That Which Was Taken for core suggestion

As the title implies I think that the That Which Was Taken jewel should go core, maybe have it be a semi-rare drop from Ultimatum due to the amount of variables it can have.
Last bumped on Mar 6, 2024, 7:22:00 PM
I do hope it goes core.
i think it takes away the identity of ascendancies, the whole point of them is that each subclass feels different, can do different things. theres really good reasons why they added ascendancies and came to the conclusion that having no class identity was a bad thing for the game.


this jewel just erodes that, its massively powerful and takes tradeoffs you made when picking a subclass and just lets you have them anyway. cool for a league but i think fundamentally this is a bad item for the game. its a mandatory jewel in the same way watchers eye is, we should be careful about adding too many of those to start with.







jonathan made a strong point recently in an interview about differentiating between mechanics that let your character do more things and mechanics that allow you to specialise into things you are already doing. an example being getting flat amounts of a defence like evasion vs getting % evasion that scales your existing flat amount, where getting flat amounts now gives you character evasion chance, that is expanding the things your character can do. where as % evasion scales the existing evade chance your character has, this is not expanding the things your character can do but rather specialising into an existing capability you have.

i hope im not butchering his point, but his stance seemed to be that they had come to the conclusion and would be implementing in poe2 moving forward that its wrong to have flat amounts of evasion come from flasks, come from auras or from your passive tree. flat amounts of defence, damage, life, these things should come from your gear and that something like the main passive tree should be about specialising into existing things on your character by giving you % increases to them.




in this way of thinking poe1 is already a bit of a muddled mess, which is why they are doing things differently in 2. but currently an ascendacy class is a bit more leaning towards giving you new things rather than specialising into the existing ones when compared to the normal tree. thats good because it then strengthens the difference between being a jugg or a chieftan.

with a jewel like watcherseye, its a bit of a grey area from this perspective but i think largely its about taking a thing you have, your aura choice, and then making that do more for you. it doesnt give you the effects of determination while using grace, it doesnt give you precision while using hatred. it takes your hatred cold aura you have taken to specialise into cold and then gives you another cold based benefit for using that aura.


TWWT seems way more problematic because its not saying like watcherseye that you get a bit more armour build passive benefits while using an armour aura, and it doesnt even say what a forbidden jewel pair does which is take up 2 slots, massively costly, in order to get 1 other ascendancy mechanic from your overall class. its saying you get a pick n mix of 4 of any stats you want almost from any other classes subclasses for 1 jewel slot.



i just think its horrible as a core thing, great for 1 league, blur the lines between ascendancies like the charms do for a league, fun as a snapshot in time. but as a long term mechanic theres things you can get on that jewel that just say ok well the things drawing me to this sublcass are X and Y primarily but i can pick another subclass from a totally different character class and then just get those on TWWT anyway. that really harms the importance of picking one over another, it removes tradeoffs in a way that i dont think watcherseye or even the forbidden jewels really do.
"
Snorkle_uk wrote:
i think it takes away the identity of ascendancies, the whole point of them is that each subclass feels different, can do different things. theres really good reasons why they added ascendancies and came to the conclusion that having no class identity was a bad thing for the game.


this jewel just erodes that, its massively powerful and takes tradeoffs you made when picking a subclass and just lets you have them anyway. cool for a league but i think fundamentally this is a bad item for the game. its a mandatory jewel in the same way watchers eye is, we should be careful about adding too many of those to start with.







jonathan made a strong point recently in an interview about differentiating between mechanics that let your character do more things and mechanics that allow you to specialise into things you are already doing. an example being getting flat amounts of a defence like evasion vs getting % evasion that scales your existing flat amount, where getting flat amounts now gives you character evasion chance, that is expanding the things your character can do. where as % evasion scales the existing evade chance your character has, this is not expanding the things your character can do but rather specialising into an existing capability you have.

i hope im not butchering his point, but his stance seemed to be that they had come to the conclusion and would be implementing in poe2 moving forward that its wrong to have flat amounts of evasion come from flasks, come from auras or from your passive tree. flat amounts of defence, damage, life, these things should come from your gear and that something like the main passive tree should be about specialising into existing things on your character by giving you % increases to them.




in this way of thinking poe1 is already a bit of a muddled mess, which is why they are doing things differently in 2. but currently an ascendacy class is a bit more leaning towards giving you new things rather than specialising into the existing ones when compared to the normal tree. thats good because it then strengthens the difference between being a jugg or a chieftan.

with a jewel like watcherseye, its a bit of a grey area from this perspective but i think largely its about taking a thing you have, your aura choice, and then making that do more for you. it doesnt give you the effects of determination while using grace, it doesnt give you precision while using hatred. it takes your hatred cold aura you have taken to specialise into cold and then gives you another cold based benefit for using that aura.


