How does stun work exactly?
Do all weapons have an inherent chance to stun? What exactly is the animation for a stunned mob? Basically how can you tell when your stunning something?
To all you virgins, Thanks for nothing!!
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I don't think its like diablo where you have stars around the enemies head. When I play my shadow character he is able to attack many different people without getting hit because I think that the attack animations get reset rather then a standing stun like other games.
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At the moment, Stun is just the target stop moving, it's the same for both mobs and player(in a way).
When using a Skill however, Stun interrupts your skill and skill animation, causing you to not cast or strike with your said skill(pretty much a "miss", but not a true skill miss). Sweeping Maid Last edited by nzrock#3291 on May 16, 2012, 3:34:29 PM
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It's actually akin to hit recovery in Diablo (either of the first two, don't know about the third) - on any hit that takes off more than a certain percentage of their life total, they stop whatever they were doing to play the stun animation, which presently lasts 350ms before stun duration/recovery modifiers.
Also, blocking a hit that would have taken off that much life plays the block animation for that same amount of time; this is the only time the block animation is played. I have wandered through insanity;
I have walked the spiral out. Heard its twisted dreamed inanity In a whisper, in a shout. In the babbling cacophony The refrains are all the same: "[permutations of humanity] are unworthy of the name!" |
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Thanks skiv for the more detailed version(I'm too lazy to look it up :P)
Also if I remember correctly there is no real blocking animation right? It just plays a "bonk" sound... Sweeping Maid
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The chance to stun is based on the amount of damage you do to an enemy with any single hit. The greater the percentage of their life you take off, the higher the chance of stun.
So enemies with low life will be much easier to stun, high life monsters nearly impossible to stun. You can see when fighting with a level 1 character, almost every hit stuns the enemy since you killing them in 1-2 hits. There are modifiers that increase your chance to stun, and increase the length of stuns. |
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"This is pretty much correct. The percentage of their maximum life you deal them in one hit determines their chance to be stunned by that hit. Stun threshold reduction treats their maximum life as X% less than it's actual value for this calculation (thus making them easier to stun). The maximum life used for this calculation does not take into account the setting of life to 1 by Chaos Inoculation, nor does it factor in the increases to monster life when there are more players present. Stunning plays the stun animation, which is usually a sort of quick reeling back from the hit sort of thing, but varies from monster to monster. If you hit something and it visibly flails back from the hit, you stunned it. Stun lasts 350ms by default. When stunned, whatever action the stunee was performing is cancelled immediately. There is a block animation (there are a lot of them - each class has slightly different ones for most weapon combinations that could block). It plays only if you block a hit that would have stunned you - this is because playing it at other times would interrupt whatever animation (and therefore whatever action) you were doing at the time, and we don't want blocking to be a negative mechanic. |