We're currently in the sixth week of the Incursion League, which is about half way. Now is a good time to check in with our statistics from the past week and see what we can learn. This time we're looking at the areas people are playing and trying to identify the most deadly parts of Wraeclast!

Top Areas By Number of Instances

The following list enumerates the top ten areas that have been entered the most during the past week of the Incursion League. We're very happy to see that so many players are engaging with the league and entering the Temple of Atzoatl. We're guessing that if it were to also drop The Doctor Divination card it would surpass the Burial Chambers in popularity. The Blood Aqueduct is also more popular than it has been in the past, in part due to Divination Card farming, and because its layout is so efficient for Incursions.

Area NameNumber of Entries
Burial Chambers2962946
The Temple of Atzoatl2121159
The Blood Aqueduct2024939
The Twilight Strand1470228
Beach969217
Arid Lake961300
The Coast794301
The Crystal Veins692996
The Chamber of Sins Level 1590812
The Crossroads621295

Raw Number of Deaths per Area

These areas are where players are dying the most in both Standard and Hardcore variants of Incursion in the past week. The top two reflect where players are spending the most time, which makes sense. The others appear to be areas that have quite deadly bosses.

Area NameNumber of Deaths
The Temple of Atzoatl391983
Burial Chambers228736
The Feeding Trough219537
The Chamber of Innocence130109
The Cathedral Rooftop126276
The Harvest104812
The Harbour Bridge95522
The Rotting Core90363
Beach83646
Doedre's Cesspool73818

Average Deaths Per Instance

The following lists the average number of deaths occurring in each instance across both Standard and Hardcore versions of Incursion in the past week. Note that players dying more than once can really increase these numbers.

Area NameAverage Number of Deaths
The Feeding Trough0.81
The Hall of Grandmasters0.76
The Shaper's Realm0.72
The Alluring Abyss0.70
Poorjoy's Asylum0.52
Mao Kun0.48
The Putrid Cloister0.43
Vaal Temple0.42
Caer Blaidd, Wolfpack's Den0.35
The Rotting Core0.30

Average Deaths Per Instance (Hardcore Only)

Naturally, the deaths in Hardcore only are a lot lower than between all league versions, however it looks like The Hall of Grandmasters and the Vaal Temple are popular places to end your hardcore characters' adventures.

Area NameAverage Number of Deaths
The Hall of Grandmasters0.27
Vaal Temple0.18
Mao Kun0.06
Poorjoy's Asylum0.04
Perandus Manor0.03
The Alluring Abyss0.03
Absence of Value and Meaning0.03
Olmec's Sanctum0.02
Chayula's Domain0.02
Death and Taxes0.02

That concludes this week's round-up of stats! We hope that they piqued your curiosity.
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Grinding Gear Games
Yes they have piqued my interest, so post more and more frequently.
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone
Where's the statistic how many players stopped?
I do love these statistics post!
wow
Who would've guessed that burial chambers is number one on most instances.
Odd that you don't take into account the huge number of bot accounts in your reasoning... or is that just for public consumption?
Can we get players per league next?
Last edited by iHaku on Jul 9, 2018, 7:33:47 PM
Vial are way tooo rare. Boss drop from temple also sucks.
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
"
danteafk wrote:
Where's the statistic how many players stopped?

Just open steam stats. It's not so hard..

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