[2.1] Physical Crit-Sword Spectral Throw || Budget, Tanky, 42k DPS

INTRODUCTION


Hey guys, this is my build guide for my Phys Crit-Sword Spectral Throw Character in the Talisman League. This build maintains a solid clear speed while also managing to be very tanky.

Defensively (at level 87), I obtain Lightning Coil Damage Reduction, 40% Dodge, 30% Spell Dodge, 30% Block, 3.6% Leech, 8000 Evasion and 4700 Life. Coupled with very high DPS, this allows the build to take down the very hardest of maps with very little issues.

My Character for Reference.

https://www.pathofexile.com/account/view-profile/supreme_pizza/characters


OVERVIEW


Pros:

+ Budget
+ Good clear speed
+ Very Defensive
+ Atziri Viable
+ Insane mobility
+ Perma Freeze
+ HC Viable (but LC is more expensive there)

Cons:

- Needs Fast Gameplay to maintain charges
- Can't Run Reflect / Blood magic maps
- Capping Resist may be hard (with Lightning Coil).
- Uncapped Crit


VIDEOS





https://www.youtube.com/watch?v=yJvo1Uq9tPU&feature=youtu.be


SKILL TREE



Shadow

Passive Tree (For level 90)


Ranger

Passive Tree (For level 90)


Bandits: +Life, +Attack Speed (or Phys damage), +Frenzy


SKILL TREE EXPLANATION


Since most of the powerful nodes are located near the starting areas of each class, we path from the duelist starting area, to the ranger starting area, then move towards the shadow start area. We grab around +4 Bonus Frenzy Charges.

We grab a moderate amount of Life (I recommend getting 7% life on jewels), a lot of Physical Damage, Crit, Crit Multi, Accuracy and Attack Speed. The Keystones we use are Acrobatics and Phase Acrobatics.

We also obtain 2.4% Life Leech, 30% Increased Projectile Speed, 3.6% Life Regen and 36% Stun Avoidance. We also grab 0.4% Mana Leech which is all we need, however, early on, you may need more mana leech (you can respec out afterwards).

If you're playing in HC, grab the Life nodes first and fill them out completely.

JEWELS



We generally want high life, attack speed, physical damage and projectile damage on our jewels. Crit Chance, crit multi are also nice to have. If you have troubles with attributes or resistances, you can also get that on the jewels as well.



SCREENSHOTS


5L LMP DPS (Charges Only)



With a 6L and a better sword, I would expect to hit around 45k DPS.

Fully Buffed DPS



DEFENSE




GEAR







GEAR EXPLANATION


Spoiler

Weapon

For our weapon, we want a high DPS Sword with solid Crit Chance. Since swords are not in high demand, we can usually get good weapons for quite cheap. I bought my sword for roughly 10 chaos and then crafted on Crit Chance. +7.5% Base Crit Chance weapons are preferred, the higher the better. Try to get a sword with a "20% increased Crit Multiplier" implicit.





Helm

For our helm, we use a Starkonja's Head. I actually think this helm is better than Rat's Nest, since it offers up to 100 Flat Life and has a great defensive mechanism as well. The bonus dexterity also gives us a fair chunk of accuracy and % Evasion.





Chest

For our chestpiece, I highly recommend using a Lightning Coil. This armour synergises extremely well with Acrobatics and Phase Acrobatics. With our high evasion, block and dodge, we will rarely get hit, but when we do get hit, we get hit hard. Therefore, Lightning Coil allows us to tank these hits much better.





Shield

For our shield, we want a high evasion shield with high life, good resists and block chance if possible (but not necessary). The higher the stats, the better they are.





Gloves and Boots

For Gloves, we want high attack speed, life and resistances. Maligaro's is also a very expensive but nice upgrade if you can cap resists. For boots, we want high resistances and Life as well. Get Intelligence if you can.





Amulet

For the Amulet, we want an amulet with high crit multi, crit chance and phys damage. We also want life and resistances. Naturally, these amulets are hard to get, so just try and get some good crit multi and some defensive stats. Once you have more currency, you can afford better jewellery. Also try and get some intelligence.





Rings

For our ring, we want high life, resistances, crit chance and phys damage. Also try and get good intelligence since we only get a bit from the tree.





Belt

For the Belt, we ideally want a rare rustic sash with good resists and life.




LINKS AND GEMS



Spectral Throw Setup



For Spectral Throw the links are shown above. If you have a 6L, I highly recommend grabbing either WED, Crit Multi, or Increased Critical Strikes. I prefer to use GMP, but you can also try out LMP (the damage loss is minimal). I also highly recommend getting quality on ST, FA and GMP, since 30% increased attack speed is quite significant.

Single-Target Setup



This setup allows us to melt single target enemies quite quickly. We mainly use this for the tougher rares and bosses that might take a while for Spectral Throw to take down.

CWDT Setup



I like using Tempest shield for the additional Block chance and Enfeeble, for their defensive capabilities. If you can't roll 2B1R, you can also use Temporal Chains. You may also replace Tempest Shield with Immortal Call if you want.

Mobility Setup



This is the main mobility setup which involves using whirling blades. Faster attacks improves the animation and Fortify provides a great defensive boost. Blood Magic allows us to whirl around freely.

Aura Setup



This is our Aura setup and we use Herald of Ice and Hatred. This allows us to freeze and shatter a lot of packs. Herald of Ice also allows us to gain power charges when attached to Curse on Hit and Assassin's Mark.

Buff Setup



Vaal Haste allows us to take down Tanky Rares and Bosses easily. Bloodrage allows us to generate Frenzy Charges. We grab 3.6% Life Regen from the tree, which basically mitigates the degen from Bloodrage.

Golem



We use an Ice Golem for the bonus to Crit chance and Accuracy. You may also try using a Chaos Golem if you would like to go more defensive. If you get a 6L, then you won't have space for the golem, I suggest replacing Increased Duration with your Ice Golem


LEVELLING



Basically, just level like any other build. Use some levelling gear and then switch to spectral throw when you can get a 5L and a decent weapon. Prior to that, I generally recommend the "Night's Hold" Amulet + Flame Totem. I also suggest using Firestorm + Trap + Multi-trap.


THE END



Thanks for Reading! Good luck and have fun!








Last edited by cookees#6375 on Feb 17, 2016, 1:57:58 AM
Last bumped on Mar 4, 2016, 11:31:23 PM
Reserved
Duelist/Ranger build on the Shadow fórum?
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
Oh I typed it wrong, sorry it's fixed now.
Pretty fun
Last edited by Anavels#1532 on Feb 2, 2016, 9:29:08 PM
Looks fun, need to try this build :)
Haha good luck!

Generally,

Ranger >> Tankier

Shadow >> Higher DPS

So choose which style you prefer.
updated
"
supreme_pizza wrote:
Haha good luck!

Generally,

Ranger >> Tankier

Shadow >> Higher DPS

So choose which style you prefer.


I think that Ranger is better on damage too. :(
Ranger build

Shadow only have advantage compared to others class if to use Chaos damage.

For example, ST - gmp - attack speed - physical projectile attack - added chaos - void manipulation
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
Ah true lol. Yeah just go ranger I guess.

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