Version 2.1.1
New Content:
- Added individual Gore Armour pieces for purchase in the shop.
- Added a new Tier One Talisman to the Talisman Challenge Leagues: Mandible Talisman.
- Added a new Divination Card: Birth of the Three.
New Features:
- You can now Ctrl-Click talismans into stone circles from your inventory and back again.
- Talismans now display their tier as part of their item information.
- Stone Circles now display some brief instructions on their use.
- Added Talisman-to-Maker: Talismans generated by Stone Circles now allocate to the player who activated the Stone Circle, if an item allocation mode is active.
- The Challenges window now explains that you'll receive a piece of the Rigwald Armour Set every seven challenges.
- Flags have been added to the main menu for language selection.
Balance Changes:
- The spawn chances of Stone Circles have been increased. They have a 100% chance to spawn in the Western Forest, the Hedge Maze, and the Dried Lake. The Ledge has a 100% chance to spawn one in Cruel and Merciless. The Imperial Gardens have a 60% chance, the Hedge Maze has a 100% chance, Kaom's Dream and Stronghold have a 35% chance. The Belly of the Beast areas now have a 20% chance in Normal, up to 30% in Merciless. The Dread Thicket is now always 50%. All non-unique maps now have a 35% chance to spawn a Stone Circle as well.
- Essence Drain can now be supported by "Cast On" trigger support gems.
- Contagion can now be supported by Iron Will.
- The Blood Worms created by the Deadhand Talisman now deal substantially more damage when they explode.
- Improved the behaviour of the golems summoned by the Fangjaw Talisman.
- Primordius' Ground Slam now deals approximately 10% less damage in Merciless, up to 25% less damage by late maps. The range of the Ground Slam has been reduced by 25%. Primordius' Shockwave damage has been reduced and now deals approximately 20% less damage by level 75 maps.
- Scourge of the Wilds' Desecrate has had mistakes corrected in its damage scaling and as a result it now deals up to 20% more damage in Cruel, up to 50% more damage by maps and up to 75% more damage by level 82 maps.
Bug Fixes:
- Fixed a bug where the Volley Fire Jewel would incorrectly add extra projectiles when it chained or forked.
- Talismans with microtransactions can no longer be placed in Stone Circles.
- Fixed a bug where getting Leo to level 3 would not award the appropriate challenge. Players who failed to get this challenge will be awarded it next time they earn any reputation from Leo.
- Fixed a bug where you could not get stunned while wearing the Skyforth boots with the Blood Magic Keystone allocated.
- Changed Bladefall's targeting behaviour to bring it in line with other skills. It will now cast at its maximum range if you target a location outside its maximum range while holding the "Attack in place" key (bound to Shift by default).
- Clarified the description of the "Base Critical Strike Chance while Unarmed" mod on Rigwald's Curse, to specify that it only applies to attacks (not spells).
- Fixed a bug with Blade Vortex where the player could snapshot certain support gems while at least one blade remained active.
- Fixed a bug that caused us to disable Agnerod West from dropping. It can now drop.
- Slivers of Providence, the unique quiver available at the beginning of Descent: Champions has been updated to not have a level requirement after a level requirement was added to Serrated Arrow Quivers in Content Update 2.1.0.
- Fixed a bug with the unique strongbox challenge, where leaving an instance and returning would mean you could no longer get the challenge for opening it.
- Fixed a bug where the duration of smoke clouds created by the unique Kongming's Stratagem were too short.
- Fixed an issue where Bonespire degeneration tells the player they committed suicide when dying due to the effect.
- Fixed a bug where the volume of the Stone Circle inscription was tied to distance from the inscription stone.
- Fixed a bug where the Surgeon Flask mod would not sell for an Alchemy Shard.
- Fixed various issues with leaving and rejoining Rigwald's area.
- Fixed a bug where unidentified jewels could be placed into passive jewel slots in the skill tree, giving players the effect of the jewel without having to identify it.
- Fixed a disconnection which could occur when moving stash tabs.
- Inua Totems and Vakali Totems can no longer be spawned with Soul Conduit or Volatile Iceblood, Flameblood or Stormblood as it doesn't work on those monsters.
- The Wolf of the Old Gods has been renamed to Wolf of The First Ones. It is now preloaded to prevent stalling.
Edit by Chris:
So this patch was a gigabyte larger than it needed to be :(
This was due to a mistake in the build process which exported a lot of art unnecessarily. We have found out why this occurred and will be making sure that it won't happen again. We're very sorry about this :(
Last edited by Chris on Dec 17, 2015, 9:38:50 PM
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Posted byQarlon Dec 17, 2015, 8:46:53 PMAlpha Member
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Damn, nice update!
"
Changed Bladefall's targeting behaviour to bring it in line with other skills. It will now cast at its maximum range if you target a location outside its maximum range while holding the "Attack in place" key (bound to Shift by default).
Thank you!
Last edited by BEASTFSHO on Dec 17, 2015, 8:51:59 PM
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Posted byBEASTFSHOon Dec 17, 2015, 8:47:13 PM
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Wew Lad
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Posted byDestroTheGodon Dec 17, 2015, 8:47:23 PM
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Awesome!! Hype !!!
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Posted byXuulangon Dec 17, 2015, 8:47:29 PM
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Awsome!
"I'm afraid if I stop drinking the cumulative hangover will kill me" ~ Sterling Archer
IGN: Angryweasel / PopTheWeasel
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Posted byAngryweaselon Dec 17, 2015, 8:47:35 PM
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great
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Posted byaishaelmoon Dec 17, 2015, 8:47:43 PM
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:)
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Posted byXNtrysytion Dec 17, 2015, 8:47:45 PM
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Daym
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Posted byAfranon Dec 17, 2015, 8:47:53 PM
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dank
IGN: Brain
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Posted byBrian2one0on Dec 17, 2015, 8:48:02 PM
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o.o
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Posted bypingpongmuffon Dec 17, 2015, 8:48:03 PM
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