Item Design Thread - Comments / 9.12.14
Welcome to my Unique design layout thread. Here is my item ideas for PoE:
Crown of the Caged God
Properties:
%3 Increased Lightning Damage per 10 Intelligence %3 Increased Fire Damage per 10 Strength %3 Increased Cold Damage per 10 Dexterity
Bloody Tooth Amulet - Citrine Amulet
Where the item idea came from: http://goo.gl/LbyIdE Game has no "DoT" amulet. Duelist's block nerfed and the new tree perfect for armour/bleed characters. But there is no usefull amulet for it. Here ive one design for it:
Belt Buckle of Vampire Lord Belt - Cloth Belt
"Hi everyone,
Here is my Unique Belt Design for PoE:
Vampire Lord v1.1
Modes updated 6.12.14: Item idea is based around ''charges'' I think charges is the best way to getting real balance in endgame. But as u can see, they havent got a circle in passive tree and at the same time they havent got to effect your build if you havent got 150+ exalted orbs.
Vampire Lord v1.0
No imbalance No fear Take their hearts Harvest all -Vampire Lord of Silenus Belt concept created on charges. Charges are most important off/def things in endgame. Leech on charges could apply on all builds (Projectiles, DoT, Melee, Spell...) Some features may vary but the basic concept should build on charges. Because all the characters have 3p/3e/3f charges basically. Please comment the belt, and help to improve the features on the belt. " Neden yaşıyorsun? Last edited by Jideament#2792 on Dec 11, 2014, 10:54:52 PM
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bleeding on crit such imba, it totally ruins puncture. and int base would cost 100500 ex, other would cost scroll fragment
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something non crit?
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Sounds extremely overpowered unless your going for a top tier item anyway.
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well
since it's a vampires belt - rather than having incr dex/int/str requirements i'd change that into "your elemental resistances are zero" or something alike -60% all res at least .. don't know any vampire that likes the sun for example next for the %incr critical strike chance - i'd say around 0,5 to max 1% per lvl up to max 50% %incr dmg can vary between 20-40% if it is calculated as overall dmg i guess ig: rokki_xXx Last edited by rokki82#6307 on Dec 4, 2014, 4:32:46 PM
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" If you have an item in PoE for ''+%2 damage leech for each charge'' i can give u 99999999999 fragments. With 5 frenzy, %10 damage leech is really enough for end game because it makes reflect disabled. And for bleeding, we can completely remove bleeding and we can add ''+%x Damage Over Time'' but not classical DoT: It can be ''%35 chance to projectiles stack on enemies'', what we gain with that? Imagine spectral throw skill. You throwing a weapon to the enemy, if the enemies at max range can be stunned again and again; and deal more damage quickly at the same time. What about if the projectiles stack on enemies? Like Explosive Arrow but theyre not explode. They stack and turn/damage on enemies until duration ends. Stack times can based on shock/ignite/cold durations or DoT/Duration effects. Can stack bow projectiles same as melee weapons and all projectile types can do damage over time like ''%20 of hit damage per second for each stack'', like puncture but more powerfull. I think that is the best idea for leech on projectile attacks. LIKE A SAW BRO " We ve a good point in here. ''Sun'' Okay we can make it ''-%5 to max fire resist'' so the wearer cant use rf boost but can gain leech. Rf for offense, leech for defense. You gave a good idea bro thanks. And for the crit; we can change the pure damage and crit increase with ''%5 increased damage per charge'' and ''%5 increased critical chance per charge'' " Lol thank you for contributing with your comment Charan. What about projectile stack i mentioned on the top? Neden yaşıyorsun? Last edited by Jideament#2792 on Dec 4, 2014, 6:00:48 PM
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after looking over it again - the downside of this item is still far TOO low imho, just compare them -
you get: %incr dmg %incr crit chance %incr global defence + critical strikes cause bleeding + %dmg leech on charge for the puny downside of -5% fire res? (i left the incr attribute requirements out of it since that's not really a downside either) that's way too imbalanced as someone already mentioned above. if you really want to see an item similar to that i'd suggest the following mods: %incr dmg replaced by +flat hp (between 50-70) %incr crit chance stays (but still not more than 50% max) %incr global defence replaced by something else .. been thinking about acrobatics for example ^^ i'd either go for the "critical strikes cause bleeding" OR %dmg leech on charge but not have both of them on the same item. as for your idea about chance to stack projectiles -> no ty, ranged attacks don't need a buff at all. ig: rokki_xXx
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" Imbalanced? Bro the game ve so much imbalanced uniques. We dont need balance we need funny tricks like stacks. Always some builds or some type of damages ve been overpowered no one cant fit all. My unique item idea based on "+%x leech/damage for each charge" i dont care other balance bla blas. We can get "%60 less critical chance" with "-%5 max fire res" if u want to balance. But who cares? So many rich player already ve cap of crit chance. Our problem is leeching for survivability. And acrobatics is a very good idea. But i think it must be "Phase Acrobatics" because of less spell block on the passive tree. With "Hyrri's Ire" can be much survival. I like it bro thanks. Neden yaşıyorsun? Last edited by Jideament#2792 on Dec 4, 2014, 7:09:17 PM
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"of physical attack damage" for the leech part. No free elemental leech, except LL gem and the few 1% options we have. Elsewise they would have to nerf Vaal Pact even more..
Welcome to the greatest of arenas, Duelist. God is watching you.
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" Look ive a mjöl+discharge build and altough i use LL and a lightningdoryanibelt (+1 leech) i can take elemental damage from reflect and i can die in endgame maps with much more mobs and mods. If u gonna use claws, ure right bro vaal pact is so good. But the elemental damage leech sucks in game really. Because when we build an ES char, she/he never cant gain enoughly more arm/eva/block and if it gain it loses so much damage, cant go endgame. U guys think about "60-70" map balances. 75+ maps with deathly mods are so so so hard and need a imbalanced item/s for survivability. And imbalance in nature is supernature; werewolves, vampires, sirens etc We need a little bit imbalance for the gain balance. Neden yaşıyorsun? Last edited by Jideament#2792 on Dec 5, 2014, 6:42:15 AM
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