How to improve labyrinth´s enchant system ?

Hi,

I rly like the idea "Kagari" has posted today.
Read below ...

"
Kagari wrote:
I wasn't a big fan of the lab but this one seems to add an enormous RNG layer just to access it, which i'm afraid will be as bad as atziri access.
Just thinking that i'll have to let the RNG decide for all my chars to be able to get the last 2 points makes me sick already.

RNG to enter, then a stupid RNG wall for enchants.

Every time we roll an enchant it should be stored in a codex or something in our hideout then puting an helmet/glove/boot inside this book let us select the enchant we want among all those we unlocked.

We would still need to run this chore 300+ times but at least if we change build we can change the enchant without having to think about this tedious enchant any more
.


I think it´s a great idea. Everyone should support this instead of complaining!

I would say no "codex" but what about new master? And yeah .. he would collect even more recipes in the future (not just enchants from lab) !

What u guyes think?
Last edited by Rakiii#5559 on May 25, 2016, 1:23:43 PM
Last bumped on May 31, 2016, 7:03:38 PM
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That would...work. It'd be doable at least. There would have to be the caveat, IF you already unlocked it, then you won't re-get it. That way 300+ times is ALL. not 1000+ to try and fill the thing out.

Also possible fix....Make those little skulls at then end of the lab tradeable.

Both would be even better.


- Sheepster
Then it only takes one person to have the enchant and he can just enchant it for everyone else...
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Quantity over Quality.
"
laycast wrote:
Then it only takes one person to have the enchant and he can just enchant it for everyone else...


True, but there are similar services already, Vorici Services and what not....And you can still do it yourself.

Also, you could just make removing an enchant free and make enchanted items untradeable.


- Sheepster
"
laycast wrote:
Then it only takes one person to have the enchant and he can just enchant it for everyone else...


But he won´t do that for free right (like any other service) and there are many solo/selffound players out there. And you can buy enchanted item anyway.

Last edited by Rakiii#5559 on May 25, 2016, 5:10:29 PM
Good idea also easy to block from abusing.
Item cannot be traded as long as it have lab enchant on it (need to be removed by "codex" at no cost).
As much as I dislike running Lab's multiple times for specific enchants and as much as the idea is appealing, I hate to say it but this would significantly hinder the game. It would affect the economy drastically and hurt leagues all the way through (even the basic leagues like Standard and plain Hardcore).

A master 5linking and or even 6linking is really great. But to unlock enchants and save the stats for later, would flood the market. It would be different if you could only use this for yourself, but if you want to upgrade items later on and start flooding the market with items with specific enchants? I'd see huge problems down the road. right now it limits how many items you could possibly see, but this way you'd see things a lot more and it would really hurt the economy.
"
elem3ntality wrote:
As much as I dislike running Lab's multiple times for specific enchants and as much as the idea is appealing, I hate to say it but this would significantly hinder the game. It would affect the economy drastically and hurt leagues all the way through (even the basic leagues like Standard and plain Hardcore).

A master 5linking and or even 6linking is really great. But to unlock enchants and save the stats for later, would flood the market. It would be different if you could only use this for yourself, but if you want to upgrade items later on and start flooding the market with items with specific enchants? I'd see huge problems down the road. right now it limits how many items you could possibly see, but this way you'd see things a lot more and it would really hurt the economy.


Then do as people have said, and make lab enchanted items untradeable, and make removing them free.

Or, you know, DON'T, and take this as a new part of the economy. I don't see it hurting the economy, as suddenly lab enchants would have no value on an item, there would simply be a new service to provide them. Vorici Services haven't caused major economic collapse, nor have Atziri/Uber Atziri Services, so...I think it'd be fine.

DO you have a better idea to make it possible to get the enchants outside of lab?


- Sheepster
elem3ntality - Although std economy is broken anyway it might be restricted in some way not being abused.
Last edited by Rakiii#5559 on May 25, 2016, 5:52:59 PM
"
Nssheepster wrote:
"
elem3ntality wrote:
As much as I dislike running Lab's multiple times for specific enchants and as much as the idea is appealing, I hate to say it but this would significantly hinder the game. It would affect the economy drastically and hurt leagues all the way through (even the basic leagues like Standard and plain Hardcore).

A master 5linking and or even 6linking is really great. But to unlock enchants and save the stats for later, would flood the market. It would be different if you could only use this for yourself, but if you want to upgrade items later on and start flooding the market with items with specific enchants? I'd see huge problems down the road. right now it limits how many items you could possibly see, but this way you'd see things a lot more and it would really hurt the economy.


Then do as people have said, and make lab enchanted items untradeable, and make removing them free.

Or, you know, DON'T, and take this as a new part of the economy. I don't see it hurting the economy, as suddenly lab enchants would have no value on an item, there would simply be a new service to provide them. Vorici Services haven't caused major economic collapse, nor have Atziri/Uber Atziri Services, so...I think it'd be fine.

DO you have a better idea to make it possible to get the enchants outside of lab?


When I originally wrote this, the above post wasn't posted. If I had walked in here and saw a post saying something about selling items with removed enchants at no cost or even a small cost, then this idea could flourish.

If let's say we started selling out items without enchants and did this. I would like to throw in a killed currency. Since Chance orbs seem dead with all these divination cards. Maybe have them used as a currency to remove enchants since they're not even used and seem like a worthless currency. Or at least pay a small something to remove it and sell the item as is. I think a small cost at least to remove an enchant should be in place if we go with something like this.

That's just me though.

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