Itemization Enhancment (Better Handling of Quality of Life Mods)

Symptom: the introduction of quality of life mods increases the probability of rolling bad combinations of mods, indirectly diluting the overall drop and crafting value of items.

Proposed Solution:

Add a new (additional) quality of life mod slot to all items. The slot does not need to always be rolled, but when it is, it does not and cannot conflict with core mod rolls.

Suggested Quality of Life Mods:

IIQ, IIR, vision radius, reduced attribute requirements. Future mods if they ever come into existence: reduced level, pickup radius, etc.

Reviewing the list I can see some problems with the recommendation (for example and item would not be able to roll both IIQ/IIR). Instead of attempting to accomodate that directly, I would suggest that a new +IIQ/IIR mod be developed that allowed both to occupy a single slot. In fact I'll stop there, because I don't know the prefix/affix mechanics that well.

I will also acknowledge that moving IIQ/IIR to a new slot indirectly buffs all item drop potential. What to do about that I'll leave to the devs as a balancing issue.

--C

Last edited by Courageous#0687 on Apr 21, 2013, 12:02:35 PM
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Le beump!
The problem here is that IIQ/IIR isn't just "quality of life". It's actually quite essential, game-changing, and desirable. An item with 2 well-rolled suffixes and a prefix in IIR/IIQ is generally incredibly valuable. It by no means belongs in the same category as level requirement.
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Well, you can refer to it as essential or not. How one refers to it is neither here nor there. This proposal would merely put it into 'slot 7' (I think it's 7) instead, leaving the core slots for things directly associated with defeating content.

At most you can say that such a change would create the possibility of best in class DPS and high IIQ and IIR at the same time with no drawback.

Anyway, I don't particularly care which mods go into slot 7... only that some do. The main idea is to create a mechanism such that players aren't terribly concerned about itemization whenever new and interesting QoL mods are introduced. This opens up the design space for the devs to consider many other QoL mods, if you see what I am saying.

I personally think that IIQ/IIR is indeed QoL, but that doesn't matter, really.

--C

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