Right click attack behavior / "driving"

This has been brought up before but I have seen no definitive response.

"This game needs right-click driving"
http://www.pathofexile.com/forum/view-thread/9313/
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DragoonWraith wrote:
In Diablo II, whenever you had a melee skill on your right-click, you could right-click the ground, and you'd move towards that point but stop and attack any monster you ran into along the way. Once the monster was dead, you'd continue to move, fight, and move. It was very fluid; you only had to let go of right-click if you needed to do something different (retreat, feint, whatever). No need to constantly just keep clicking the button.


"Right click attacks."
http://www.pathofexile.com/forum/view-thread/11063/page/1/
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Skivverus wrote:
I think the functionality desired is roughly as follows:
On right-clicking an area (not an enemy) with a melee, non-AoE attack skill:
If there is an enemy within a certain radius of the destination, attempt to use the skill on that enemy.
If there are multiple enemies, pick the closest one (at random among ties).
If there is no enemy within that radius, attempt to move to that location without using any skill.


I love PoE's direction and gameplay, however this control issue is really a vital piece of ARPG melee play, and needs to be in the game.
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