Does basic posion damage equal 20% elemental damage with volkuur's guidance?

and then elemental damage modifiers can affect posion damage?
Last edited by oxook#0072 on Aug 30, 2018, 11:10:49 PM
Last bumped on Aug 31, 2018, 12:01:37 PM
Lol? Of course it can... Do you even heard about elemental overload poison builds?



With Volkuur poison damage is based on 20% of elemental BASE dmg.


Elemental damage modifiers affect poison as well as hit.


Poison in this case is something like elemental damage 100% converted to chaos. Something like ignite with hrimburn (Ignite behave like cold damage converted to fire)


It would be totally nonsense unique if you couldn't. 50% less duration of poison is price for elemental scaling poison :P
Last edited by Ganiroo#0816 on Aug 31, 2018, 6:33:56 AM
Ehm... Since poison nerf you scale separately hit and DoT.


Base is damage before any "more" and "increased" modifiers.


Why do you think a lot of passives have % increased damage with ailments and % increased damage with x hit?

There's not any way to "scale base damage" cuz it's inconsistent with definition of base damage. Only way to make base damage higher is adding flat dmg.
Last edited by Ganiroo#0816 on Aug 31, 2018, 6:55:53 AM
What... You just wrote an example of what I just said. Or u just didn't understand what I said.


Yes, you need as high base damage... Wow, that's true. Thing is base dmg is FLAT. You can't increase base dmg, you can only add more base dmg. Poison is 20% of BASE dmg.


"
If you increase the base by 10% or the DoT by 10%, the product remains the same.


Thing is u can't increase the base (With % increases), only through adding more flat.
Last edited by Ganiroo#0816 on Aug 31, 2018, 7:04:57 AM
I feel like you guys are arguing about agreeing :p I understood the mechanics before I started reading this thread now somehow i'm leaving knowing less than I started
Actually it's more like... Effect is the same, but we're arguing about how effect is made xD
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Draegnarrr wrote:
I feel like you guys are arguing about agreeing :p


Based on my reading, both of them are reading the original poster's question(s) differently. Remember, English is not the first language of Boem nor CaptainWARLORD (although both of them are so good at it that it can sometimes be difficult to remember that).

Boem is answering the question(s): "Is the calculation for Poison Volkuur's + element analogous to Poison Chaos - that is, 20% of base damage? And IF I then rely on (only) elemental damage for my base, can elemental damage modifiers scale my damage in the same way as poison damage modifiers?"

The answer to those questions is Yes and Yes because of how derived DOTs are now Conversion-like and x% increased damage modifiers only apply once. (Although I prefer thinking in terms of long-term DPS, not one-second-engagement DPS, so I'd argue that the 50% less poison duration cuts your DPS in half).

CaptainWARLORD is answering the question(s): "Does Volkuur's Guidance allow Poison Damage and Elemental Damage to be exactly equivalent? And does that THEREFORE allow all Elemental Damage Modifiers to be exactly equivalent to all Poison Damage Modifiers?"

The answer to those questions is No and No. Primarily because the case still exists that if you have added chaos damage, elemental damage won't scale the amount of Poison that that chaos damage contributes, and if you scale Poison Damage, the elemental hit portion of your damage won't benefit.
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Last edited by adghar#1824 on Aug 31, 2018, 12:04:47 PM

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