Shield block question

How does shield block work?

does it stop all damage when an attack is blocked?

or

does it stop a % of damage and if it does, does a large shield mean it stops more damage than a smaller shield?

if it stops all damage, would a block% build with a high block chance shield be a good idea?
"They... Eats... The Mens..."
IGN: M_Judge
It stops the hit. I am trying a tempest shield block build but am not very far in it yet.
Stops all damage. Block is great, the more you get of it, the stronger it becomes. Damage is going to suck though. Sacrifices have to be made in other areas, I'd suggest not making those sacrifices with resists, health, and armor.
yeah im using Crest of perandus unique shield because of 40% block.

i am trying to max block% health and resists. i can always get enough damage from skills/ weapons.

enough damage mind you, not great damage
"They... Eats... The Mens..."
IGN: M_Judge
Is block percentage static? If I have a 30% chance to block, does that mean that every single attack directed against me has a 30% chance to miss? I am assuming it doesn't apply to spells, correct? Are there any other modifiers?
Bullshit, you get the game for free.

-Qarl
block % determines a percentage to block any incoming attack. therefore if you have a 30% block rating, you have a 30% chance to block any attack.

however, once you block an attack there is a short delay in which you can not block another attack, that is where + block recovery % passives and items come into play, they reduce that 'recovery' time between blocked attacks.

no, block % does not apply to spells. there are passives and items that allow spell block chance though.
"They... Eats... The Mens..."
IGN: M_Judge
"
Monsterjudge wrote:

however, once you block an attack there is a short delay in which you can not block another attack, that is where + block recovery % passives and items come into play, they reduce that 'recovery' time between blocked attacks.


Good to know! Thanks =)
"
Monsterjudge wrote:
block % determines a percentage to block any incoming attack. therefore if you have a 30% block rating, you have a 30% chance to block any attack.

however, once you block an attack there is a short delay in which you can not block another attack, that is where + block recovery % passives and items come into play, they reduce that 'recovery' time between blocked attacks.

no, block % does not apply to spells. there are passives and items that allow spell block chance though.


I'm quite sure that you are wrong here.
Block recovery in this game is what "stun recovery" is called when the attack is blocked. It means that your character is interrupted and goes into recovery animation, though no damage is dealt (so it's still better than hit recovery). I don't recommend heavily investing in block instead of health (especially without unwavering stance), health nodes are simply too powerful and always take priority.
Any amount of attacks can be blocked at the same moment. There are fast-attacking ranged miscreations in Lunaris Temple, they get killed by Tempest Shield in one-two seconds.
"
DaveSW wrote:
If I have a 30% chance to block, does that mean that every single attack directed against me has a 30% chance to miss?
No, it means every attack that hits you (i.e. does not miss) you has a 30% chance to be blocked, thus preventing damage. Blocking is not missing - a blocked hit is still a hit, but it will do no damage, and the attacker's on-hit effects are prevented. Notably, yours are not - spiked shields, which reflect flat damage will hit, will do so when they block, as well as for unblocked hits (as of 0.10.1).
"
Monsterjudge wrote:
however, once you block an attack there is a short delay in which you can not block another attack, that is where + block recovery % passives and items come into play, they reduce that 'recovery' time between blocked attacks.
This is not true. You can always block if you have block chance.

If you block a hit that would have stunned you, you still take the stun (playing a block animation instead of a stun animation). Block recovery increases reduce the time of that animation/stun. You can still block while stunned.
Blocking a hit that would not stun you, will never play an animation - this ensure blocking is never bad for you (as playing an animation would interrupt your current action, thus effectively apply stun to hits that otherwise wouldn't stun).
Last edited by Mark_GGG on Feb 17, 2013, 4:03:52 PM
Is the stun duration the same across the board or does it get affected by anything? Besides passives that reduce it I mean for the mobs hitting us do some just stun us longer than others for one reason or another?

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