League Concept: Ascension&Descension+Event/New&Changed Skills/concept art/ExpLoss&Lab Changes

Here's some ideas i've got so far for a future league and some of the content and changes it would bring to the game.. This also puts more power in the hands of the base characters which i hope will help more people get closer to the end game while still empowering high level players to enjoy a variety of new possibility's.

this is wip and i encourage community contribution if you like the idea.

TLDR:
Makes ascendancy come to you(you're the important one arent you?)
Allows any class to use any ascendancy.(uber lab clear required)
Adds specialized ascendancy's(new endgame lab required 83+)
Adds an additional tier to the maximum ascendancy(
Re-Introduces earning GGG gold/Cosmetics for Racing.
League Warmup race events, Mid and End of league Events.
Exp Loss removed

Ascension League + Events + Descension League

Ascension League:
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The Eternal Tower - Storymode
Spoiler
This league will introduce the player to izaro's newest creation the eternal tower.. Izaro being the creator that he is toiled away deep within the heart of his prison.. the labyrinth seemingly possessed by the goddess to press forward.. the azmeri texts hinted at even greater heights and he was keen to see them reached.. not like he had much else to do.

Izaro wants you to test his theorys and as you progress through the main story the player will be given opportunity's to enter the eternal tower and assist izaro, inside the tower the player will find the traps they are used to seeing in the eternal labyrinth as well as new types of traps and challenges.. these traps will be balanced to be as fair as possible to a variety of builds while also giving different builds advantages over taking one path instead of another..

The tower will feature loot chests very similar to the eternal labyrinth including hidden rooms, passageways and treasure troves, The eternal tower uses a random generator so it cannot be planned out and players must make decisions as they progress.. Continue to the next chamber? Fight this mid boss? or take the burning ground path to avoid the boss.. the troves and other such loots would be labled and empowered giving incentive to take on risks for one path over the other.

The rewards will scale with level for the storyline to help the player gear and get currency for basic crafting, These count as the trials as the player progresses through the game completing these towers and players will get access to their ascendancy without having to chase them down.

These rooms will start small with 1 chamber styled around the actual storyline trial areas scaling with the story growing more complex adding rooms and increasing the threat level until the player reaches the eternal lab tier of the eternal tower and unlocks their final ascendancy.

The player will be presented with entry to the tower in maps and story areas until they are ascended and gain entry to the eternal plaza where the endgame begins for the Eternal Tower.

The Eternal Tower - Endgame
Spoiler
the eternal tower will feature a new altar at the completion of their final base ascendancy allowing the player to access ascendancy's from every class in the game, It should be noted each character still has to navigate from their normal starting point in the skill tree unless otherwise perked into the ascendants starting point passives and if you want to switch to another class the regret costs still apply.

The league also adds 3 new advanced ascendancy's per base ascendancy featuring more focused buffs based off the core ascendancy's general effects, In order to unlock these advanced ascendancy's the player must complete a new tier of labyrinth in the eternal tower which will be level 83 minimum, Players will need to climb the tower a while before reaching the advanced ascendancy.

Once a player completes their 4th ascendancy they gain access to the eternal plaza which contains the altar for changing ascendancy at will and also allows entry to the true eternal tower where advanced ascendancy's can be unlocked and untold treasures await... This tower like most infinite content grows stronger with each floor and also like its predecessor has secret passageways which can take you up a floor or two but with that comes an increase in difficulty.

The tower areas are smaller than the previous labyrinth zones but no less dangerous and offer players a choice between the threats they are going to encounter as well as the rewards that await generally containing 2-5 rooms and not much more some of which m ay include a boss, a trap or puzzle and other difficulty's for the aspirants to overcome then a doorway leading to the next level, no hunting for the right door.

Once a ceartain height has been reached Ascended Izaro will make his appearance as a boss in a random room.. fighting and defeating ascended izaro transforms the next floor into a treasure room where advanced ascendancy can be unlocked as well as enchantments and general treasure from chests... players can safely ascend and then exit the tower here if they so wish or continue to climb the tower for further attempts at fighting ascended izaro.

