What We're Working On
I am ALL for Rares being harder and the pace of the game being slower. But making Rares harder and also making them drop less to no relevant items just feels terrible as a player :\
SadgeJuice |
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Why hide the massive nerf? Where was the patch notes, manifesto mention, or live stream discussion? If this isn't a bug, and this is what the game is supposed to be, that's finally it for me. I can't force myself through the unfun parts of this game to get to the gems of fun that are getting rarer and rarer.
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Lol the MTX advertising at the end of this seemingly nightmarish post. Well played "community team", well played.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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Is there even a single player that likes your game now more than it was before all that changes? I don't understand your direction. Make a separate dark soles mod and give us old poe back
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" I'm sub to empy because I like his content. I can also see he plays a different game than 99.9% of people, you shouldn't get offended at missing out on something you'd never have anyway. |
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I planned to buy the dog but now I wont.
If I want to play a soulless Korea grinder I play a soulless Korea grinder. Give loot or I dont give money. |
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LUL GGG How can you be sooo delusional xD
btw Remember to buy our new MTX Mystery Box, Exile! KEKW |
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My Thoughts:
- Archnemesis "the number of archnemesis mods on monsters rises abruptly." I honestly thought every rare monster had archnemesis, but if they make it 1 to 3 per map would be great, then you just skip it - Harvest "a Harvest encounter can no result in no Lifeforce dropping. This was because, in an effort to reduce the number of clicks after an encounter" You know you can reduce it to ZERO clicks if you just send the lifeforce to our harvest bench, right???? Everything else: Garbage as usual The mystery box add at the end: DON'T BUY IT |
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" Its not just streamers and people who live on the game though, Its finally affecting more than just the casuals, thats what the significance of this is. I wasn't having the same problem as a lot of players until yellow maps, the lack of loot is crazy, and the brutality of the mobs power is just insane for no reason. I want the game to be hard, but you have to allow progression somehow. |
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As a casual player my thoughts are:
Improve drops. I've had less currency and maps drop to the point I can't progress atlas. Can't buy maps from kirac or alc maps. Can't use harvest to alc maps either. Set limits to archnemesis max health/ DMG and resistances that only get a partial multiplier based on monster level and number of mods and remove essence multiplier all together. Extra affects from different monster mods makes fights more challenging already rather than crazy levels of hp. Remove empowering minions, it serves no purpose, minions are dead way before you realise mod exists. Make these changes even in red maps and add something to atlas passives to make endgame harder more rewarding for those who want it such as adding more mods higher multipliers. Regarding harvest changes, decrease amount of resources required for lower tier crafts and add back in basic quality of life crafts. Or you could remove harvest and improve crafting bench , maybe add free crafting bench crafts for completing different things in game. Maybe when you unlock a craft you get 1 free use of it for lower tier crafts. |
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