Lost Malachai's organs and Piety is gone (Gamebreaking?)

I was in Highgate when I randomly got logged out with the message "Instance is not the owner of the account". When I logged back in, I saw that Malachai's organs were missing from my inventory. When I teleported to the harvest, Piety was missing and the gate to Malachai was still sealed.

Does this mean I have to fight the 3 guardians again? If Piety is not there to collect the organs, am I stuck?!
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I'm afraid so. You have to kill the three bosses in the same instance as you go into the black core. You shouldn't need the organs anymore though, unless it never gave you credit for finding them once. You'll know when you see if organs drop or not.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Let me get this straight:

If I would TP out of the Malachai fight and stay in town until the instance resets, I would have to fight the 3 guardians again?!

That's downright idiotic design! WHat the hell is going on with this team?!
It's not idiotic. This is the only boss with a waypoint at his front door. They don't want you to farm bosses that easily. Would it make you happier if they didn't have that waypoint there and you had to fight through several areas like all the other bosses to get to him?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
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mark1030 wrote:
It's not idiotic. This is the only boss with a waypoint at his front door. They don't want you to farm bosses that easily. Would it make you happier if they didn't have that waypoint there and you had to fight through several areas like all the other bosses to get to him?


If the choice is between fighting 3 sub-bosses in a row and strolling through a map or two filled with trivial mobs, the latter is a better design choice because you're not negating the sense of accomplishment that comes from killing those bosses as punishment for waiting too long after a TP.
The narrative tells you that the 3 sub-bosses are specifically responsible for preventing you from accessing the Malachai fight. If they're up, the barrier is up.
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TimeDilation wrote:
The narrative tells you that the 3 sub-bosses are specifically responsible for preventing you from accessing the Malachai fight. If they're up, the barrier is up.


Lore is poor justification for bad game design. The narrative can just stipulate the organs are needed and thats that.
Last edited by AviKohl#6872 on Jul 18, 2015, 10:03:29 PM
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AviKohl wrote:
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TimeDilation wrote:
The narrative tells you that the 3 sub-bosses are specifically responsible for preventing you from accessing the Malachai fight. If they're up, the barrier is up.


Lore is poor justification for bad game design. The narrative can just stipulate the organs are needed and thats that.

I'd lean more towards saying lore is the only justification for game design. If you don't base things within the game's lore then all you have is a series of arbitrary and unpredictable events, and absolutely no sense of immersion, which is definitively not a role-playing game. The game goes out of its way to spell this out for you in no uncertain terms. If it bugs you so much, just consider those 3 mini bosses as part of the final boss fight.

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