[WIP] [Betrayal Starter Concept] Bleed Bow Gladiator

Disclaimer: Misspelling and poor Language ahead! Corrections appreciated.

Introduction:
So I wanted to make a Bleed Bow character. Don't ask me why, I just did.

[Expected] Pros:
Spoiler
- good Clear Speed, since Bleedplosions
- fun to play
- rather Tanky
- Cheap, since it's a niece Build


[Expected] Cons:
Spoiler
- not so good Single Target
- weird to scale
- really weird Passive Tree
- hard to find 'The Ultimate Gear', cause it's a niece Build


Concept:
Scale up to the hardest physical Hit you can manage and scale your bleed with Jewels, Support gems and Weapon Mods

[Expected] Build:

https://pastebin.com/sdS4w2WZ


--------------------------------


Skill Gems:


Since you want
"
the hardest physical Hit you can manage

you choose the Skills with the best Base Damage, such as:
[Split Arrow] and [Scourge Arrow]

Supports:

Spoiler
[Brutality] [Vicious Projectiles] [Chance to Bleed] [Deadly Aliments] [Swift Affliction] and [Unbound Ailiments]
(listed in order of importance)

For more Area coverage with your clear Skill you can swap one gem for
[Greater Multiple Projectile]
without proplem, since it does not effect our Bleed DPS


The Auras are entirely up to you:

Spoiler
[Blasphemy] [Vulnerability] // [Herald of Purity]
for Damage

[Blasphemy] [Temporal Chains] or [Enfeeble] // [Arctic Armour]
for Survivability

[Purity of Elements] [Purity of Lightning] [Purity of Fire] [Purity of Ice]
for even ceaper gearing options


Movment Skil:

Spoiler
[Blink Arrow]
Why do you even ask?

Well tbh I lack some gem sockets so I'm only able to use it with
[Faster Projectiles]

But if I ever find a way I'll support it with
[Faster Attacks]
too


Single Target Setup:

Spoiler
Get a Skill with a fast fire rate, and add knockback in a Spell Totem setup, so the boss is constantly moving

I chose:
[Ball Lightning] [Spell Totem] [Knockback] [Faster Casting]


Golem:

Spoiler
[Fire Golem]
Since it scales the Bleedplosions too


----------------------------------------------


Items:


Weapon:

for starters:

Any Bow with high Physical Hit (not DPS)
[Slivertounge] [Arborix] [Infactem]

for best DPS:

An elder rare Bow with:

T0: Vicious Projectile Support (for Damage)
T1: increased Physical Damage and Flat Physical Damage (for Damage)
T2: increased Damage with Bleeding (for Damage)
T3: increased Critical Chance (for reliable Damage)
T4: increased Bleeding Duration (for Bleed-Efficancy)
T5: increased Attack Speed (for Quality of Life)

Yes listed in order of importance.


Quiver:

Spoiler
[Drillneck]
for DPS

[Rearguard]
for Block chance



Chest:

Spoiler
[Loreweave] [Yriel's Fostering]
for DPS

[Belly of the Beast]
for Survivability

I peronally will youse the Yriel's, cause its better DPS than Loreweave and better to buy/cheaper early on.



Gloves:

Spoiler
[Heamophilia]
Bleedplosion, DoT Damage, chance to bleed. What do you want more?



Boots:

Spoiler
[Brinerot Whalers]
either Brinerot to Scale your Bleedplosions or rare Life/Res/MoveSpeed boots.



Helmet:

Spoiler
[Example Helmet]
A rare Helmet featuring Life/Res/Int is optimal. If you're feeling extra spicy get an Abyssus.

As for Enchantments:
DPS: Vulnerability Curse Effect
Clear: Split Arrow Projectiles
Utility: Mana Resevation for Purity/Herald or an additional Ball Lightning Projectile



Jewellery:

Spoiler
[The Wardens Brand]
One Wardens Brand for Base Damage and Frenzy generation

[Example Steel Ring]
A rare (Steel) Ring with Physical Damage added to Attacks, because a second Wardens Brand would probably feel awfull.
Also try to get Life and Accuracy on it too.


[Example Lapis Amulett]
Get a rare Lapis Amulett for that Int you need and fill it up with Physical Damage added to Attacks and Life/Res.
Accuracy is also nice to have, aswell as crit chance, but by no means mandatory.
As for Elder/Shaper Stuff the only mods that benefit this specific build are X% Damage per 15 Strength/Dex or Arrows pierce an additional Target.


[The Nomad]
I'll use a Nomad to scale my Bleedplosions and try to get a good Corruption on it.
A rare Rustic Sash shoulb be good too.


[Example Jewel]
Look for these mods on your Jewels:
T0: Damage with Bleeding
T1: Physical Damage, either global or with Bows
T2: Life
T2: Bleeding Duration
T3: Attack Speed, either global or with Bows
T4: Crit Chance
T4: Resistances










WARNING: Changes UP COMING










Last edited by BaumDam#3744 on Dec 4, 2018, 12:16:12 PM
Last bumped on Dec 4, 2018, 7:07:00 PM
[Reserved]
Hello! Interesting point of view!
You think that this build could work for the new skills as well?
"
You think that this build could work for the new skills as well?


I'm not sure wich skills you're referring to.
Most of the new skills of Betrayal are either Attack based or spells, so no.
But if you meah remodeling it for the impale based Attack skills is actually quite efficent passive tree wise.
It would be basically a Resolute Technique build using a Two Handed Sword, dropping the Ranger side of the tree and moving up towards the nodes between Templar and Marauder, like By The Blade and Martial Experience
I guess it would be a more Single Target approach to Bleed as you loose the Range advantage in exchange for the impale debuff to proc a heavy hitting bleed.

Hey, surprisingly I'm also working on Bleed Bow Glad starter.
You mentioned Scourge Arrow. I didn't expect it to work, but PoB shows bleed damage comparable to Siege Balista(highest I got). However, wouldn't spore hits overwrite main arrow bleed, resulting in less damage?
Other issue - best bow bases for this are the slowest ones and you plan to throw Warden's Brand in, wouldn't you be to slow for efficient use of Scourge Arrow?
Last edited by Kruskader#4878 on Dec 4, 2018, 7:09:15 PM

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