Poisoncinerate (with Poison Trap on switch)
Concept Apep's Rage Dual-Wield use; there are a few skills worth of a try, but among all the testing, Incinerate (mostly because of the scaling synergie with Poison Arrow Trap) felt more powerfull. The build stands on that synergie itself (both projectile damage and chaos damage scales the two skills); grabs the cast speed from those two wands as well as the flat pre-scaled damage without the need to spend any -usually spent- skill point, therefore allowing a decent use of Poison Arrow Trap. Poison Trap is a complete opposite method of Incinerate, helping in several situations where face-casting wouldn't be somewhat possible. Gameplay Defensively, an Acrobatics / Eldritch Battery meta, with Lightning Coil Chest was the choice; The way Acro works thus the Duel-Wield block, were the main reasons. Even though Life Leech became mandatory on a socket, I was satisfied with the survivability result. Regarding damage, 63k Dps as of now; from which 40k Chaos / 20k Fire / 3k Cold. In-Depth
Weapons
Gear
Jewellery
Switch Poison Trap
The Links
(Armour) .Incinerate 20q > Spell Echo > Added Chaos > Greater Multiple Projectiles > Life Leech > Faster Projectiles (This brings to a 130%+ projectile speed; on a 5 Linking study, the quality on Incinerate gem itself plus the passives are enough). (Boots) .Enduring Cry > Spell echo .Immortal Call > Increased Duration (Helmet) .Reduced Mana > Grace > Clarity > Herald of Ice (Gloves) .Flammability > Vulnerability > Smoke Mine > () (Wand 1) .Lightning Warp > Reduced Duration > Faster Casting (Wand 2) .()
Switch Poison Trap Link
(Bow) .Poison Arrow > Trap > Concentrated Effect > Pierce Aziri's Promise
Spoiler
'Tis but a free 10% leech that also adds a small portion of damage. Mana Regeneration On a 5th Link, 150 mana regen plus Mana on Kill were enough to clear maps without issues. Concerning the 6th Link, 180 mana regen plus Mana on Kill did the trick. I would recomend the use of a Seething Eternal Mana Flask, if not, Mana Leech gem can also be used as a 5/6th link in some cases, though, there's no real reason not to suppress your own Incinerate when on 3 Stacks and dealing with lesser mobs. Bandits Help Oak > Kill All > Help Oak (Self-cast Immortal Call intent) Poison Trap Increased Area of Effect is recomended, there are three options; When fighting a particularly Boss, switch also Carcass Jack Chest. Invest 3 skill points in Witch area. 5th Link on Switch Bow with Increased Area of Effect gem. Thanks to; Aphex / IX8 Back to The Melee (Reaving Insight): view-thread/1240462 Fusion Skill Engineering: view-thread/1095291 Last edited by jahcinto#3693 on Sep 25, 2014, 5:34:01 AM
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Back to The Melee (Reaving Insight): view-thread/1240462
Fusion Skill Engineering: view-thread/1095291 |
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why dont u use Projectile Weakness? Projectil Weakness would buff ya over all dmg.
if ya buff ya jew's and upgrade ya gem's to q20 this build could do so much more dmg ^^ Try to post a Video and poisen trap dmg would be interesting too |
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Have you tried Iron Will for really good Spell dmg /if you have 400+str points/ or/and maybe RF?
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You could try a 6l Covenant for 7 link, with a free lvl 15 added chaos.
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