TWWT seems way more problematic because its not saying like watcherseye that you get a bit more armour build passive benefits while using an armour aura, and it doesnt even say what a forbidden jewel pair does which is take up 2 slots, massively costly, in order to get 1 other ascendancy mechanic from your overall class. its saying you get a pick n mix of 4 of any stats you want almost from any other classes subclasses for 1 jewel slot.



i just think its horrible as a core thing, great for 1 league, blur the lines between ascendancies like the charms do for a league, fun as a snapshot in time. but as a long term mechanic theres things you can get on that jewel that just say ok well the things drawing me to this sublcass are X and Y primarily but i can pick another subclass from a totally different character class and then just get those on TWWT anyway. that really harms the importance of picking one over another, it removes tradeoffs in a way that i dont think watcherseye or even the forbidden jewels really do.


I really appreciate how critical and in depth your answer was(not sarcasm). It made me realize how embarrassingly shallow my answer was. Even if I would have added on I want it to go core because it give me more power and makes it easier to gear my build, it's still shallow.

Honestly, you're right, it's probably not good because it's something basically everyone would find to add to their build, and while yes, Watcher's eye gets added to a lot of build, I don't always add one, TWWT I am pretty sure I would always find a way to add one to any build.

I still want it to go core LOL, but you're answer was amazing, and I'm sure the devs will agree with you.
Hopefully it doesn't go core as it feels like just another mandatory unique jewel for pretty much every build. More power creep isn't really needed at the current level of existing player power and having stuff like The Adorned was also already a big mistake for the games health. And like the other person mentioned, it does take away the identity of ascendancies in some way.

It won't happen as GGG is afraid to trigger the 0.1% of the rmt standard player base but they should remove existing jewels after this league and never introduce them back into the game. Or at least not with 4 random mods. But even just two mods would be nothing but unnecessary extra power creep. Hoho
Flames and madness. I'm so glad I didn't miss the fun. hoho
Last edited by Pashid on Mar 3, 2024, 11:52:42 AM
I think it would be healthier for the game if they stopped adding power creep at the top end of builds and started buffing the passive tree. So many nodes just feel like they don't really do anything for builds, especially since they compete with cluster jewels and jewels in general.
GGG's position has always been "we want to reward the players for playing now", which is their justification for legacy items.

TWWT will either go legacy, or it will go core. It will not be removed or altered though.
No one can hear you poop in the forrest.
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Pashid wrote:
Hopefully it doesn't go core as it feels like just another mandatory unique jewel for pretty much every build. More power creep isn't really needed at the current level of existing player power and having stuff like The Adorned was also already a big mistake for the games health. And like the other person mentioned, it does take away the identity of ascendancies in some way.

It won't happen as GGG is afraid to trigger the 0.1% of the rmt standard player base but they should remove existing jewels after this league and never introduce them back into the game. Or at least not with 4 random mods. But even just two mods would be nothing but unnecessary extra power creep. Hoho


The main issue with this jewel is that it's not even conditional.
You can say Watcher's Eye is kinda mandatory but this is only because auras are too strong and everybody is reserving close to the entire mana orb for them. There are leagues where enlighten support is the most prevalent gem in the entire poeninja userbase. Watcher's eye IS conditional.

TWWT isn't. It can spawn with any modifier and it's even less restrictive than blue quality charms which are bound to certain ascendancies. +1 proj won't spawn with a jugg suffix.

I would keep it in the game but completely redesign it.
Make it roll 2 random TINCTURE affixes.
For example
-penetrate X% enemy fire res
-20% chance to gain rare mob affixes for 60s

The only affixes from ASCENDANCY i would leave is reflect immune (both types). Cos getting reflect immunity is always welcome, reflect is FUCKING BULLSHIT and i dont know why it is still in this game.

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