1h / shield evasion duelist build

What I'm trying to do is get the most out of 1hand sword and shield, using evasion tank.

Main damage dealer Flicker Strike with frenzy charges.

Edit:
Changed the build to a Ranger, however could easily do it on the Duelist as well with just a few point changes.here. Getting access to some more evasion and virtually the same sword dmg.

I guess this thread is off topic now, and could probably be deleted. Unless someone wants to discuss pro's and con's of Dualist vs Ranger in this type of build.
Last edited by andymkay#3486 on May 5, 2012, 3:12:04 PM
That looks really good for offense & fun at that. The problem is almost no health nodes or regen were taken. You will evade & block like a pro but your hp will hold you back.

Also, there is an easily overlooked skill called Shield Defenses which was not taken. This is south from Barricade, go left from the Dex node 3 spots then straight up is SD. Its a good skill to have.

Im glad you posted this cause I found a few skills I didn't know existed. Two Evasion on Shield nodes? GG, imo Eva on Shield is the most OP defensive skill in the game. To have 2 of em...

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Last edited by Tyranthal#5459 on May 5, 2012, 3:10:33 PM
Thank you for your input Tyranthal. I never would have found Shield Defenses without your help.

I also added 2 extra frenzy charges, and realize I'm getting a few too many skill points into the build right now. But I will try it out. Should be a lot of evasion and block when it is done. :)
Glad to help :) 5 Frenzy charges make life so much easier. Shield Charge will be so fast that you can actually charge away from an enemy mid swing. I use this method to stun/dot/kite unique boss mobs.

Seems like we are going for the same playstyle, here is my lvl 71 spec for reference.



Its been about 2 weeks since dropping dual wield & I'm still discovering more options. ...like the 3rd Evasion on Shield 3 nodes away. Check out the path right from the very center where the rarity/quantity nodes are. Along that Dex path is damn near every useful skill we could ask for.

Im going to review all nodes currently trending towards the Maurader tree. There is a good chance they can be replaced on the Duelist/Ranger side.

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Hey Tyranthal, could You please post the link to your build again.
I was thinking about something like this with flicker strike:
Here it is
I like the idea of always hitting, thus RT. Not a big fan of blood magic though and flicker strike takes quite a lot mana, so that's why I thought about the mana nodes. Maybe damage might be a little low for the harder difficulty levels? Maybe it should be better to go RT flicker strike duelist as a 2h wielder? Any suggestions and advice is welcome.
"
Tyranthal wrote:
Glad to help :) 5 Frenzy charges make life so much easier. Shield Charge will be so fast that you can actually charge away from an enemy mid swing. I use this method to stun/dot/kite unique boss mobs.

Seems like we are going for the same playstyle, here is my lvl 71 spec for reference.



Its been about 2 weeks since dropping dual wield & I'm still discovering more options. ...like the 3rd Evasion on Shield 3 nodes away. Check out the path right from the very center where the rarity/quantity nodes are. Along that Dex path is damn near every useful skill we could ask for.

Im going to review all nodes currently trending towards the Maurader tree. There is a good chance they can be replaced on the Duelist/Ranger side.



Please post your skill tree again.
Hey guys, here is my 0.9.9 spec.



Its waaay better than the previous version. Chaos is easier & I get away with using more MF gear than ever before.

The biggest change is relying on Lightning Strike & taking advantage of the 60% Ele Wpn Dmg skills near the Frenzy charge in the Shadow/Ranger tree. This allows for Quantity to be linked instead of Ele Wpn Dmg skill & Rarity instead of Added Crit Dmg.

The LS 5 link looks like this: LS/Quant/Rarity/Mana Leech/Faster Attacks.

For kiting get Decoy Totem & Remote Mine. 6 within one trigger & more can be triggered after the initial 6. In a group you can kite anything indefinitely with nobody getting hit.
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Last edited by Tyranthal#5459 on May 11, 2012, 3:12:06 PM

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