Buff molten shell
It has for so long time been for no use other than a simple armour buff. We want it to actually be able to do damage so we can benefit from the fire damage, but now it does nothing else than tickle the tissue of your enemy.
Please buff it, i want it to be useable It's hard to remember what you have forgotten ----------------------------------------------------------------------------------------- Why are police looking for missing people? None of them were missing last time I saw them Last edited by Tommie_Sjukskriven on Mar 3, 2015, 8:41:17 PM
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30-40% buff seems appropriate. less mana cost and faster cast rate too.. inconvenient.
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Also make it so that when you use it, it does not interupt your actions. Maybe 60% buff also instead of 30-40%
Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions | |
Naa youre way of, unless you meant as a more dmg multiplier. Could possibly need some range adjustment to even think about to use it. Halfscreen? Possibly viable then
It's hard to remember what you have forgotten
----------------------------------------------------------------------------------------- Why are police looking for missing people? None of them were missing last time I saw them |
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Buff Molten Shell ? Was it nerfed ?
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I suggest reduce molten shell's detonation threshold...it doesn't explode often enough.
Reducing it by 50% will make it good in pvp. Maybe just remove it? |
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Ok ok, make ms trigger ALL dmg.. ele dmg, spell, phys..SMOKE mine.. BOOM EVERYTHING. Will that make it viable? ...=\ running out of ideas how to fix it
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Make it benefit from phys, magic, and elemental damage scaling maybe?
It needs help, and, I'm not a doctor. |
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Make it deal damage in both casting and detonation, and make it stack without limit through recasting. Also buff the damage and AoE with each stack, capping at 30 stacks or 3x screen size. Also implicit 10% fire penetration, 10 block, spell block, dodge, and spell dodge per stack, capping at 250% fire penetration and 150 block, spell block, dodge, and spell dodge.
That should provide a semblance of balance. You're welcome GGG. | |
I think molten shell should give "cannot be stunned" status when it is on and five (5) seconds after expiring, so that you have some incentive to use it. Right now almost no one is using it since it has absolutely no effect on pvp.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready. Last edited by Pyrokar on Mar 4, 2015, 7:54:12 AM
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