I think this is a fair question.
I'm running an explody chest, meaning all targets are destroyed upon death. How then is it possible that a strongbox detonate dead actually detonates anything if there are no corpses nearby?
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris. Last bumped on Jun 2, 2020, 6:11:08 AM
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Posted byYdoum#5726on Jun 2, 2020, 4:35:26 AM
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Character in question is a Tectonic Slam Marauder with a "Enemies you kill explode, dealing x% life as Physical Damage". It also uses Ancestral totem for a buff.
First and foremost, I wish to quote Jason_GGG from a 5-years-old Thread on a similiar topic :
"
Strongboxes with this mod do not detonate corpses randomly, they attempt to detonate corpses that are next to enemies, which are usually players or players minions. So sometimes you will kill all the monsters that come out of the box without being near a corpse, and when you move closer to the box you will pass next to a corpse and the box will then detonate that corpse.
The chest mod has been changed - or rather, reworded since it always worked like that - as "enemies YOU kill", not "your skills", or "attacks and spells". This means your totem can and will leave corpses unless they are equipped with weapons that destroys on kill (like Kitava's Feast)
I also wish to quote @harddaysnight from a more recent Thread regarding stacking explosion effects:
"
harddaysnight wrote:
Probably should ask for clarification on this.
From the Compendium linked above:
"How do multiple on-kill explosions work? For example if I cast Abyssal Cry on a monster then kill it using Infernal Blow, would both explosions occur or only one effect can take place?"
"Each will apply separately."
From Mechanical Questions thread:
https://www.pathofexile.com/forum/view-thread/1676002/filter-account-type/staff/page/3
"Enja_N wrote:
How does the Obliteration wand with it's Abyssal Cry proc and Herald of Ice interact exactly? Can both the shatter chain and chaos explosion chain both proc off the same single mob. Or do they need to proc of independent mobs so they overlap their chaining abilities."
"I do not understand the question. Neither of these abilities use chaining mechanics, and I'm not sure whether you're asking about a situation where Abyssal Cry is actually in effect, or whether you've misunderstood Obliteration's effect as being related to Abyssal Cry.
A single frozen monster dying can trigger both explosions from Obliteration and Herald of Ice. If the monster is affected by Abyssal Cry, it can also cause that explosion. Each explosion hits enemies separately. A monster which dies to one explosion can't be hit by any further explosions."
From Reddit:
https://www.reddit.com/r/pathofexile/comments/cjibec/does_obliterations_enemies_you_kill_have_a_20/
"taggedjc
10 months ago
They are the same thing: % chance for enemies killed to explode for 25% of their maximum life for chaos damage. Profane Bloom has stipulations on which enemies get the chance applied to them but it is still the same effect.
As such they stack additively.
You would have a 45% chance for cursed enemies you kill to explode, a 20% chance for non-cursed enemies you kill to explode, and a 25% chance for cursed enemies your minions kill to explode. They explode for 25% of their maximim health in chaos damage."
"Mark_GGG
10 months ago
This is correct."
From Reddit:
https://www.reddit.com/r/pathofexile/comments/cjibec/does_obliterations_enemies_you_kill_have_a_20/evei5xj/
"benep
10 months ago
Can several on-death explosion effects apply at once?
E.g. a shocked enemy exploding for lightning damage because of Inpulsa's Broken Heart and simultaneously exploding for chaos damage because of Obliteration (and maybe explode for cold damage at the same time because they were shattered while under the effect of Herald of Ice)?"
"Mark_GGG
10 months ago
Several on-death explosions can occur at once, yes. However, in this case, these stats are both supplying a chance for the same explosion, not two different ones. Just like how a hit can inflict multiple ailments, but two sources of chance to freeze will add together, not roll separately to inflict two separate freezes, these two stats are chance to cause the same explosion, so the chance adds together. Other, different explosions will have independant chances to occur, and multiple such explosions can occur."
What I believe is happening is that your chest's explosion effect is stacking with the "Vaal Detonate Dead" Strongbox spell (which may or may be not an actual Vaal Detonate Dead skill), making that corpse explode for 3% of life as Physical damage to your enemies, and x% life as fire damage against you.
Another way for you to test it is to approach and slay a pack of monsters with Martyr's touch, which makes them explode on death, dealing damage to enemies. If you still manage to take damage from them, then my theory is valid and different sources of exploding effects can stack - even if from opposing parties.
The question, if that proves right, would be: was it intended to work like that?
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Posted byMaxtrux#0762on Jun 2, 2020, 5:03:36 AM
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I only ever use my totems on bosses, so there were no corpses on the ground that could have been created by my totems.
I'm starting to wonder whether my clones created some, but the VDD from the strongbox looked as if there were dozens of corpses, whereas I normally see none on the ground during mapping.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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Posted byYdoum#5726on Jun 2, 2020, 5:15:20 AM
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Right, totally forgot about The Saviour. Of course, they do not share your armour and their hits will leave corpses. Mark_GGG, in this Thread states:
"
Mark_GGG wrote:
"
Selpucjol wrote:
According to the wiki "Each Mirage Warrior deals 50% Less Damage, wears the player's equipment, and will share anything affecting the player such as flasks and auras."
This is entirely wrong, they do not wear your equipment or share everything affecting you. If the wiki says this then it's because a user has edited that in without understanding how they actually work.
They use your skill, just like totems, traps, mines, doubles, or mirage archers do. Because that skill is yours, not their own, anything looking for stats of the skill will get your skill's stats. They are not using all your equipment, and would explicitly say so on the skill if they were.
Remember that Strongbox's VDD will actually trigger after 1-2 seconds after being opened. There might be a chance your clones managed to slay some of the enemies that popped up from there (and those popping have a very little delay as to avoid obliterating the first of the three pack won't chain-explode the other 2 on the spot), leaving corpse for the Strongbox to explode
Last edited by Maxtrux#0762 on Jun 2, 2020, 5:27:13 AM
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Posted byMaxtrux#0762on Jun 2, 2020, 5:26:39 AM
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There's also the factor of some mobs being killed by the explosion damage itself rather than by your attack that caused other mobs nearby to explode. Enemies killed via explosion damage do indeed leave corpses behind that can then be used by other corpse skills. It's just one of the various quirks with secondary damage.
I have a pretty good sense of humor. I'm not German. Last edited by aggromagnet#5565 on Jun 2, 2020, 6:11:31 AM
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Posted byaggromagnet#5565on Jun 2, 2020, 6:11:08 AM
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