Players decisions as they ascend the tower will affect the loot ahead of them, choosing the left path may yield more currency encounters on the next floor or the right path is more likely to generate boss encounters, these decisions compound with the reward in which that node gives as well as the detriments it will impose on the next area, As zones grow in complexity the player will be able to apply 2-3 positive+negative modifiers on the next zone.

The divine font is back with all the same goodness and accessible more often via the storyline than previously and now with a larger variety of effects added to both the low and high level pools making enchantments more of a decision for both early and late game, with some enchantments being only found at 83+ monster level.

Specialized Ascendancy:
Spoiler
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As my experience with all classes is not equal some are missing some thoughts, Anyone who does have a lot of experience with any of these classes please feel free to contribute your thoughts on any of these, they need to make sense for that class and the region of the tree its from.


Witch:
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Necromancer: skeleton focus, spectre focus, zombie focus
skeleton focus
cannot summon non skeleton minions but gives powerful buffs and transforms skeletons into more powerful versions some of which are well known from the vaal summon skeletons gem.
spectre focus
this ascendancy focuses entirely on raise spectre and disables summoning non spectre minions, buffs include + to the max number of raised spectres, perks for raising magic or rare tier monsters such as enhancements to hp/attack/cast/size and other special modifiers that cant be desecrated or obtained from a corpse pile created with desecrate.
zombie focus
raise zombie has been a bit lackluster for me personally for a long time and it would be nice to see it grow a bit more with interesting perks like a chance for your zombies to create more zombies upon killing enemys and creating more zombies beyond your limit would also then create lesser zombies.. lesser zombies would be preferred by consumable skills as corpses and would die after a duration or blow themselves up only having a small % of the main zombies actual hp.

Occultist: curse focus, debuff focus, cold focus

Elementalist: elemental focus, golem focus,
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Templar
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Guardian: animated guardian focus, animated weapon focus, holy minion focus.
Animate guardian has been around a long time but is mostly treated as a walking buff and most seem to only see fit to try and increase its hp, This skill should be brought into this new age as something to be reckoned with and reserve mana while with this ascendancy being able to summon more than one animate guardian... This patch should also add an altar for managing the AG's equipment.. this altar would have slots for all of the equipment the ag can use.
A Holy Minion focussed ascendancy:
This would focus on the holy styled minions such as herald of purity and absolution.
An Animate Weapon focussed ascendancy:
Animate weapon has not changed in its core function for a long time, i propose this ascendancy will allow the player to summon copys of their main hand weapon and gain bonuses when the player attacks targets as well as the weapons.

Heirophant: totem focus, mana focus, brand focus
Totem focused ascendancy
This would for starters give back the +1 totem missing from heirophant and allow it to perform some other interesting mechanics like its guard skills affecting its totems

Inquisitor: consecrated focus , power & endurance charge focus, ward focus
ward focus
an ascendancy based around in general what the inquisitor is good at with damage mitigation and defenses provided by ward and ward enhancing nodes keeping it somewhat within the realm of the templar while keeping it unique.
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Marauder
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Juggernaut: armour focus, hp recoup focus, endurance charge focus
armour focus
it would be cool to see armour come to life literally by consuming all of your life and making armour(appearing as reserved life texture) into your actual life bar at a reduced value of course otherwise you'd have 800,000 hp.

Cheiftain: strength focus, fire totem focus, melee totem focus

Berserker: overleech focus, rage focus, warcry focus
rage focus
rage could be both a dps enhancer and a damage mitigator, when taking savage hit it could reduce rage and the damage taken be reduced by the level of rage before the hit and non savage hits generating rage.
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Shadow
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Assassin: crit damage focus, power charge focus, mark focus
mark focus
this ascendancy would empower marks to be more like their former selves enabling marks to be on multiple enemies and be casted in area of effect under certain conditions

Trickster: poison focus, chaos leech focus, skill duration focus

Sabotuer: trap focus, mine focus, machination focus

Machination Focus
Machinations are robot minions animated through magic and science and function mostly like you would expect any minions to do attacking enemies but where they differ is that when these machinations die they simply begin to repair themselves and return to you ready to fight once again, some machinations may have effects upon returning like a large aoe or have an increased recovery speed among other various effects.
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Duelist
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Gladiator: block focus, reflection focus, guard focus

Slayer: fear focus, bleed focus, two handed slow at tack speed focus.

