Energy Leech Support vs Life Leech Support
Can someone explain to me why there is a huge power difference between these two support gems?
LIFE LEECH (1) Supported Skills have (2-3.9)% of Damage Leeched as Life [Per 1% Quality] Supported Skills deal 0.5% increased Damage while Leeching Life ENERGY LEECH (1) Supported Skills have (1.5-1.9)% of Damage Leeched as Energy Shield (2) Supported Skills deal (12-24)% more Damage while on Full Energy Shield (3) Supported Skills deal (20-39)% more Damage while Leeching Energy Shield [Per 1% Quality] Supported Skills deal 0.5% increased Damage while Leeching Energy Shield Should not be the never or rarely used Life Leech Support brought up to pair with its Energy Leech variant? e.g. (1) Supported Skills have (1.5-1.9)% of Damage Leeched as Life (2) Supported Skills deal (12-24)% more Damage while on Full Life (3) Supported Skills deal (20-39)% more Damage while Leeching Life Last bumped on Feb 9, 2021, 2:31:43 PM
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Any build that uses Blood Rage and has >1 ES and has no better gems (like steel skills) should use Energy Leech for always on flat 40% more multiplier
Energy Leech Support is one of the worst offenders in 'support gem == 40% more damage' category. Elemental Rocus at least pretends to have a downside Life leech on the othe hand.. i honestly forgot it exists |
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Although melee builds are in more of a risk of taking damage as they have to go face distance, I am not asking for Life Leech Support to be stronger. Just asking to have equal stats compared to Energy Leech Support. Otherwise the gem is just forgotten with 0% use.
Last edited by SeaSkipper#5018 on Jan 12, 2021, 12:01:25 PM
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bump
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There is an Agenda at GGG office that Energy Shield mechanics always must have the better scaling and numbers its been that way since release unfortunately.
Proofs: -40,000 ES intelligence stacker juggernauts (30k in league gear) without single ES% skill node on tree. Reason: Intelligence provides 2% maximum Energy shield per 10 Intelligence while Strength provides ONLY 5 flat life each 10 Strength. imagine life would provide 2% maximum life for each 10 Strength. And with mods like 13% increased Intelligence Attribute as one affix per item you know where this is going. At the same time there are Synthesis weapon implicits (from Harvest) that scale lightning damage based on Intelligence. One stat for both offense and defence nice one. - Life regeneration scaling MUCH better off bigger ES values thanks to Zealots Oath Keystone. - Ghostreaver doubles maximum ES leech per second whitout serious downside while Vaal Pact removes Life regeneration completely. - Chaos Inoculation provides chaos immunity for one skill point making mods like take physical damage as chaos damage or elemental damage as Chaos damage (Incandescent Heart) a flat damage reduction on top of the IMMUNITY. - GGG nerfed 1000 life no socket Kaoms Heart yet there are 1000ES synthesis chests (thanks to Harvest) in league with 6 sockets, crit and % attribute increase and other suffixes of choice basically twice as good as Legacy Kaoms Heart. - Compare Energy Shield leech support numbers (lol) to Life Leech support numbers. - Ailment Immunity and Stun immunity from gears/Jewels implicits has never been easier so no more downsides for ES builds. - For those in denial because "but... But... Life flask.." Check the Keystone Supreme Decadence. If CI use seething mod for instant recovery. - Low Life ES gets up to 3 auras free reserved on life up to almost half the auras in the game with reduced mana reservation corrupted jewel implicit while life gets Mortal Conviction for maximum of one Aura locked behind Blood Magic Keystone (another lol). Oh.. i forgot there is Pain Attunement for 30% more spell damage free on top. - Discipline providing flat ES amount while Vitality provides flat amount of life regeneration... Why? If you are around for some time in the game and know the possibilities its crystal clear that there is an internal Agenda going on to make sure ES builds at top end outscale life in every way possible. I just dont understand why they designed it this way? Last edited by zzang#1847 on Feb 9, 2021, 10:58:59 AM
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because ES is hipster and as such deserves some love :) you know, you cannot leech it, there is no ES gained on hit and regen is rare and obscure stat
oh wait, we are not in 2013? sorry, my bad entire ES situation is, as mentioned above, a sad joke. the scaling mechanics alone are ok, even the damage+defence for one stat paradigm is more-or-less ok (str/dex have it too) what is not ok is that with ES you can a) use several of these at the same time AND b) multiply on one another. LL auras is very, very big part of the problem along with (still not nerfed %aura effect). another is 'circumstantial' power that you get for free while scaling ES. recent change to inquisitor got traction, but not many know that Trickster allowed for same sick stuff a year ago. Hybrids are UBER-strong mainly because it takes no effort to get 5k life/3k ES without even trying. add few more ES sources, get 50/50 damage split from Timeless jewel and 50/50 leech (thanks to subject of this topic) and you have 10k ehp with INCREDIBLE sustain and it cost A LOT LESS than getting 7k pure life. biggest problem that is the root cause of all the fiasco? AR/EV are 100% total garbage in end-game. you cannot make Life-AR hybrid as you can make Life-ES hybrid because AR is a shit stat doing nothing relevant when you need it (endgame bosses). EV is the same story. so as a life character you are left with stacking pure HP (and EC, fortify effect etc - that ES chars can take as well - check the Overlord notable prices..) and on top of that ES chars get a get outa jail support for free.. like wtf? |
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" I completely agree that a big part of this is how useless armour and evasion are endgame. The base defenses that life builds get are easily overshadowed by other defensive layers that come with no penalties for ES builds. I really believe that simply buffing armour and evasion - making it more attractive to get non-hybrid gear with high base defense numbers - would have a positive impact on this whole scenario. Right now I’m gonna look at some old life-based builds and see if any might benefit from ES leech support... We're all in this leaky boat together, people.
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