[2.0] 二刀流 "Nitōryū" Endgame Reave by fiqst
For a list of community builds and variants, CLICK HERE Credit goes to ZiggyD for his southpaw build from which this build is derived from. I don't take Ambidexterity, which is the reason for "Southpaw", but this build was influenced by his guide. About the Build: 二刀流 "Nitōryū" means dual wield or two-sword style in Japanese. This is a dual wielding build that utilises Reave as the main attack and Whirling Blades as the secondary. Using the best crit sword, the speed and power of Reave delivers fast clear speed, with full screen AoE. The off hand uses the Death's Hand unique for it's Unholy Might buff and granting power charges on stunning. The combination of double reave stacks equals full screen AoE attacks:
Reave + Vaal Reave
Activating Vaal reave allows you to double the max stack (to 8) for the reave strike: At this point, this AoE distance can be maintained indefinitely as long as you hit a target before the duration limit ends. This is especially effective in linear maps such as Strand and Gorge Defence comes in the form of Daresso's Defiance to produce Endurance charges that feeds cwdt-IC. Acrobatics and Phase are taken to make dodge the primary form of mitigation. But the true heart of defence is the distance of engagement and supreme firepower. Current Stats: 5139 life 333k dps with full charges, Onslaught and Unholy Might. 836k with full charges, Vaal Haste, Promise, Taste, Onslaught, Unholy Might and Conc Effect Main equipment: Daresso's Defiance RRRBBG Reave Melee Phyisical Damage Weapon Elemental Damage Multistrike Physical to Lightning Increased AoE / Concentrated Effect Abyssus RRGG Vaal Reave Multistrike Ice Golem Fortify Atziri's Acuity RRGG Whirling Blades Faster Attacks Fortify Blood Magic Boots RGGG Blood Rage Inc Duration Vaal Grace Hatred Death's Hand BBB Herald of Thunder Curse on Hit Assassin's Mark Sword RRG CwDT (3) Immortal Call (5) Temporal Chains (7) Character Sheet: Tree: 114 POINT TREE Bandits: Oak/All Oak Alira Videos: All videos are made with the Survivalist version (see notes) 76 Arid Lake video 76 Malformation 76 Gorge #1 2:30 78 Academy Dbl Beyond Notes:
ZiggyD's Southpaw Reave
This build is inspired by Ziggy's reaver and uses elements from that build. His guide can be found here: ZiggyD's Southpaw Reave Ranger If you're interested in the playstyle of this build but would like to see how it functions with more affordable equipment, watch the video. I love the playstyle and i wanted to pay tribute to Ziggy by showcasing the potential that his build can get to.
Sword vs. Dagger
Lots of dagger builds around. I chose swords for their simplicity on the tree. Daggers have the better weapon specific nodes, but you're locked into taking 2-4 complete clusters, limiting your choices. On my tree i took only 3 specific sword nodes, which allowed me to explore the full width of the tree and gain 183% life and 4.4% regen.
The Survivalist build
This version is the one currently in use and has the best balance between offence and defence.
Abyssus vs. Rat's Nest
The choice was to lose massive crit damage or enhance attack speed. IAS works very well with reave because each hit micro-freezes enemies and more often than not keeps them outside their melee distance. This works particularly well against charging enemies like rhoas, where they would freeze in mid charge. The added speed of attacks ensures that they remain in place. Rat's Nest is also important against physical incoming damage and physical reflect. Most things die in 1 or 2 hits anyway so the clear speed difference is minor.
Soul Taker
This was a defensive choice. The soul taker allows 100% mana reservation which means another 25% aura. In this case Arctic Armour. The combination of Acro+Phase, 10 second Vaal Grace, 3 Endurance Charges, Fortify and Arctic Armour means: 75% dodge 64% spell dodge 12% block 44% physical damage reduction from AA+Fort+EC 10% physical damage reduction from armour 79% fire resistance from AA plus a 2 second immortal call if there is a hit. art by MyCK So many strikes within one breath. But only one strike needed, for certain death. Last edited by fiqst#3681 on Aug 19, 2015, 12:02:47 AM
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Community builds and variants:
zantsurai's dualist build
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Exiled_Wanderer's end game dagger variant
" So many strikes within one breath. But only one strike needed, for certain death. Last edited by fiqst#3681 on Aug 16, 2015, 3:17:56 AM
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[reserved]
So many strikes within one breath.
But only one strike needed, for certain death. |
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Removed
Last edited by ZePample#0404 on Jul 12, 2015, 8:24:01 PM
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You just keep coming up with fun build ideas :D I'm not sure how i feel about ice crash, but if i like it, i'll be doing another one of your builds! ;)
Ugh effort
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nice build, to bad i'm super poor.
You should try to corrupt the redbeak with culling strike, thats about a 11% increase to dps to any melee character :) |
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" Would that work with Ice Crash only using the mainhand weapon to attack? |
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Interesting tree.
One thing that's missing is frenzy charges. Those are 4% more damage and 4% increased attack speed in 2.0. Other than that I wonder whether some of the long distance pathing you do could have been avoided by uniques/other nodes. For instance the path to US/sword damage could be replaced lioneye's paws or chayula or grace+iron reflexes. Similar consideration for the right hand side path to crit/sword crit. All my builds /view-thread/1430399 T14 'real' clearspeed challenge /1642265 Last edited by MatrixFactor#3574 on Jun 29, 2015, 1:01:59 PM
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redundant
So many strikes within one breath. But only one strike needed, for certain death. Last edited by fiqst#3681 on Jul 12, 2015, 7:44:46 PM
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OK wheres VIdeos ? plz when u make a guide we wanna see hows ur build work!
and tell as proc and conc reflect ? what about reflect god when ppl learn to do normal guide ! dude if u do something DO IT GOOD CAUSE U DO IT ANY WAY! Last edited by duude#5829 on Jul 3, 2015, 4:51:59 PM
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