Champion: taunt focus, fortification focus,
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Ranger
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Raider: melee focus, bow focus, animate bow/wand focus

Pathfinder: flask focus, global recovery per tick focus, movement skill focus

Deadeye: piercing focus, projectile speed focus, chain focus
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Scion
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Ascendant: skill tree mobility focus, attribute focus, jewel focus
Skill Tree Mobility Focus
this ascendancy focuses on being able to allocate nodes in the skill tree without being connected to a start point, these nodes can be built off as normal and require all branches to be refunded to refund the ascendancy.
attribute focus
focuses on manipulation of attributes of all kinds but primarily STR/DEX/INT
Jewel Focus
This ascendancy focusses around slotting and modifying the effects of jewels, buffs per type of jewel, enhancement of types of jewels and modifiers of jewels.
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League Events/Schedule/Event Shop/Event Square:
Spoiler
This league will start off a few hours before the official launch with a race event on (???? area) with empowered starting items(the ones from the delve race event) but with new effects to allow players to warmup in a series of 1-2 hour long races which builds can be tested with the new skill trees and earn points for the new event system.. This also serves as a preliminary stress test to help with a smooth launch.


Event Square:
The Event Square is a new social area available to players of all levels used to access the event shop and any relevant path of exile events, the latest cosmetic items and previews of the newest hideouts will be on display here as a sort of try before you buy good faith gesture.

Event Square Competition(regular event):
players can submit hideouts specifically designed to be used in the event square and these submissions if accepted by ggg could be rotated out.

Event Shop:
Participating in events will earn you participation points which can be used in the shop to buy GGG gold, cosmetic/hideout items.. The amount of GGG Gold that can be earned in a given time period is set by GGG and the particpation points may vary from event to event... GGG gold may not even be present in this shop rather a host of items GGG deems apropriate and may be subject to change from league to league or even during certain events.

Participation Points:
Events that earn points may include supporting GGG on twitch and other platforms as well as racing events and potentially by achieving certain challenges when GGG deems appropriate.. Participation points will have a ceartain time period in which they need to be used before they will expire.. This shop could have a down-payment system to encourage spending the points before the season ends allowing a player to earn points or a nice cosmetic or ggg gold over an extended period.

Event Schedule:

League Start:
On the first day a series of warmup races will be held prior to the league going live to allow players to test builds and get ready for the grind ahead after which there will be 30-60mins cooldown until the servers go live for the league.

Mid League:
1-2 weeks of race events in varying lengths and type mostly comprised of short events that most players can participate in, these events will run multiple times to allow more players to participate but will not offer additional rewards(achieving a higher ranking however will modify your points received after the event) so running the events more than once is not without purpose.

End of League:
For the last week several events will be ran featuring modifiers that will not normally be seen anywhere else(tbd)

Descension League:
Spoiler
Halfway through the league Descension will release unlocking the final steps on the journey to power, Izaro after much study of the azmeri texts uncovered mentions of a dark trial in which aspirants were tested against the power of darkness and ultimately consumed by it.. but what if you.. "playername69noscope420" could be the one to complete the trial? You've passed all of his tests until now.. nearly touching the heavens.

Descension features a much more challenging and dark iteration of the eternal tower instead of ascending you descend into an underground tower and are faced against much more challenging options to choose between which often are the difference between life and death.. Zones will be larger featuring more extensive traps, Bosses will be more formidable and the rewards scaling with them.

The Final Trial
izaro will have gained unholy power and is waiting for you on the deepest levels to test your measure.. If you should defeat him and survive you will gain access to the final ascendancy granting 2 additional points and allowing you to corrupt your skill tree if you should be so tempted at the dark font.

in this fight Izaro has pushed himself to the brink.. this mission must be completed.. he kept stable only by the goddess.. his attacks and ability's take on new sinister form, the goddess in later stages would fall victim to the corruption and his true power unleashed in the final phase of the fight.. will you be victorious?


