[2.1] petit's Chaos Detonate Dead ~ Cheap and Easy 1 One hit KO Packs / Bosses
DD was dead because of the Elemental proliferation nerf and the reduced %corpse life damage. You now can get the same amount of damage, but without the crazy AoE burn that prolif gave you. However, the huge burst single target damage makes up for that.
Currently level 94 in Standard Talisman league. Feel free to ask questions and stuff.. Build Focus: - Increased Area of Effect - Energy shield - Chaos damage - Damage over time Pros - Consistent damage throughout every map (same damage in Tier 1 and Tier 15) - Relatively cheap equipement - Can do every map mods and bosses - Huge AoE damage burst (potentially 1 shotting Bosses) - Speeds up party clear time by a huge margin (Abyssal Cry / Vaal DD) - Clear speed above average (Might feel clunky at first) - Aztiri yes! (uber, 100%) - Chain reaction explosions feels good? Cons - Your damage is lowered in party play due to Monster life scaling - Requires very good positioning to be efficient - Requires two Uniques (3rd if you want more clearspeed) - Might need a lot of chromes?
Gear
This is required for the build to work. Gives you 25% damage that will be scaled. Make sure you are over 35% mana after reserve so you don't get 1 shot by spells. Having the right mana flask will help you maintain it over " low mana " Increased AoE talisman can be really helpful. Chaos damage also adds up to poison DoT Other talisman options --> Chaos damage, Energy shield%, Fire damage, 1 Socket Rest of the gear Energy Shield Life Resistances (You want chaos resist on some pieces) Int Str Dex Cast speed Jewels: Chaos Damage / Damage --> 10% chaos 10% damage will also give you 20% damage overtime = 20% damage + 20% dot Notable uniques: Utility: - Bino's Kitchen Knife, Slaughter Knife --> / Poison Spread / DoT damage / ES and or Life Regen on kill - Carcass Jack, Varnished Coat --> AoE Radius / Damage - Doedre's Damning, Paua Ring --> +1 Curse - Rainbowstride, Conjurer Boots --> ES / Movespeed / Resist / Mana / Spell Block (paired up with Rumi's Concoction flask is great) Damage - Eldritch Knowledge, Cobalt Jewel --> Chaos dmg - Natural Hierarchy, T3 Talisman --> Damage / Chaos dmg / Fire dmg - Eyes of the Greatwolf, T4 Talisman --> Chaos dmg / Damage / Fire Dmg / AoE radius / ES / Life / Mana
Gems
4L 5L 6L
Must have: Detonate Dead --> Void Manipulation -> Concentrated Effect Concentrated Effect can be removed if you want more AoE, but you will notice the damage drop Faster Casting / Spell echo are great together Increased AoE is fine if you don't need to cast twice Poison gives you more DoT damage Culling strike Damage (Cast speed on quality) Life leech Mana Leech Blood Magic Enhance Personally fine with 5L, the sixth might mess up your mana. You might want to switch to Spell echo for bosses and party play. A lot of trade offs with different setups so feel free to change it to your preferences.
4L
Must have: Abyssal Cry --> Increased AoE --> Void Manipulation You can use Concentrated Effect for more damage output, but it might be harder for monsters to be hit multiple times without the AoE. That's why I use Poison.
4L
Must have: Vaal DD --> Void manipulation Concentrated effect will give you more burst. Increased AoE will make it easier to hit monsters multiple time (Useless if you have good positioning) 2nd Vaal DD because sometimes one isn't enough.
3L
Desecrate --> Multiple traps --> Trap You will run out of corpse with the self-cast Desecrate. It is a good way to stack up corpses quickly to set up your Vaal Detonate Dead.
2L +other
Clarity --> Blood magic /Infernal Mantle makes you take 100% increased Spell damage when low on mana Blasphemy --> Temporal Chains /Doubles the duration of the Poison DOT and slows monsters Desecrate --> Faster Casting /You can use Spell echo with it if you feel like making 6 corpses instead of 3 Other gems: Discipline Flame Dash Lightning Warp Whirling Blades Vulnerability Enlighten? Wither - Spell Totem - Faster casting ---> you will have to either ditch or have a lesser Vaal DD or Abyssal cry. *Note: Spell totem Desecrate can be an option. It is better for really big packs and long boss fights. It's up to preferences. It shares the same cooldown as Selfcast desecrate so if you wanna split it, you will need to link it to Trap support gem. CHROMING YOUR GEAR TIP: Use Vorici's guaranteed RED BLUE GREEN socket for 4 Chromatics each try. Or just get hybrid gear.
Flameblast?
Flameblast can be decent for long bosses fights if you don't like to desecrate DD Link it with Controlled Destruction / Void Manipulation / Concentrated Effect Faster casting if you want it in a 5L, but it is fine with 4L. Main problem with it is you have to stand still to charge it.
Why does this work?
