Arohongui allflame - extreme FPS drops and client crashes
Applying Arohongui allflames in juiced maps leads to extreme FPS drops and client crashes. This is exacerbated by map mods such as "Monsters fire XX additional projectiles".
I'm attaching two recordings to showcase the performance in a map with 12 additional projectiles map mod. Getting close enough for the client to start rendering the particles and objects around Arohongui mob packs is already bad, but getting anywhere near them makes it a slideshow and game becomes very prone to crashes. For reference, these were recorded in Abomination T17 map. https://streamable.com/fspbac https://streamable.com/apwtc5 PC Specs CPU: i7-8700K GPU: NVIDIA GeForce RTX 3080 Ti RAM: 32GB Game settings Mode: Windowed Fullscreen Resolution: 1920x1080 Renderer: Vulkan VSync: Off Triple-Buffering: Disabled Antialiasing Quality: Off Lighting: Shadows (Default) Shadow Quality: Low Sun Shadow Quality: Low Number of Lights: Low Depth Of Field: Disabled Water Detail Level: Low Texture Quality: Medium Texture Filtering: Trilinear Filtering Dynamic Culling: Enabled Dynamic Resolution: Enabled Enabled: Enabled Last edited by Saquu on Apr 19, 2024, 10:17:05 PM Last bumped on Apr 20, 2024, 4:51:45 PM
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I was just about to post this, but its nice to know is happening to other people/pc/specs too. Its obviusly a particle/optimization with this turtle mobs from the tatoo. I run the game just fine but the moment a turtle or Arohongui itself shows in the screen its gg, like 3fps, instant crash or just low fps until crash.
My specs in case its useful: Ryzen 5800H Nvidia 3070 16GB Ram Windows 11 |
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