What increass Wild Strike's elemental damage?

I have been studying Wild Strike and am thoroughly confused as to what affects its elemental damage.

The wiki says that "Melee physical damage" won't affect Wild Strike's elemental damage, but goes on to say that regular damage conversion applies. Right?

Anger, Hatred, Added Fire Damage, and tree passives such as "Strong Arm - increased physical damage with one-handed melee weapons" DO increase Wild Strike's elemental damage. Right?

However, apparently "Born to Fight - 26% increased melee physical damage" WON'T affect wild strike. Right?

TL;DR very confused over what will increase wild strike's "60% of physical damage converted to fire, cold or lightning damage"
I believe the article you can find here will be pretty helpful. It seems to explain everything you are asking.

"
An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following:

A fiery explosion with the keywords Fire, AoE, Attack
An icy wave with the keywords Cold, Projectile, Attack
An arcing bolt of lightning with the keywords Lightning, Chaining, Attack

Modifiers that require a specific keyword only apply to the appropriate portions of the attack. For example, supporting Wild Strike with Melee Physical Damage will increase the damage of the melee hit but not the triggered attacks. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the triggered attacks as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). Similarly, supporting Wild Strike with Lesser Multiple Projectiles will cause the Icy Wave to fire additional projectiles and deal less damage, but will not affect any other portions of the attack.

Damage conversion: An attack with Wild Strike converts 60% of physical damage to a random element; this conversion applies to all parts of the attack. Like all converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases.
Additional damage: Any additional damage gains from gear, auras, weapons or any other source (such as Added Fire Damage, Hatred, or Anger) will apply to all parts of the attack.
Tooltip damage: The damage dealt and DPS values shown on this ability's tooltip only indicates the statistics of the initial hit and does not include the random elemental conversion.


To specifically answer your questions - and according to this article - here are your answers:
Q1: The wiki says that "Melee physical damage" won't affect Wild Strike's elemental damage, but goes on to say that regular damage conversion applies. Right?
A1: Correct. It would apply the damage to the initial hit but not the elemental damage portion of the effect.

Q2:Anger, Hatred, Added Fire Damage, and tree passives such as "Strong Arm - increased physical damage with one-handed melee weapons" DO increase Wild Strike's elemental damage. Right?
A2: Correct, they would.

Q3: However, apparently "Born to Fight - 26% increased melee physical damage" WON'T affect wild strike. Right?
A3: I believe this is only partially correct. It would affect the initial melee hit but not the subsequent elemental hit(s).
Last edited by RawrSlox#6883 on Dec 31, 2015, 3:21:59 AM
Worth noting: the elemental effects simply deal Attack Damage like any other attack. For example, by default they will deal Physical Damage plus the appropriate element.
Lot of people misinterpret this, so, just making sure. :)
Last edited by Vipermagi#0984 on Dec 31, 2015, 12:35:49 PM
The secondary effects on wild strike have seperate modifiers of which "melee" isn't include. Attack( conversions, additions, etc), weapon specific nodes, and phyiscal modifiers effect every part of wild strike. Melee, individual element %, projectile, and aoe only effect specific secondaries

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