Nerfing Defensive Archnemesis Modifiers

No matter how much you polish a turd it remains a turd.
The turd in question is every archnemesis mob.
Nice

Plase revisit the damage part as well because some monsters just deal either no damage or put you in the grave on first hit. Not talking about damaging effects but rather than the plain stacking damage on their spammable attacks let it be a spell or autos
"
You are playing the wrong game if you truly believe that the game revolves only around "bossfights". I'd estimate about 80% of the game revolves around maps, so they should be the center of challenge.

Just because you don't like something, doesn't mean you are right. Keep that in mind for your irl growth.


Well, this is your opinion, but i stick with mine, thanks. When you need to avoid enemies at the map, but can face tank the boss, then there is something very wrong with the game balance.

These archnemesis bosses are not challenging, they are one shot machines to nearly every build out there. As it is now you could also set up a random instant kill timer so that from time to time your hero dies. Not challenging at all. And no fun. You would at least not waste your time that way.
Last edited by Arunderan#4678 on Aug 25, 2022, 3:15:30 AM
i actuallly dont think that was a big problem.
I'm playing Lightning Conduit trickster and i'm totally fine having to take extra time to kill stormweavers , my concern with archnemesis is in reality the extreme speed with some of them, i do not engage with the "difficultyness", everything is just PANIC, there's no 'deal with' or you tank their big hits or you run, in my opinion reducing defenses is the wrong direction, the right direction would be reducing their one shot potential or action speed that u cannot engage with.
i feel that Lily's video on reddit induced that decision, but note that was a hardcore context, talking about softcore avarage player the problem is the fact you cannot engage with archnemesis, before you read mods above their head they flick on you and send you to mars, there is no decision making, u cant even feel the fight.
so basically this changes can solve hardcore 12-hr player problems but not the problems connected with the bigger part of the playerbase that is being eated by essences before realizing the risk they took.
Last edited by _Vince#6605 on Aug 25, 2022, 3:14:13 AM
PLEASE REVERT NOW
Nothing about loot, No loot, no POE. I'm gonna start buying scratch off tickets got a better chance to win $10,000 then them patching loot this league
I just want to start by saying path of exile and GGG are the holy grail, they have been the shining example of how to do games/game monetization in an increasingly toxic relationship between developers and gamers over the last 10 years. To this day you can play for free in a game the gets updates all year round, and as far as i know the only game that comes close is dota. In saying that i do believe the only way you could have that is if GGG truly loved their game, and they have done more than enough to at least earn respect and a little trust. The backlash of this league has been extreme and to other developers i would understand. I too have stopped playing this league but as much as it makes me sad/angry/disappointed it is in no way deserving of some of the things said about GGG or the people working at GGG. Now whether over a long term these changes are good or bad for the game is impossible to know after a week, and if everyone stops playing the game we'll never know, and i'm not advocating everyone keep playing a game they don't enjoy while also not advocating GGG caves to all the demands by the player base. I'm just saying through this troubling part of the game everyone just relax, have your say, but be kind to one another.
Well, well, here we are with the resist nerfs.
It's a start to everything I was having problems with, and that's good. Is it enough? I'll have to see.
I might be a minority but I do honestly think you can make archnemesis into something really good. It's just going to take a LOT of balance. Probably even more that's already been done. But defensively and offensively synergies can be nasty. A lot of these issues are just the player having no agency in the matter. Players can't pick to not encounter a rare that counters them, so making it incredibly tanky is very problematic. Also a lot of highly hasted rares further remove agency simply by being impossible to avoid. Either you can facetank them or you can't. These impossible to avoid rares have to be balanced extremely carefully because theyre half the reason archnem becomes so unfun. Nothing can be done about them.
So... yeah thats another issue to throw on the plate. But thank you for listening to the resistances issue. It's been plaguing the game for a while and the haste issue seems like a good next thing to look at.
Oh yeah, the new scourge-beyond mobs seem unusually tanky compared to almost anything else I've dealt with. Another good thing to look at.
Good luck with the development!
Last edited by crocketeer#4426 on Aug 25, 2022, 3:16:49 AM
NO!!!! I'm not entering into the bargaining stage, i am not going to accept random numbers being thrown out to try and appease my anger.

FIX HARVEST, fix crafting!!
I would prefer if old rares and Old Beyond were just brought back, but these are good changes so that there aren't bricked unkillable rare monsters. I consider this a fix, but not ideal.

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