Q&A with the Developers!

Could we get at least a small hint about how the Scion Ascendancy class will work?
What PC spec used to test graphical effects performance? if any.
Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess
What are your thoughts on mines as a whole class of skills being entirely dependent on a single notable passive (Clever Construction) to be usable in a lot of standard leveling content? Places like The Aquaduct with cleaving birds, and the Maelström mobs (thank God there are no Arc casters there). You physically can not play a mine spec in this zone without Clever Construction. The second you lay down a mine it's gone. That's just one of many zones that you basically need to skip if you're playing mines and haven't got a chance to pick up Clever Construction yet. It is my opinion that no entire class of skills should be completely dependent on a single notable passive.
1) Why is 5 linking something so difficult? I understand 6 linking being the end game, but 5 shouldn't really require a ton of effort. Aside from trading, it takes a lot of resources to accomplish it.

2) Will evasion ever work correctly? I seems to me evasion should have the highest life totals out of any character, since they need a large health pool to absorb the big hit. As it stands, armor gets the highest life totals and easily survives the bigger hits.

3) I feel the evasion side of the tree needs "attack damage leech" rather than physical attack damage. A lot of abilities are combo attacks.

Keep up the good work.

Are there going to be supporter packs for uniques again (someday, any time soon..idk)?

Dont you think, you are forcing players too hard in a certain role with the ascendancy classes ?

e1: I didnt read all the pages, if one of the question was asked already, then sorry
Welcome to the greatest of arenas, Duelist. God is watching you.

Last edited by Astarte911#6271 on Dec 29, 2015, 12:03:00 PM
Any plans to add poison-related information to the skill infos? Like:

Chance to poison: 50%
Each hit which poisons with this skill deals 100-200 chaos damage per second for 2.5 seconds
"
DonVadim wrote:
Short question - are you going to do something about rarity/quantity systems ?



Explanation: (my reddit post from about year ago, but still pretty accurate as things didn't change at all)

I think that magic find as it is now is just dumb. There is literally no reason to put on your best items, as that means you will be finding MUCH less loot. I can do 76 maps alone either in mf gear or "better" gear. However, what is the point of running maps in that "better" gear, when it doesn't have rarity, so you get less drops ? It's almost like the game punishes you for using your best gear and promotes wearing junk with rarity. The whole point of this game is to find better and better items, but wearing that better items is contradictory to finding other better items - it's a loop.


Not sure about the rest of the post but ^ that, definitely that text above.
Spoiler
"
DonVadim wrote:
IMO the best solutions would be either: Allowing people to add lowest rarity affix to ANY piece of gear via crafting/vendor recipe (something like item rarity gem + regal orb + item = the same item with lowest rarity affix), and then upgrade that rarity affix also via crafting/vendor (xx regal orbs + yy blessed orbs + item with rarity affix = the same item with tier higher rarity affix). That way you would be able to wear your best gear without giving up on rarity, because you could always add it by dumping currency. Also there would be practical use to these useless blessed orbs. Also such approach adds another currency sink should be healthy for game economy.

Removing rarity/quantity entirely from gear/gems, making it league-wide stat that is acquirable up to a cap only by doing certain activities, like for example sacrificing experience on a character (just as if you died in non-hardcore league, xxx exp for yyy % rarity, good combo with current expansion theme), disenchanting rares/uniques (something like gw2, alternative to vendoring trash for alterations, crowns of thorns would finally have practical use), completing challenges/achievements (promotes game diversity instead of doing xxxth map or yyyth dominus/piety run), or even by completing special quests (atziri/uber atziri giving xxx% rarity ? partial reward for future atziri-like content ?)
★ IGN: Pinockio_the_Transexual or PM me on forums ★
Will there ever be a pure caster weapon, and if not - why? (i.e.: a weapon that can only roll caster mods and maybe resists) So far the closest things to that are Spirit Shields. On the other hand there are quite a few (at least 7) weapons that can only roll attack mods..
IGN: Snowblaze
Any chance of future support gems having cool downs?

I would like to see an expansion the size of act 4 except all the new zones would be spread thru in existing acts and they would provide alternate leveling experiences. For example a new area off of the ledge that leads to a different boss equal to Brutus in scale and eventually leads back to prisoner's Gate or The ship Graveyard. Once you pick a path the other becomes off limits for that difficulty. It would be cool if they offered slightly different rewards, but honestly I would just like to lvl in something new.
About working in the game industry

I am currently working in the VFX industry, and this domain is everything but ethical.
I'd like to see new horizons, what should I do if I want to work for a free-to-play game company such as GGG ?

Report Forum Post

Report Account:

Report Type

Additional Info