War Banner
Post your feedback for this skill here!
Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. Please email support@grindinggear.com if you need any assistance! Last bumped on Aug 11, 2021, 11:29:17 AM
| |
While I totally love the design of banner skills, I just don't understand why both banners focus on buffing only physical damage. War Banner increases PHYSICAL damage taken by enemies, while Dread Banner grants a chance to impale, which again is a physical damage only buff. I am not opposed to having some banners buffing the physical attack damage characters, but shouldn't there be some other banners that also buff other damage types as well, say elemental damage or chaos damage? I don't really see that physical damage build is in a position weaker than elemental damage/ chaos damage build, esp with the Blade Flurry skill, the introduction of Impale, the continuous buffing of bleeding, the fact that physical damage has much easier access to leech, physical damage is much harder to mitigate etc.
Would be nice to have some banners in the future for other damage types and possibly banners tailored for spellcasters as well. Last edited by ScorpiusXI#4241 on Dec 12, 2018, 6:28:42 AM
|
|
Not sure if this is intended or a bug but the buffs granted from placing the banners (War and Dread) will not buff the casting player if they are wearing the Ichimonji sword. I could see this going either way as Ichimonji states: "Allies aura buffs do not affect you" if we're considering a placed banner an ally with an aura buff then it makes sense that it doesn't affect me. What I would have expected would be my placed banner wouldn't buff anyone but me since I'm the "source" of the banner.
Outside of that I'm wondering how valuable the adrenaline buff is at max stacks. I picture the power charging up over the course of a map only to be placed during a big encounter (syndicate, possessed essence, map boss, etc). If I math right 50 stacks of war banner translates to 2.5 seconds of adrenaline. In a full team I can see this being a devastating but fleeting buff. For a solo player or even a duo that feels like a lot of work building stacks for not very much payoff especially given how long the placed banner lasts if you don't recast. |
|
I think this gem is a little too strong with the Juggernaut ascendancy point Undeniable.
59% increase accuracy give the Jugg a lots of speed when Undeniable give already a lots of accuracy but also attack speed for accuracy. And when you place it down... You go so fast your mana cannot follow. for like a little bit of mana. Undeniable +1000 to Accuracy Rating 1% increased Attack Speed per 200 Accuracy Rating Gain Accuracy Rating equal to your Strength ... |
|
Hi. 95 crit cleave champion here. I think that the banner looks a little stupid and is really big, which I don't like. I like the accuracy boost that it gives, which improves DPS, but I think it just looks stupid. Can we get an MTX which makes it slimmer and more arty and pleasing to see or even invisible? Thx. Something like a small angled flag, sort of like a tail, that would be nice and worth 50 points.
|
|
Hello, lvl 90 juggernaut tectonic slam.
When war banner is placed, attacking with my character cancels the adrenaline buff instantly. Sometimes even placing the banner removes the adrenaline buff without letting the duration expire. It seems to expire when I'm hit too. |
|
If I link War Banner with Generosity will nearby enemies still receive more physical damage taken? There is no visual indicator anywhere so it's really hard to see if it works or not. An answer from the dev would be nice.
|
|
Could you guys PLEASE create a micro transaction that replaces the banners on the back for something small that doesnt makes our wings/back atachment look weird??
i paid a lot for having cool wings but that ugly banner takes all the beauty away i just hate it! its ugly! take it off! xD |
|
Please double the base duration per stage, with all the new "balance" we got in post 3.15 one minute buff duration is way too low, as for typical physical melee character you need at least 2 minutes of the banner uptime.
For example, my Expedition league starter character at this stage of the league got >500 pdps weapon, >950% damage from tree and gear, all available damage bonuses that exist in the game (with some minor exceptions that are not available for trade at the moment aka "unobtainable"), the character has literally no free socket left, as a block based character I even have to get rid of Tempest Shield for the sake of using lvl 21 War Banner, yet a typical t16 or endgame questline (phaseless) boss fight takes at least 1.5 minutes. I have no sockets for Increased Duration (and will never have). Problem: impostor syndrome
Solution: nerf everything Result: depressing mess |
|