[3.5] Occultist Vortex/Cold Snap ES/CI - Deathless and Safe Uber Elder and T16's
What is more easymode endgame vortex cold snap or rigtheous firme build im so bad to evade can this build tank uberelder?
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"This is not a facetank build. It just has high ehp buffer withstand hit(s) but the regen is not constant. |
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Can someone explain why OP specifically tells us to use an Opal Sceptre for crafting our weapon, while there are other bases with the same (or better?) implicit bonusses (like Void Sceptre, Opal Wand, Prophecy Wand)?
Last edited by stiff076#7111 on May 22, 2019, 4:22:56 AM
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Wands don't have CDOT prefix according to poedb. (NACDOT instead)
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" This is just a very bad UI. If you click, it shows both as an option. It confused me too, especially since selecting Delve fossils that remove Chaos rolls hide it completely! I can confirm the mod exists, I've rolled it. Opal wand is technically better for us due to the extra damage, however sceptres are better in various cases such as leap slam and builds that prefer elemental to spell damage (some on-hit or added effects are not spells). This means if you have a good eye for stats you might roll someone that will sell for quite a bit to other builds and then you can get a new base and continue. If you are SSF or will just roll over whatever, then Opal Wand would be better. " If you fit in Zealot's Oath this changes things a little. You do get constant regen which is very nice in some cases (uber lab runs for instance). You will definitely still need to move for the big telegraphed hits though. Last edited by SuperBurgers#6590 on May 22, 2019, 7:57:33 PM
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" when you say wands don't have CDOT prefix, do you mean like the explicit mod? quick check on the market will confirm that this is not true. I generally buy my stuff, I don't craft them, so I am no expert in crafting. as for why opal sceptre was suggested, riding on superburgers' answer, it could be that (i) elemental damage implicit of a sceptre is better than a wand's spell damage implicit (ii) sceptre's give more flexibility in a build (for example the movement skills listed by superburgers) (iii) sceptres have a greater use case for other builds and have higher resale value, less restrictive to builds etc. (iv) sceptres might be easier to attain, and possibly for the self crafting for the lines required, it could be easier to roll what is wanted for our build. that being said, OP hasn't updated the guide from 3.5, so the other possible reason was that he had a reason to use sceptres for 3.5 that we know not. but I would say the term "best" should be used only when you don't have constraints in an ideal world. as for facetanking, I have ZO, and regeneration's pretty neat, but yeah, definitely avoid what can be avoided. the point of the vortex build is to drop the vortex, deal the dot, and run around to handle the mechanics of the fight. |
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" Ho yeah you are totally right, I should have checked more closely indeed. Funny because I'm pretty sure my previous weapon was a CDOT wand, but couldn't remember exactly since I sold it. |
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Wondering if this build will still be viable in 3.7 I haven't seen the gem changes but saw they moved Wicked Ward onto the tree. Then what's in the occultist accend instead? And the no +100 to es
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" believe the build is still viable in 3.7. GGG usually doesnt nerf builds out of viability. gem changes... well gotta wait till tomorrow to see the full patch notes. as for occultist ascendancy, also have to wait to see what will be the rework like. specifically for wicked ward, we dont rely on leech, so that's not a huge loss. the 100ES is big, but not detrimental till the extent that the build is not viable. ES recharge getting halved is also big, but can be worked around. at the end of the day, I believe the key line of the passive "es recharge not interrupted" is still indispensable. |
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What about tagging Legion mobs, won't vortex be clunky for that?
Second-class poe gamer
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