Does aggravate and moving work together .

My question is if the aggravate damage bonus is added together with the dmg from moving while bleeding. I am using the tempest rising unique boots to make the enemy count as moving and I don't know if the damage raps up(bleed+aggravate+moving) or if the damage is bigger because of the other stats on the boots.On the wiki it says that the damage should triple if the enemy is aggravated and moving.
Last bumped on Aug 24, 2024, 1:25:24 PM
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Ionzo wrote:
My question is if the aggravate damage bonus is added together with the dmg from moving while bleeding.
No. Any individual bleeding debuff on the target either is or is not dealing extra damage. Both the target moving or the bleeding being aggravated cause it to deal it's extra damage.

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Ionzo wrote:
On the wiki it says that the damage should triple if the enemy is aggravated and moving.
You have misunderstood the example on the wiki.

That example is showing the interaction of multiple bleeding debuffs:
- a 100dps bleeding debuff on the target that is aggravated, and thus always dealing 200dps of extra damage on top of it's 100dps normal damage
- a 200dps bleeding debuff that is not aggravated, and thus deals 400dps of extra damage only while the target is moving.

When the target is stationary, the second bleeding's normal damage takes precedence over the first, because it is higher, but the first bleeding's extra damage takes precedence over the second, because the second isn't applying any extra damage. This results in a total of 400dps - 200 normal damage from bleeding 2, and 200dps extra damage from bleeding 1.
While the target is moving, the extra damage of bleeding 2 is applied, and is higher than the extra damage of bleeding 1, so that takes precidence and instead the target is taking 600dps - 200dps normal damage & 400dps extra damage, both from bleeding 2. Bleeding 1, which is aggravated, does nothing in this case.
hi, so apparently i'm less than 5yrs 'cause i'm still missing something.

it appears that, only when the target is stationary, it can take bleeding from two separate bleeding debuff instances, as long as one of them is aggravated ... ?.
(assuming here, as in the example, that the base bleed dmg are different).

so as in ex.1, i do 300(100+200) aggravated bleed dmg; then, from another source, comes a base un-aggravated bleed of 600, what happens?:

- my bleed gets ignored and the target takes 600 dmg(since it's the highest bleed).
- my aggravated bleed gets added to the other sources' base dmg, and the target takes 800dmg.

(ps: my brain wants to believe that an aggravated bleed + a regular one is somehow better/more, while my logic/reason screams, 'just aggravate the second one, lol'.
but, but ... what if you can't).
I'm not a bleed expert, but the way I understand the mechanic in ur example would be: (considering no crimson dance is used obviously)

There's a 100 dmg bleed on the target that gets aggravated by an additional hit, which leeds to +100% bleed damage of that instance. So the next tick will be 200 dmg.
Now u apply a higher, non aggravated bleed with an additional hit, the 600 dmg bleed. The target still has both bleeds running, but only the highest damage bleed gets applied. So the target is taking 600 dmg in the next tick. Once u aggravate again, that goes up to 1200 dmg.

No bleeds get added up. The single instances will remain on the target, but don't deal damage unless they are the highest bleed.

With the moving and aggravate it's how Mark said simply a yes or no question. Once it's yes, it doesn't matter if a second form says yes aswell, it doesn't go double-yes.
So with aggravate it doesn't matter if the target is stationary or moving.
Last edited by Sadaukar#2191 on Aug 17, 2024, 8:47:47 AM
ty for reply. the last part is obvious but from my 2 examples, you (somewhat/wrong math) chose the later?! as being true.
(bleeding deals 70%base+added then another 140%base+added while moving, for a total of 210%dmg, so your 100 becomes 300.)

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...results in a total of 400dps - 200 normal damage from bleeding 2, and 200dps extra damage from bleeding 1.

quote from Mark where he clearly talks about two bleeds getting added up.
Last edited by kreca74#4179 on Aug 21, 2024, 12:50:51 PM
"Base Bleeding Damage" and "Extra Bleeding Damage" are distinct things. You can only be affected by one of each, but they don't have to be from the same bleeding, just the highest in each category.
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kreca74 wrote:
ty for reply. the last part is obvious but from my 2 examples, you (somewhat/wrong math) chose the later?! as being true.
(bleeding deals 70%base+added then another 140%base+added while moving, for a total of 210%dmg, so your 100 becomes 300.)

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...results in a total of 400dps - 200 normal damage from bleeding 2, and 200dps extra damage from bleeding 1.

quote from Mark where he clearly talks about two bleeds getting added up.


ah my bad, didn't remember it was tripple the damage instead of double. So yeah, it's 300 damage in my example.
Last edited by Sadaukar#2191 on Aug 22, 2024, 4:38:11 AM
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Mark_GGG wrote:
"Base Bleeding Damage" and "Extra Bleeding Damage" are distinct things. You can only be affected by one of each, but they don't have to be from the same bleeding, just the highest in each category.
ty for reply.

since only 'one of each'(base and extra) bleed can be active on a target at any given time, how would it work with bleeds from different sources?.

- if i do an 'extra' bleed of 300 and my minion a 'base' bleed of 250, does the target take 550 dmg?.

Edit: the "You" in your quote means the target, right...
it took me a while but i think it makes sense now - the source doesn't matter, it's one of each (base+extra), regardless.
Last edited by kreca74#4179 on Aug 24, 2024, 2:04:41 PM

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