Concept art for some support pack elements.
Spoiler
Ascension Helmet Attachment + Pauldron for armour
Spoiler

This set would be fairly innocence themed and the helmet attachment would be quite similar to the innocence one.


Descension Helmet Attachment + Pauldron for armour
Spoiler

This set would be very sin themed in color and the helmet attachment like the Ascension one would be much like sins.


Trancendant Helmet Attachment + Pauldron for armour
Spoiler

This set would combine the sin and innocence styled looks into a very slightly shifting rainbow like silver/black/gold/white color.
more trancendant armour concepts

gauntlet concept


Blessing of the Goddess:
Spoiler
This patch with the the introduction of the eternal tower the player will gain access to a shrine which will grant the blessing of the goddess which reduces all(or90%?) of exp lost on death but in exchange the goddess takes 30%(more?) of all incoming exp.. Players using this buff will have a goddess attached to their back the same as izaro in the eternal labyrinth


--- more to come









Innocence forgives you
Last edited by SilentSymphony on Jan 1, 2022, 2:50:32 PM
Last bumped on Jan 10, 2022, 9:33:57 PM
This thread has been automatically archived. Replies are disabled.
Appreciate the effort but Labyrinths are already pretty universally disliked so making a league based around them is probably a bad idea. I do think that Labs need to be updated and changed but letting them be the focus of a league won't end too well.

Your "upgraded" ascension ideas probably need some work too.
I skimmed through the Necromancer stuff since I exclusively play a summoner and your suggestions drastically limits build design options.

The whole, "you can only summon X minion" idea is won't work too well.
Think about how minion builds are built.

Now try to think of minion builds but you're only allowed to use ONE minion in the build. What are you supposed to do with your socket slots?

No Animate Guardian, no support spectres, no Feeding Frenzy support, no skitterbots et.c. The list goes on. When you're implementing new ideas, try to think of things that opens up builds to do more things rather than giving us tools that limit our build options.

Your type of ascension upgrades would limit build making more than helping it.
Also, it's kinda problematic that it's only 3 minion things.
Should be something more align with:
- Minion Mastery
- Corpse Thingy Mastery
- Bone Shield/Block stuff mastery
First of all thanks for reading this stuff and giving your feedback!
Ofc everything is subject to change, Solutions to some of peoples complaints about things like the lab are going to be immensely difficult to traverse... If you leave it people are mad.. If you delete it people are mad so i only see one option, upgrade/update it.

"
Deadandlivin wrote:
Appreciate the effort but Labyrinths are already pretty universally disliked so making a league based around them is probably a bad idea. I do think that Labs need to be updated and changed but letting them be the focus of a league won't end too well.


I don't dislike running labs to get my ascendancy initially, i hate running lab when i dont need an ascendancy, i hate trials and avoid them until im generally level 70+ in the last few leagues and people will literally message me begging me to ascend because it annoys them so much lol when its just amusing me because i played pre-ascendancy and people think you need them to get anywhere.

Also this would change the trials and all of the lab to be differient.. many if not all of the things you know and hate/love about the old lab would still be there restructured into something more digestable(hopefully) by more of the games population.

The above image shows a pretty basic layout that just about anyone could easily absorb, the choices become more complex going towards the center and become less near the end.. These choices could give more freedom for builds to take on challenges they might be better with and the progression does not have to be just diagnol but could be horizontal too but NOT allowing you to go backwards only forwards(and maybe left/right)

Personally i would want to take the gauntlet as a speed run on my current character would be laughable but that would force me to fight a boss or do guard duty which i could fight the boss but not the guard duty effectively where the degen challenge would be extremely easy for me.

These would be even smaller for the storyline trials and what not and as they would come to you like a league mechanic generally does you wont have to hunt them down when you've progressed enough to take the next step in your ascension..

They would also have loot at the end of each instance in the same chests we are all used to opening.. and the list of encounters you could face would go on to include keys and locked doors barring OPTIONAL paths requiring taking an early path to get a key to open a door later instead of taking on a challenge you dont want to face.

