My official thoughs and comprehension on the yet-to-come Eldritch Battery changes
“AA/MoM defence currently is too high for too low a cost” - Rory
- If the problem is MoM and AA, these things are what you should be changing and not eldritch battery. The current Eldritch battery is a keystone that makes sense, logically-speaking. It uses the energy shield you obtain from your passive skill-tree, skills and items and converts its energy potential to your mana pool, increasing your capability to store energy, that will be used to attack and cast your abilities. This functions at the cost of dispelling your energy shield (breaking the shield and releasing its energy), making you more vulnerable to physical and elemental damage. The NEW eldritch battery, in otherwise, has no logical sense. Your mana is stored in your body. Your energy shield is a shield made of energy that covers your entire body and protects it from harm. You can’t use this shield to provide you energy to use your abilities without firstly dispelling it. Only destroying this shield will make you able to use its energy. Your skills (and their cost of mana) does not “hurt” your mana pool (only uses it), how can your energy shield protect what is not being hurt? In other words, how can your use of mana be “protected” by a shield? How will you make an external shield protect the energy that is inside you? How can you control the energy of a shield that is not connected to your mana and, at the same time, freely convert its energy to cast spells and amplify your attacks (through the gems)? This change can even make EB take Iron reflexes' position as the keystone that make less sense in the whole game... - Okay, despite not making any sense to me, let’s examine what this will probably do.
The NEW Eldritch Battery’s general changes and their possible impact on the game
• Your Energy Shield is paid before mana. (neutral change) • Energy shield is no longer converted to mana. (neutral change) • By no longer converting all energy shield to mana, all the usual effects on Energy Shield still apply to it. (+) • Damage does not interrupt ES recovery (without MoM). (+) • Losing ES before mana interrupts ES recovery. (-) • With it, your energy shield does not avoid stuns, the same way it didn’t before. (neutral change) • You can't reserve energy shield, so you'll just reserve the mana underneath. (+) • You will no longer get a bigger mana pool from it. (-) • Since energy shield points are no longer being converted to mana, mana increases no longer apply to them. (-)
[b]Ghost Reaver’s changes and their possible impact on the game:[/b]
• Ghost Reaver with the NEW EB will take away life leech so that you can get pseudo-mana leech. (neutral change) • Unlike the current EB, the NEW one will give ghost reaver’s ES leech synergy with energy shield recharge rate, as it as it happens without EB. (+) • MoM and GR, when used together, are able to make mana useful to protect life... and energy shield useful to protect life AND mana (before the effect of MoM). Taking the NEW EB makes Energy shield no longer able to protect life, which makes ghost reaver less useful for survivability. This reduce in survivability does not compensate the extra ability to protect mana, making MoM, GR and the NEW EB not very useful when paired together. (-) • The NEW EB, when allocated together with GR and MoM, basically “transforms” life leech into mana leech, but with less efficiency. The use of it with GR and MoM has no importance in this case. (-)
[b]Zealot’s Oath’s changes and their possible impact on the game[/b]
• Zealot’s Oath with the NEW EB will take away life regen so that you can get pseudo-mana regen. (neutral change) • Unlike the current EB, the NEW one will give Zealot’s Oath’s ES regen synergy with energy shield recharge rate, as it as it happens without EB. (+) • MoM and ZO, when used together, are able to make mana useful to protect life... and energy shield useful to protect life AND mana (before the effect of MoM). Taking the NEW EB makes Energy shield no longer able to protect life, which makes zealot’s oarth less useful for survivability. This reduce in survivability does not compensate the extra ability to protect mana, making MoM, ZO and the NEW EB not very useful when paired together. (-) • The NEW EB, when allocated together with ZO and MoM, basically “transforms” life regen into mana regen, but makes it way less efficient compared to the allocation of mana regeneration and mana-increasing nodes (which has sinergy with the bigger mana pool provided by the current EB) since this “mana regeneration” will not affect your mana pool. (-)
[b]MoM’s changes and their possible impact on the game[/b]
• Unlike the current Eldritch Battery, the NEW one, when allocated with MoM, will make your energy shield protect your mana. (+) • Taking the NEW EB while under the effect of MoM, will make your Energy Shield no longer protect your life and no longer useful to increase your mana pool. (-) • When paired together with The NEW eldritch battery, spending mana will now interrupt ES recovery. (-) • The NEW Eldritch battery, when paired with MoM, will add two ways of interrupting energy shield recharge (through mana cost of skills and MoM damages to mana) and remove the two it currently has (through physical and elemental damage). (basically a neutral change) • The NEW Eldritch battery, when paired with MoM,will make energy shield lost points not able to be regenerated constantly as they were when converted to mana. (-) • The NEW eldritch battery removes the synergy MoM has with the extra mana provided by converted energy shield. (-)
[b]Clarity’s changes and their possible impact on the game[/b]
• The NEW eldritch battery removes the synergy clarity has with the extra mana provided by converted energy shield. (-) • With The NEW eldritch battery, energy shield will be spend before mana, reducing clarity ability to maintain your mana pool. The new energy shield protection to mana it will provide is not as powerful as the synergy of clarity with a bigger mana pool. (-) • With the new eldritch battery, energy shield with be the main source of “mana” for skills. This change will increase the capability of clarity to maintain Arctic Armour activated.(+)
[b]Changes to Eldritch battery without extra keystones and their possible impact on the game[/b]