Note: numbers are estimates and will vary. - Detonate dead's Fire damage to Chaos damage. - Take most Chaos damage nodes in the passive tree (couple AoE Damage, Elemental Damage and DoT) - Scale that damage even higher with the new support gems. - DD's damage is equal to 6% of the corpse's maximum life so you reach something around 65% of the monster's life. - Chaos damage can poison (and it stacks). It does 10% damage of the hit per second (total 2 second) and is around 20%/s with scaling (chaos damage% adds to initial hit and poison DoT btw) Examples: You explode a Zombie corpse and it hits another Zombie. You will do around 65% dmg of its life and then it will take 25% damage per second (40% of 65%). Sometimes you will blow up Magic monsters which have more life. Sometimes, it's gonna be small monkeys on huge golems or the opposite. TL;DR? you do proportional damage to monsters and map level doesn't matter. *Monsters gain extra life for each additional party member after the first: 20% in Normal, 40% in Cruel, and 60% in Merciless. DD still scale of 1player monster life. That is why your damage is lowered in party play. ##################################################
Passive Tree
104 points Bandits: Kill / Kill / Kill ---> feel free to take something else if you prefer. Rest of points goes into Chaos damage / Energy shield / Jewel Slots You can get +1 curse if you wish You don't need aura nodes if you don't plan on running Discipline + Curse on mana
Leveling
I took some chaos damage nodes and leveled with Essence Drain / Contagion. You can probably find a guide out there that explains how to level with that build.
Optimal Stats
Average 2k Life / 4K ES 75% Fire Cold Light resist 30-40% Chaos resist ###################################### End-game 2.5k-3k Life / 6k ES+ 75% All resist (+34% for Elemental weakness map) 50%+ Chaos resist
Videos
Life version
118 points Do not go Life without: - Lightning Coil chest - EB/MoM - Acrobatic / Evasion - Iron Reflex? (out of the meta) - Helping Oak in normal What Life gets over ES Hybrid: - Life flasks - Less chance of getting stunned/shock/frozen Possible item change: - The Blood Dance, Sharkskin Boots --> Frenzy charge on kill (more damage) / Life %regen - Lightning Coil, Desert Brigandine --> 30% Physical damage taken as Lightning - Blood Rage gem --> Frenzy charge on kill
Eldritch Battery / Mind of Matter
You would ideally want 6k life with decent ES / Mana pool with Eldritch Battery and Mind over Matter. Not sure how it is when you take a huge burst of damage leaving you with no mana (Infernal Mantle making you take 100% increased spell damage). The gear would be pretty much the same except, you might not care if it doesn't have top ES, but it HAS TO HAVE LIFE.
Acrobatic
Evasion Life gear. Grace aura If you want, you can grab Phase Acrobatics to dodge spells then maybe pair it with Atziri's Step boots for even more spell dodge.
Results
Potential stats EB/MoM --> 7.8k EHP 6k life / 2k ES - 500 mana (after reserve) Acrobatic --> 6k life 30-40% Dodge attacks (and spell?) 35% avoid attacks ES/Life --> 8k EHP 2.5k life / 6.5k ES *Note: That is without a shield and top end ES gear will easily net you +2000 ES
Current Setup
Witch thread Last edited by PetitCaca#2713 on Jan 4, 2016, 7:56:06 PM
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Question, Isn't going all the way to the left side for those few nodes a waste of points, vs, getting chaos damage?
we have the Method of Madness and Growth of decay near the shadow area, which gives also gives us some health regain and a bit of chaos res, Which looks like it would help more, but I've never made a build myself, so maybe I am missing something? What's the reasoning for going to the left side? only real thing I can think of is maybe for the aura nodes, beyond that i'm confused. Any help/insight would be wonderful! The rest of the build looks amazing and trying it right now, just looking for the reasoning on the left-tree before I head that way :D Edit: Also planning on using this in a party with a friend, Do you believe this will still be viable enough to have fun and not be a waste to the group? (2 people 90% of the time) Last edited by DruidNature#1765 on Jan 10, 2016, 7:30:17 PM
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" 10% Chaos damage is like 10% Damage + 10% Damage over time so yeah, the flat chaos damage nodes will be better unless you take short Jewel slots with good ones in them. I have a bunch of stuff to update, mostly for the Life versions. Not that big of a fan of Regen% if it's not in the 300ish. I did pick Zealot Oath for Bino's tho. Probably is worth on a Life build. ES / Life needs to run Discipline aura so you need the Aura nodes and then we're crossing near Whispers of doom (+1 curse) and grabbing the ES and Chaos damage nodes on the way. I don't think it's worth going through the middle to Scion ES and Life wheels if you are grabbing aura stuff on templar. Party of 2, you will feel your damage being lowered in Enfeeble and Monsters life maps. So you will have to take those extra Chaos damage nodes and Jewels to make it up. My last 15 levels were just Damage because softcore stuff. Take whatever you feel like getting. |
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