dps would be highly volatile, might even be worth using the volatility support!
The only way to truly know is to test, best of luck!
ye, srs or enormity always crits so always ignites... though without buffing accuracy they are missing some hits as well. kinda wanna use ignite prolif for clear, but feel i lose too much dps on single target.

srs, minion life, totemm controlled blaze... but kinda at a loss what other two supports are best. and without pob being able to calculate anything i have no idea how to even figure out what is best. i think awakened burning is a good one for the +1 level. sadism seemed like a good pick to get as much as i can out of the ignite spam, but it felt kinda lackluster though that may have just been me combing it wrong. critical strike affliction seems it might be good.

any thoughts on what might be best in this kinda wonky set up?
"
Stormy_Fairweather wrote:
any thoughts on what might be best in this kinda wonky set up?


I'm not a build creator,
I'm not sure if you'll see this response,
But if you were looking for a minion instability srs of enormity
This is something i've been cooking up, you're more than welcome to give it a go or use for inspiration, but I believe this is how it's supposed to work
https://pobb.in/KgQnT54ks9WB
Last edited by Jixa87#1706 on Aug 5, 2024, 11:01:17 PM

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