• Mana spent with skills will reduce energy shield before reducing mana. Which makes possible the reservation of all mana while spamming skills and not using Blood magic. (+) • Damage does not interrupt ES recovery (without MoM). (+) • Mana spam will prevent energy shield from recharging, which will oblige you to stop spamming and run to recover your energy shield. (-) • Energy shield will no longer protect your life (-) Blood magic’s changes and their possible impact on the game: • By taking Blood Magic while under the effect of the NEW Eldritch Battery, Your life will no longer be protected by energy shield (as it was before) but your energy shield will still protect your life? (+?) Arctic Armour’s changes and their possible impact on the game: • While under the effect of the NEW Eldritch Battery, Arctic Armour ignores Energy Shield (the current EB was able to make energy shield points be useful to sustain arctic armour). (-) • Only mana costs and MoM damages to mana are paid by ES, not reservation or Arctic Armour’s drain. (+) • The NEW eldritch battery, when paired with MoM, will make Arctic Armour way harder to sustain in the current meta. (-)
[b]To sum things up, the NEW Eldritch battery[/b]
Increases the power of eldritch battery alone Decreases the power of MoM when paired with it Decreases the power of cloak of defiance Decreases the power of clarity when paired with it and MoM Makes Ghost reaver useful with it, but with less efficiency. Makes Zealot’s Oath useful with it, but with less efficiency. Completely changes the keystone, making people who liked it hate it and vice-versa. Will make Eldritch Battery mechanics (which are interesting the way they are) be lost. WILL MAKE THIS KEYSTONE BE, BY FAR, THE HARDEST MECHANIC TO UNDERSTAND IN THE ENTIRE GAME. Does not seem like it will make many positive changes to me. GGG, hear your other players: “This just ruin the primary thing people use eldritch battery for, getting super high mana regen so they can sustain extremely expensive skills”. “Most builds constantly use mana, so the ES regen will never trigger while in battle. You will be forced to switch either your life regen or leech to your ES which greatly impacts your survivability”. “I honestly hope that we won't see this in the final version of the game”. “Quite handy for a summoner or aura-bot to squeeze every last bit of mana into auras as possible without having to blood-magic every active skill”. “Regen system will be pretty restrictive (not using skills for several seconds in order to regain psuedo-mana)”. “The more I think about it, the less I like it to be honest”. “Recovery stop on mana expend sounds like a horrible mechanic comfort-wise”. “Most mana intensive casters who rely on EB as defense will go away from this”. “MoM builds will be royally screwed”. “It'd be a nice alternative node, but I don't think it should replace the current EB”. “Interesting concept to allow players to use their skills when under heavy attack as a MoM character but very punishing to players balancing AA, the perfect amount of mana is ~43% of your health and is already hard to achieve”. I think there is another way to nerf MoM in conjunction with clarity without changing mechanics that much, and I think you guys can do that. I believe you should try other alternatives. Last edited by KieranGravebane on Apr 18, 2015, 6:33:23 PM
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Why not put this in the thread that was asking for opinions of the possible change?
I see that you have now, but it really dose not need another thread. Ancestral Bond. It's a thing that does stuff. -Vipermagi He who controls the pants controls the galaxy. - Rick & Morty S3E1 Last edited by lagwin1980 on Apr 18, 2015, 6:44:23 PM
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I've written plenty in the general discussion thread but I'd just like to say that AA is not cheap nor is it overpowered. It provides -300 phys damage taken at level 25 when boosted by 26%. In exchange it takes a massive amount of investment to reach that and that -300 alone is not enough in maps above 70. If MoM is the issue, change MoM.
I even like the idea of ES on mana and have asked for it a bunch of times, just not as a replacement to EB. A keystone behind/near/whatever that gives you the functionality would be great to play around with. But regular EB is not overpowered. IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui Last edited by Wooser69 on Apr 18, 2015, 11:14:03 PM
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" I don't think they read all our thoughs every time we post a replay to their threads. |
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This is all premature and did not deserve another thread.
We don't have all the facts, no new passive tree, no new gem balances etc etc the list continue's... It's just based on assumptions and thus useless at this point in time. I commend your efforts though. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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" Why wouldn't they...it was there specificaly for them to read your thoughts, if they didn't read it there why would they read it here? Ancestral Bond. It's a thing that does stuff. -Vipermagi He who controls the pants controls the galaxy. - Rick & Morty S3E1 Last edited by lagwin1980 on Apr 18, 2015, 7:13:41 PM
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" They can't because their time is always limited, specially now that they have a countdown for the beta of 2.0.0. I'm not saying they don't want to hear us though. As far as I'm concerned, Mark said they're always checking the Feedback session. " I do believe we currently don't have enough information to give feedback about this change, but they also didn't give us enough details on that post. Therefore our feedback is not very reliable to them anyway and they shouldn't have asked us what we think about this now. I appreciate your recognition of my efforts though. It took me some time to do that. Last edited by KieranGravebane on Apr 18, 2015, 7:36:36 PM
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The right way to get people to stop using AA/MoM/EB so much is to make it so that armor isn't utter shit.
This is going to be another one of those nerfs that doesn't address the real issue (lack of reliable defenses without fancy gimmicks). When you look at it, armor really only protects you from shit you weren't worried about in the first place. AA is kind of the same thing with the added bonus of being strong against two of the really annoying mob types (voidbearers and titty bitches). The other problem is that our base gear mostly stops in the 60s while we are expected to tackle level 80 content. So of COURSE it feels like it's not keeping up with mob damage and we have to resort to various gimmick defenses (mom, coil, etc). EB is not exactly "cheap". You still need to get a lot of mana/es nodes to make it work along with using hybrid armor types usually. The problem is that the opportunity cost of using hybrid armor types is almost non existent because the defensive difference between a saintly and a glorious for example, is about fuck all. |