%increased life recovery bugged?

Strange things happened to me when i decided to check the 2 watcher's eye jewels i bought.
---WE 1: 15% increased recovery rate of life and ES while affected by Malevolence >>> i activate Malevolence aura in hideout and from character panel defence stats i check my life regen: from 1437 it went to...1437.
---WE 2: 26% increased life recovery rate while affected by Vitality >>> i activate Vitality aura lvl1 and my life regen goes from 1437 to 1509 thanks to 0.7% life regen from the aura itself.
---elder Belt with 16% increased life recovery rate also failed to apply the extra life regen bonus.
I even went to act9 Foothills area to try if stats in hideout are not accurate>>>same sh1t.
So what the damn hell!?
Both jewels are about "life recovery rate" NOT "life recovery from flasks" but yet they do not apply.

On top of that my Tasalio Chief's keystone "50% increased life recovery rate if you've taken fire damage from an enemy hit recently" seems to apply by a weird wrong way imo.
With 1437 life regen per sec this 50% increase when i get hit by fire damage should make my life regen 2118 NOT 1900ish like it does. I tested this by looking at char panel stats in map fights...
And if all those fail to apply, i guess Arakaali's god powers may fail to apply when it should, too.
BTW in PoB everything seem OK, but in-game not -and that is why i think im not wrong here and there should be a bug.
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Last bumped on Aug 25, 2019, 10:22:00 AM
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Hi.

You are mixing things together.
Recovery rate has nothing to do with regen and that's why you can't see any change when you use that jewel.
You can read more about recovery here -->
https://pathofexile.gamepedia.com/Recovery

So no bug here only error 40. :)
Last edited by HanSoloDK#4843 on Aug 25, 2019, 7:14:30 AM
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HanSoloDK wrote:
Hi.

You are mixing things together.
Recovery rate has nothing to do with regen and that's why you can't see any change when you use that jewel.
You can read more about recovery here -->
https://pathofexile.gamepedia.com/Recovery

So no bug here only error 40. :)

Maybe my english isnt good enough or this copied part from what you offered confuses me cuz it sounds like i get it and wrote above:
<>Regeneration provides passive recovery over time.
Also this mod "%incr. life recovery rate" is important for some builds, mostly RF ones. But i cant see it working nor why.
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Last edited by canilaz_#3454 on Aug 25, 2019, 9:47:42 AM
if you want to see that, you need to use Path of Building. As far as I know, you can't see it in the PoE client.
Also just to confirm --> recovery is NOT the same as regen.
Writing code that can predict your stats accurately is more difficult than it looks.

The character sheet has no prediction for final recovery - hence you will never see a stat in your character sheet regarding Recovery. I believe the reason for this is due to external modifiers to your Recovery rate, such as Map modifiers and enemy Frost Bombs (and similar mechanics), which cannot be reflected in the character sheet reliably.

In order to test if it is actually working in game, you would need to use a stopwatch/timer - time your time to Regenerate to full Life with a large source of Recovery, and without a large source of Recovery.

If you are unwilling to do that, your best bet will be Path of Building like HanSoloDK mentioned.
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Dude, why you do not read wtf i wrote?! I have never wrote they are same thing, there is base life regen and life recovery that increases it. I also wrote:
"BTW in PoB everything seem OK, but in-game not -and that is why i think im not wrong here and there should be a bug."

-Now if you say that i simply cannot see the damn bonus life regen in-game then OK, lets hope you are right at least about that, because it is annoying and weird to be like that imo.
Slow down for a minute to enjoy the beauty around us.
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adghar wrote:
Writing code that can predict your stats accurately is more difficult than it looks.

The character sheet has no prediction for final recovery - hence you will never see a stat in your character sheet regarding Recovery. I believe the reason for this is due to external modifiers to your Recovery rate, such as Map modifiers and enemy Frost Bombs (and similar mechanics), which cannot be reflected in the character sheet reliably.

In order to test if it is actually working in game, you would need to use a stopwatch/timer - time your time to Regenerate to full Life with a large source of Recovery, and without a large source of Recovery.

If you are unwilling to do that, your best bet will be Path of Building like HanSoloDK mentioned.


Spot on here, nice one. Didn't think of it that way so good explanation to @OP.

The rest is error 40.....
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adghar wrote:
Writing code that can predict your stats accurately is more difficult than it looks.

The character sheet has no prediction for final recovery - hence you will never see a stat in your character sheet regarding Recovery. I believe the reason for this is due to external modifiers to your Recovery rate, such as Map modifiers and enemy Frost Bombs (and similar mechanics), which cannot be reflected in the character sheet reliably.

In order to test if it is actually working in game, you would need to use a stopwatch/timer - time your time to Regenerate to full Life with a large source of Recovery, and without a large source of Recovery.

If you are unwilling to do that, your best bet will be Path of Building like HanSoloDK mentioned.


Here is my logic about what you wrote:
1) i can see my life regen from tree/items in char panel
2) i can see temporary buff to life regen when fight in maps thanks to Tasalio keystone /most likely/
3) those life recovery rate mods on jewels and elder belts are something like perma buffs UNLESS in cases you wrote and it works the same way our resistances work - we stack resistances, we upgrade our max resistances, get buffs for even more resistances like end.charges and we get lower resistances if we get cursed or in map with curse mod -and it is not a problem to see them in-game buffed or debuffed ; so i cannot see anything strange or complicated with life regen in this case
4) i just want to make sure everything works /like PoB shows me/ and do not lose my time to collect orbs for nothing
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