What is the point of resistances below 75%?

I happen to have 74% cold resistance and I am getting frozen all the time. If I have 75% I never get frozen. Wow, so the point of resistances is you either have maximum or you might as well have 0? Thats......kind of unfair.
Last bumped on Dec 19, 2016, 5:04:25 AM
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Try harder maps. ;)
Perception is reality.
Thats the thing, I was doing a twinned boss palace map with 100% increased cold damage, every time the boss hit me I got frozen. This never happened when I had 75% resistances.
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Johny_Snow wrote:
I happen to have 74% cold resistance and I am getting frozen all the time. If I have 75% I never get frozen. Wow, so the point of resistances is you either have maximum or you might as well have 0? Thats......kind of unfair.


I actually agree with you, and on a fundamental level. If maxing out your resistances is the only choice, then there really is no choice, so why does the dynamic exist at all?

That said, my objections are more philosophical than balance-related. The above question is one which needs to be considered at the very beginning of a game's design, and I think GGG always intended to balance the game around players having 75% resistance to all three elements, even at the beginning of the design process.

As a case in point, the chaos resistance mechanic is much more interesting, as it is balanced around people not necessarily having 75%--and indeed many do not! If all resistances had been given a similar treatment, this game would be even more interesting than it already is. But I don't think it is realistic (or even desirable, necessarily) to aim for that state at this point in time. That ship has sailed.
Wash your hands, Exile!
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Johny_Snow wrote:
Thats the thing, I was doing a twinned boss palace map with 100% increased cold damage, every time the boss hit me I got frozen. This never happened when I had 75% resistances.


For that to happen wouldn't DOM have to have either 100% chance to crit or 100% chance to freeze?
Did you roll "monsters have **% chance to cause status ailments" on your map?

You will still get frozen from time to time at 75% res. I just got frozen by a nemsis sea witch with fortify up, 9k life and it was enfeebled aswell.
Perception is reality.
His second form has some sort of a blinking ability which hits like a truck. That one froze me at 74% cold resistance.
Sooooo afterall, let me have a wild guess.

IMMORTAL FLESH belt, member that one?

Almost everyone hates it,cause its reduces all elem res by 5%

But after all this "logic" it also brings the cap closer (easier to reach)

So its not bad at all?
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NacyusDrako wrote:
Sooooo afterall, let me have a wild guess.

IMMORTAL FLESH belt, member that one?

Almost everyone hates it,cause its reduces all elem res by 5%

But after all this "logic" it also brings the cap closer (easier to reach)

So its not bad at all?

Ya got it all wrong mate.

75% is the default cap for resistances. Everyone caps their resistances. Therefore, the designers assume that you will have 75% resistance. Immortal Flesh is bad because it brings your cap down to 70% resistance, which means you are now 5% short of what the developers expect you to have. This means you will take roughly 20% more damage from all elemental sources. This is why it is bad. Very few bonuses are worth that '20% extra damage from all elemental damage types' penalty.
"
Trylobyte wrote:
"
NacyusDrako wrote:
Sooooo afterall, let me have a wild guess.

IMMORTAL FLESH belt, member that one?

Almost everyone hates it,cause its reduces all elem res by 5%

But after all this "logic" it also brings the cap closer (easier to reach)

So its not bad at all?

Ya got it all wrong mate.

75% is the default cap for resistances. Everyone caps their resistances. Therefore, the designers assume that you will have 75% resistance. Immortal Flesh is bad because it brings your cap down to 70% resistance, which means you are now 5% short of what the developers expect you to have. This means you will take roughly 20% more damage from all elemental sources. This is why it is bad. Very few bonuses are worth that '20% extra damage from all elemental damage types' penalty.


This thread tho lol.

Finally someone injecting something worthwhile.

There are uniques that provide more damage based on the amount of uncapped resistances you have. That means you'll boost your dps if you run with lower resists. Still stupid because it's not worth.

As for the point of not capping your resistances... nubs. Nubs don't cap their resists because they're like oh whatever. Good players always cap their resists and you should actually be looking to overlap for EW on high tier maps. Adding to max resists through purities and the tree is also great for elemental damage reduction or handling reflect if you're a glass cannon channeling all your skill into one element.

This thread tho lol.
Deliver pain exquisite
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_Tiem wrote:

There are uniques that provide more damage based on the amount of uncapped resistances you have. That means you'll boost your dps if you run with lower resists. Still stupid because it's not worth.


I don't think you read those mods right. Uncapped resist just means it reads the number in the parentheses, which encourages capping your resists even more. So normally if your stats provide 300% lightning resistance, you get -60% Merciless penalty, this usually means you get 75% resists. But when you equip Choir of the Storms you get 240% increased critical strike chance, not 75% increased.

Most people find this question rude for some reason, but I really don't mean to offend by it
Is English your first language? If not, what's your first language?


"

As for the point of not capping your resistances... nubs. Nubs don't cap their resists because they're like oh whatever. Good players always cap their resists and you should actually be looking to overlap for EW on high tier maps. Adding to max resists through purities and the tree is also great for elemental damage reduction or handling reflect if you're a glass cannon channeling all your skill into one element.


Pretty much yeah

Why do you have to kill things before you receive experience? Why do you have to slot skill gems in order to use skills? It's just a pre requisite in order to beat a certain level of content. Resistance isn't so much different.

BTW 65 to 75 resists is fine in yellow maps if you have good build so there actually is some freedom there
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Last edited by adghar#1824 on Dec 18, 2016, 4:14:01 PM

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