Grace and Determination maybe?

Just a thought..

The change of Discipline from 50% reservation to 35% was a damn good one. Makes CI less stressful.

What about Grace and Determination? those would be very nice at 35% as well.

Hatred/Anger/Wrath should remain at 50%. More investment for dps and less for defences aura wise makes sense to me
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Would require a re-balance of the value's they provide.

Has been suggested many times before though. Haste and vitality are other prime candidates for a little rework.

It's troublesome but its due to a specific few builds that capitalize on these aura's that they usually remain as is.

Peace,

-Boem-

edit : another thought would be to let them start at 30% reservation lvl 1 and scale them up to 50% at lvl 20.

That way people could choose what to do, would be interesting to experiment with.
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Dec 25, 2015, 6:41:25 PM
"
Boem wrote:
Would require a re-balance of the value's they provide.

It's troublesome but its due to a specific few builds that capitalize on these aura's that they usually remain as is.


I was thinking about that and wondering why because someone can do both together you would limit other classes that can not. I mean how classes can really get to iron reflexes. I do agree that perhaps it would require lowering the stats :'( (grace opop).

I enjoyed my old play style hatred+grace (42% reservation each with lvl20 reduced mana no need for reservation points).

It's like wow 10 ppl out of 1000 want to LL stack auras. ok no one gets them. :/.
I think Grace should stay a 50% aura. Flat evasion increases are really powerful, and are going to negate a lot of hits taken, even if you don't have a notable Evasion investment.

I would agree with Determination being reduced to a 35% aura. Similarly to how only heavy-investment ES builds benefit from Discipline, only heavy-investment Armor builds benefit from Determination. It may technically be an aura, but even if you're playing in a party, neither Discipline nor Determination are likely to provide much benefit to anyone other than yourself.

@'I would agree with Determination being reduced to a 35% aura.'

But honestly i feel like Blashemy is not good atm, its to mach mana when combined with Grace.
Grace is realy strong regarding it provide raw evasion and on top its is curently actualy buffed for a dicent amount. If you where to pare Grace and IR you easy have 2600+ armor, basicly top end armor chest or shield.
In my testing having leveled a armor character and evasion character, i finde evasion superior, amor of 10k and fortify is not even close to 10k evasion and Enffible.
Its not far apart but ther are some serrious difrances. Armor builds have more HP and regeneration so they dont even feel smal hith leyter and strong one are not so dewestating whit endurance charges. Evasion is mor like if i die i die.
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XCodesLIVE wrote:
I think Grace should stay a 50% aura. Flat evasion increases are really powerful, and are going to negate a lot of hits taken, even if you don't have a notable Evasion investment.

I would agree with Determination being reduced to a 35% aura. Similarly to how only heavy-investment ES builds benefit from Discipline, only heavy-investment Armor builds benefit from Determination. It may technically be an aura, but even if you're playing in a party, neither Discipline nor Determination are likely to provide much benefit to anyone other than yourself.


This.
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...
Personally I'd prefer a system that allows a maximum of 1 offensive and 1 defensive aura active at any time, and 1 herald. No need for mana reservation at all with such a system, and I think the limitations it would create would be far more interesting than what we currently have.
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Ceri wrote:
Personally I'd prefer a system that allows a maximum of 1 offensive and 1 defensive aura active at any time, and 1 herald. No need for mana reservation at all with such a system, and I think the limitations it would create would be far more interesting than what we currently have.


This is the perfect way of getting a bunch of people to quit the game who invested heavily into Aura-builds.
All there needs to be done is:

- Reduce the reservation of Determination (35% seems stable)*
* OR; Make it grant a flat %DMG Reduction, starting 1% and going up to 3% at Lv 20, getting to 4% at Lv 21
- Increased Area of Effect no longer affects the % Mana Cost of Auras (this is to support Blasphemy Auras, since tbh they're quite weak with a wooping 35% reservation)
- Reduce Blasphemy to 30% reservation if Increased Area of Effect fix doesn't go through
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505
Last edited by Derpey#6519 on Dec 26, 2015, 4:55:50 PM

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