Some screenshots of 0.9.6

We've just posted two new screenshots of the upcoming patch!

Screenshot 1: This image shows a Templar using the new skills Molten Shell and Lightning Strike to fight Brutus.

Screenshot 2: Here you can see a multiplayer fight between a pair of players and some of the new snake monsters in Act Two. The blue effect at the top of the screen is from the new skill Power Siphon. The magic snake that is targeted shows a new monster ability: granting frenzy charges to nearby allies when it dies.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
Last edited by Chris#0000 on Feb 3, 2012, 8:01:06 PM
Sweeeeet !


Can´t wait to play this =)


EDIT: err ... with the new things ^^


Cant have to much Junk in your Stash
Last edited by SwedishTavern#6176 on Feb 1, 2012, 7:33:11 PM
Very exciting, thanks for posting!
New technologies! Huzzah!
chris, please prevent the game from spawning those snakes and chaos fragments together in maelstrom of chaos please :) (I'm not really asking, I'm just predicting a lot of hurt).
Nice SS just waiting for my beta key for start to play. :)
Looks great.
Russellsawesome :D
Disregard witches, aquire currency.
Give Give Give. Looks vrey nice can't wait to play it ! By the way are thre any patch notes that we can read ? can some one direct me to them ?
(@^.^@)
Last edited by Memnoch91#3545 on Feb 2, 2012, 1:18:04 AM
"
Memnoch91 wrote:
Give Give Give. Looks vrey nice can't wait to play it ! By the way are thre any patch notes that we can read ? can some one direct me to them ?


We haven't posted any patch notes for it yet, but we did post in the Beta forums with a rough outline of the changes that are scheduled for this patch. I am quoting it below for you:

"
Chris wrote:

This is a short list of some of the content that is currently aimed to be included in 0.9.6. Some of this content may not make it in, and of course there are plenty of things that are included in the patch but aren't on this list.

Passive skills have been reset again. The tree has been modified to have three more keystones and a lot more (100-150?) notable passives with special names and larger-than-average properties. By adding these new notable passives, we're making it easier to see a high-level view of the tree (so that new players can easily understand where certain builds are meant to go).

We've added a side area to the Ship Graveyard, a third area to the Chamber of Sins and have revamped several act two areas to push their randomness and to make them less sparse.

We've added a new monster type with a variety of attacks.

We've added a variety of Utility Flask base types that do effects other than healing your life or mana. There are now belt mods that can affect your usage of flasks.

There are an additional 28 unique items, more than doubling the current total.

We've added lots of new monster mods and several new monster auras. It's pretty common for monsters to get Frenzy/Endurance/Power charges that are more powerful than player ones ;)

We've added four new skill gems. More information on these is coming soon.

All Maelstrom of Chaos areas are now level 60. We have decided that having the highest tiers of items only come from a narrow set of bosses in the highest areas is not the way we want the item system to work. The challenge should be in getting the appropriate mods/sockets, rather than finding the actual base item.

We've resolved sound priority issues and made sure that sounds aren't getting lost during combat.

When in multiplayer instances where the life of monsters is scaled up, the pre-scaling life values now are used for calculations related to stun and elemental status effect durations. This means that players that rely on stun, chilling, freezing, etc are not at a disadvantage when partying up.

We've added screen-shake on very large attacks or dramatic events such as bosses dying. It can be disabled in the options.

Shock Nova has been reimplemented so that it doesn't scale its damage with distance and doesn't hit monsters that are close to you.

We've added a new quest/waypoint screen that shows a map of the act and lets you see the connectivity between areas. You can select quests to see which are they're in and how to get there. Never again will anyone need to ask "Where is Oak?".

There are dozens of other changes which you'll see when the real patch notes are posted sometime next week. Yes, I purposefully avoided talking about nerfs in this post.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!

Report Forum Post

Report Account:

Report Type

Additional Info