Additionally the Emperor jewels could finally be untied from speed builds in the original labyrinth as speed wont get you far unless its a speed trial of some kind ultimately resulting in what i would hope is a more balanced experience for everyone.. Builds that complete ceartain rooms would have a chance at dropping ceartain emp jewels.

"
Deadandlivin wrote:

Your "upgraded" ascension ideas probably need some work too.
I skimmed through the Necromancer stuff since I exclusively play a summoner and your suggestions drastically limits build design options.

The whole, "you can only summon X minion" idea is won't work too well.
Think about how minion builds are built.

Now try to think of minion builds but you're only allowed to use ONE minion in the build. What are you supposed to do with your socket slots?


Well to start you will run out of slots easily either way if you don't have your slots blown up by 2-3 other minions besides your primary one it will generally just take longer.. I rarely have room for a portal gem in my dedicated(spectre only) build but i do sometimes use an animated guardian but even without it i end up with no slots free.. If i have more slots i might go with some CWDT extras or throw in a second/third curse it really depends on the build in question i guess.


"
Deadandlivin wrote:

No Animate Guardian, no support spectres, no Feeding Frenzy support, no skitterbots et.c. The list goes on. When you're implementing new ideas, try to think of things that opens up builds to do more things rather than giving us tools that limit our build options.

I can see how maybe it looks like that at first but the general thought is that the advanced ascendancy would have buffs worth taking on the detriments.. You would be able to do something in these new trees that you would not be able to do anywhere else.

my pets shock so skitter bot is like a nerf xD but they are really nice with some other pets, Feeding frenzy is in my 6link with spectre which really hurts me because of the workaround for multi-minion users as well as it being on convoking wands(-__-)

Support Spectres... Spectre's are cool huh? not only can they be your main dps but entirely party buff/enemy debuff/tank so maybe spectres could hold their weight here as an advanced ascendancy

"
Deadandlivin wrote:

Your type of ascension upgrades would limit build making more than helping it.
Also, it's kinda problematic that it's only 3 minion things.
Should be something more align with:
- Minion Mastery
- Corpse Thingy Mastery
- Bone Shield/Block stuff mastery



Your typical multi-minion build would still exist and be just as viable as it would be before hand because that is the default necromancer, the specializations should come at some kind of cost to combat power creep i think as well.

Corpse mastery was on the list initially, i don't personally value bone shield but you apparently do and that's exactly what i'd like to get for feedback in here, different opinions that hopefully can converge in the future on something more definitively fun for as many people as possible.

I also think bone shield should be a gem.. I don't like the idea of an ascendancy granting a skill but rather transforming and empowering what you have already.. Ex: transforms raise spectre into Greater Raise Spectre(similar for other minion mastery) allowing it to keep a buff from ceartain tiers of monsters or some other powerful thing you wish your "insert skill" could do.

On the number of advanced ascendancy in many cases while writing this i felt that 3 was not sufficient for all classes especially where minions are concerned but it would already total out to 54 advanced ascendancy classes with the current list giving each ascendancy 3 options to choose from... The unique elements of these trees would be 1-2+ powerful nodes near the end granting the bigger updated effects but the rest would essentially be a multiplication of the buffs from your base ascendancy.

So hopefuly the devs would only have to balance core ascendancy > which would decide the stats of every advanced ascendancy node > and only the special nodes of which there are 1-2? would need to be balanced here and there to keep it tidy.


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Ultimately too many people seem to dislike the labyrinth, it needs to see change and if it does i would love to see it become something people regularly farm as a form of content not just a place you go for some enchants and or just to ascend.. Even better if its something that supports a wide range of levels and builds into the late game.

Specialization of content should become a thing too to split up the economy a bit more and provide opportunity so a single player can not dominate all markets without having multiple characters or flipping :P but thats another topic.
Innocence forgives you
Last edited by SilentSymphony on Jan 2, 2022, 1:12:23 PM
"
Deadandlivin wrote:
Appreciate the effort but Labyrinths are already pretty universally disliked so making a league based around them is probably a bad idea.


that didnt stop ggg from making a door league

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