A new "Eldritch Battery"
" If you were to skip all ES and mana passives, in this new build, you would indeed have a very small mana pool, even after the ES is converted. You'd essentially end up with a low health pool, and a semi-low mana pool. Taking damage to both of these pools, would not last very long. The build while possibly fun, would have no actual merit, in the current end game. Also, your comment on running with nothing but utility flasks, already happens. That's what, I'd say, 90% of Witches are currently doing in Chaos. With the new iteration on Eldritch Battery, you would most likely need to carry at the very least a mana flask, due to having to retain enough mana, so that your small health pool is not diminished too quickly. Ign: Desync
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" From this thread: "Eldritch Battery has already proven very powerful in certain builds. | |
From this thread:
"Eldritch Battery has already proven very powerful in certain builds.[/quote] While I do definitely get what you're saying Qarl, I'm not sure if not changing something, because it is "By far the most abusive, overpowered character we have ever seen," on 1 specific build, is the best design decision. I'm not trying to be rude, but what I'm saying is, sure there may be one specific build, possibly even a handful, that uses Eldritch Battery to it's fullest potential, but to the majority of builds, it is rather pointless, or to be less harsh, sub optimal. What I'm purposing, is to change it into something, that can be used by multiple builds, and gives a "choice" to many others. My question to you is, assuming, you all were to agree on the change, is it something that the engine can currently do? I would assume so, since it is a pseudo ES, but was just wondering. Also, would you have any objections, other than the above, to having this in you game? Just trying to figure out the mindset of GGG, have a few other ideas on other matters, but want to see how far off base I am. Ign: Desync
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There are even more viable Eldritch Battery builds now, than when that thread was in progress.
I am also curious which devs you are referring to in the original post. | |
" Fair enough, I reckon, I will have to try to find out a build that would actually need Eldritch Battery, in order to be effective. Honestly I do not remember if it was a forum post, or if it was talk in chat, over the Open Beta Weekend. I will search, to see if I have drum up a forum post on the subject, or not. I'm curious what are your thoughts on Eldritch Battery, Qarl, baring the overpowered build that was made? Ign: Desync
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If I had to guess they relied on massive amounts of mana in order to regen at a rate that was so huge that they could continuously cast a ranged spell that allowed them to never be in any danger... probably with a minion or two thrown ahead of them.
The largest benefit from a big mana pool is more than likely the regen effect, which overrides the need to support mana at all... combine that with defensive flasks that refill constantly and you basically end up with a potentially invulnerable character. As far as passives go... changing one means you have to analyze 3 possible builds with each: How many OP builds, normal builds, and poor builds are possible with each? If you eliminate OP and poors and transfer them to normal builds, that is a successful swap... however that is quite difficult to ascertain. If you have account problems please [url="http://www.pathofexile.com/support"]Email Support[/url]
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" NOW THIS WOULD BE AWESOME! It would be blood magic in reverse! It would work perfect it sounds like a Lich ability or something. I get that it sounds redundant. But I still like it. |