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They should be back up in approximately .Please allow Weapon Effects to also apply to Gloves (for unarmed builds. Easy work-around explained)
Just like the slot for Footprint Effects next to the Boots slot within the Cosmetics Inventory, add an Unarmed Effects slot next to the Gloves slot within the Cosmetics Inventory (the Effects applying just like Weapon Effects).
OR A quick work-around would be to allow Weapon Effects to remain after a pair of Facebreakers are equipped instead of disappearing. That way, no time and unecessary resources are spent on trying to make Weapon Effects apply to the entirety of every Glove type. Therefore, the best dummy weapon to use for Weapon Effects to remain in the event of becoming Unarmed are claws. To take the idea a step further, in the event of becoming Unarmed when equipping Facebreakers, a pair of invisible basic dummy claws are worn for Weapon Effects to remain. Please support. Thank you. HeavyMetalGear When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear on Sep 27, 2017, 3:12:26 AM Last bumped on Sep 27, 2017, 2:50:28 AM
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