Puf's Cold Snap Witch - Tempest HC - MoM - Dual Curse - Flexible and Budget



Hello fellow Exiles. My name is Puf and welcome to my Cold-awwwww-Snap build. I've made many characters and died almost the same amount. Being tired of it, I wanted a build with survivability. So why not freeze everything?





Build Stats
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BaseStats
10 + to Dexterity
220 + to Intelligence
140 + to Strength
20 + to Strength and Intelligence
Defense
20 % increased Armour
10 % increased maximum Energy Shield
163 % increased maximum Life
1.8 % of Life Regenerated per Second
20 + to maximum Energy Shield
50 + to maximum Life
20 +% to Chaos Resistance
15 +% to Cold Resistance
17 +% to all Elemental Resistances
5 Damage Penetrates % Cold Resistance
2 Damage Penetrates % Fire Resistance
2 Damage Penetrates % Lightning Resistance
Spell
20 % increased Area Damage
5 % increased Attack and Cast Speed
16 % increased Cast Speed
15 % increased Cast Speed for Curses
16 % increased Elemental Damage with Spells
110 % increased Mana Regeneration Rate
40 % increased Radius of Area Skills
72 % increased Spell Damage
3 % increased effect of Auras you Cast
107 % increased maximum Mana
9 % reduced Mana Cost of Skills
20 + to maximum Mana
Misc
10 % chance to Freeze, Shock and Ignite
123 % increased Cold Damage
15 % increased Curse Duration
25 % increased Damage against Frozen, Shocked or Ignited Enemies
66 % increased Elemental Damage
14 % increased Melee Damage
1 Enemies can have additional Curse
Jewel Socket
1 Jewel Socket
Keystones
Mind Over Matter
When Hit, 30% of Damage is taken from Mana before Life
Resolute Technique
Your hits can't be Evaded Never deal Critical Strikes


Character Offenses and Defenses @ Lv. 75
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Offense with Herald of Ice
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Defense with Clarity, Arctic Armour and Chaos Golem
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Estimated non-Dual Curse Tree


Estimated Dual Curse Tree


Sloppy Estimated Templar Route


Sloppy Estimated Marauder Route


Theorycrafted EB Tree


Current Tree @ Lv. 75


Passive Progression
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30 Points

At this point, you grabbed all the life nodes you can and start to get out of the Witch side. Alternatively, you can grab the Cast Speed nodes rather than the Spell Damage nodes.

57 Points

Now you grab the life nodes on the Templar side and finished up the Area nodes.

80 Points

Go down and finish the Scion life wheel and Resolute Technique after. Grab the recovery nodes near MoM, then MoM itself. Finish up the build by taking the cast speed nodes near MoM, then the Templar elemental nodes and finally Cold damage above the Witch. See above for references.




Main Skill
4-Link: Cold Snap + Spell Echo + Increased Area of Effect + Ice Bite
5-Link: Cold Snap + Spell Echo + IAoE + Concentrated Effect + Ice Bite
6-Link: Cold Snap + Spell Echo + IAoE + CE + Ice Bite + Cold Penetration/Added Cold Damage/Cold to Fire

Single Target
4-Link: Cold Snap + Spell Echo + CE + Cold Penetration
5-Link: Cold Snap + Spell Echo + CE + Cold Penetration + Faster Casting
6-Link: Cold Snap + Spell Echo + CE + Cold Penetration + Faster Casting + Added Cold Damage

You can mix and match these support gems. Alternatively, you can add Faster Casting and such anytime. Cold to Fire is a great gem to abuse Arctic Armour. Ice Bite is for extra freeze chance and frenzy charges.

Auras and Curses
Herald of Ice + Curse on Hit + Warlord's Mark/Frostbite/Enfeeble/Temporal Chains
Arctic Armour
Clarity(Other aura if EB)

Frostbite + Faster Casting

Herald of Ice/Curse on Hit combo is linked with Warlord's Mark to increase survivability via endurance charge generation and life/mana leech. Self-cast Frostbite are for pesky cold resistant mobs. You can substitute curses with Temporal Chains or Enfeeble for extra utility/defence. You can also grab dual curse.



100% Required Piece of Equipment


It is the only expensive piece of gear. Find a low roll ring with some useless corruptions if you can't spare the currency. Keep a lookout and don't be afraid to bargain.

Staff
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You don't need a Taryn's Shiver. In fact, in some cases, a mod-able rare/magic staff is better because you can roll more leech via Lv. 5 Catarina's mod. You want to have a 4/5-Link staff with these rolls:

+1/2 to Socketed Cold Gems
+% Spell/Cold Damage
+% Cast Speed
+x-x Added Cold/Lightning/Fire Damage to Spells


Other Equipment
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You would want these usual rolls(in order of importance):

Life/Resists
Defences
Dexterity
Strength

Most of your gems will be Intelligence based so getting hybrid Energy Shield gear wouldn't be a big deal. You're looking to maximize Armour or Evasion. But you shouldn't worry too much as you will be freezing everything.


Flasks
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I like my flask ratio to be 2 Life flasks, 1 Defence flask, 1 Quicksilver and 1 Mana/Utility flask

I tend to be biased towards instant life flasks because I want to train my reflexes to be like Pohx's :)

Also you should almost always have Staunching roll(s) to remove bleed. I just happen to roll the same life flask twice.

Granite flasks should roll extra armour.

Quicksilver flasks can roll extra charges, extra movement speed or both.

My last flask usually is a mana, hybrid or another utility flask depending on what I do and don't need.


Jewels
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Look for jewels with extra cold/spell damage, cast speed, dexterity and freeze chance.


My Current Gear @ Lv. 75
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Videos
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...soon(tm)...
Last edited by MejickPuf#7409 on Aug 24, 2015, 5:39:03 PM
how is your damage? Do you kill bosses fast?
You can see my damage under 'Statistics'.

For bosses, you have to self-cast Frostbite and use your single target or swap Hypothermia with Cold Pen.

Depending on the boss, you might have to kite, bait it into your golem or both.

Overall, bosses isn't the biggest problem.

Also, going to update with a theory-crafted crit-based build without the use of Romira's Banquet. As well as bandit choices.

If you're wondering, I got Oak - Passive - Passive.
Last edited by MejickPuf#7409 on Aug 23, 2015, 10:55:25 PM
Fixed a mistake on Gem and Links. It's suppose to be Ice Bite and not Hypothermia.
maybe hypothermia is a option : if i look at my tree i have 10 % chance to freeze in it ( can easly take 10 % more ) --> cold snap = 30 % // staff = 8 % // frostbite = 10 %

so that means : 10 + ( 10 ) + 30 + 8 + 10 = 58 ( 68 ) % to freeze , so maybe you dont rly need to use a ice bite ?

You can run Hypothermia if you want.

You can live with the innate 30% chance to freeze from Cold Snap because of how fast you're casting. Ice Bite is just to generate Frenzy Charges.
Last edited by MejickPuf#7409 on Aug 25, 2015, 12:08:48 PM
Can you post your leveling gear?
I think you can still get a large damage boost by running running a curse via blasphemy, then EB for casting, and then putting in support for Herald of Ice.
This build was made for 2.0 when Blasphemy wasn't a thing. I don't know if I'm going to update this because I'm not currently playing it.

Thanks for the advice.

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