Class Specific Attributes

I couldn't find anything using the search as this is a really general topic on stats.

It was clear to me the different focuses on each class (pure str/int/dex and hybrids), but I never knew how to truly differentiate between them all as everyone can use the same weapons if they have the required stats.

Someone told me that characters like the Marauder get a 4% bonus to damage reduction and the Ranger gets a 15% bonus to attack speed, but I couldn't find any of these class specifics on the character creation page.

Did I just miss something? I created a Templar for the str/int, but I'm completely unaware of its special attributes.
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There's not a huge amount of differences in the classes themselves at level 1 at the moment, most of the differences come from which passive skills you take - and each class has passives that they are more suited to - eg a marauder get more strength from red passives skills than a witch.

But here are the differences as they stand at the moment:
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Classes
Each class gains a certain amount of life and mana per level, and also have some other bonuses.
In addition, each class gains different amounts of attributes from passive skills.

All passive skills give 2 of each attribute, regardless of class
Pure classes gain +6 attribute points from passives of their main attribute, and +2 for passives of other attributes
Hybrid classes gain +4 attribute points from passives of their main attribute, and +2 for passives of other attributes


For example a Marauder taking a strength (red) passive gains 8 strength, 2 intelligence, and 2 dexterity. The same marauder taking an intelligence passive gains 2 strength, 4 intelligence, and 2 dexterity.
A Duelist will get 6/2/2 from strength or dex passives, and 4/2/2 from intelligence passives.

Life/mana per level
These are the amounts of life and mana gained by each class on level up.

Marauder: 8 life, 2 mana
Ranger: 4 life, 2 mana
Witch: 4 life, 4 mana
Duelist: 6 life, 2 mana
Templar: 6 life, 3 mana
Dex/Int: 4 life, 3 mana

Base statistics
Each class also has bonuses to certain types of armour. These are:

Marauder: +12% armour rating
Ranger: +12% evasion rating
Witch: +12% energy shield
Duelist: +6% armour rating, +6% evasion rating
Templar: +6% armour rating, +6% energy shield
Dex/Int: +6% evasion rating, +6% energy shield


http://www.pathofexile.com/forum/view-thread/2750

So as a Templar, you're better off focusing on strength (red), and intelligence (blue) passive skills and skill gems.
Last edited by Malice#2426 on Aug 15, 2011, 11:16:04 PM
Thanks. I appreciate the nice lengthy response. It seems we figured it out a little better when discussing it on my stream tonight. I just thought it might be easier to have some heads up at the character creation screen or somewhere before that.
http://twitch.tv/carpola - Check me out!
In the next iteration of the passive skill tree we will have different starting points for each of the 6 character classes. This will help to further differentiate characters, as certain skills become much easier/harder to get depending on your class.
Omnitect of Wraeclast
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Erik wrote:
In the next iteration of the passive skill tree we will have different starting points for each of the 6 character classes. This will help to further differentiate characters, as certain skills become much easier/harder to get depending on your class.

Can't wait to see your work on the passive skill tree ;)
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Erik wrote:
In the next iteration of the passive skill tree we will have different starting points for each of the 6 character classes. This will help to further differentiate characters, as certain skills become much easier/harder to get depending on your class.


I figured as much ;) Glad to see there will be greater differentiation between classes.
http://twitch.tv/carpola - Check me out!
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Erik wrote:
In the next iteration of the passive skill tree we will have different starting points for each of the 6 character classes. This will help to further differentiate characters, as certain skills become much easier/harder to get depending on your class.


good to hear. maybe add some more unique passives and more passives that effect skill gems? this will allow more than just 2-3 quality builds.

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